DonRoyale
Get on my choppa!
- 1,723
- Posts
- 15
- Years
- Age 33
- Windsor, Ontario, Canada
- Seen Nov 5, 2012
[MTG] levelup.t2.dek (Now with 1000% more removal!)
Meh. I like them a lot, so I figured I'd throw a list together.
-23- Creatures
-3- Hedron-Field Purists
-4- Kabira Vindicator
-4- Student of Warfare
-2- Transcendent Master
-4- Hada Spy Patrol
-2- Lighthouse Chronologist
-4- Venerated Teacher
-13- Other Spells
-4- Time of Heroes
-4- Oblivion Ring
-2- Journey to Nowhere
-3- Training Grounds
-24- Lands
-4- Celestial Colonnade
-4- Glacial Fortress
-4- Halimar Depths
-8- Plains
-4- Island
Purists seem like a stupid idea, but with Training Grounds, they're a LOT easier to level up and they pretty much screw RDW right over. When your Lightning Bolts do 0 damage, and Ball Lightning swings for effectively 2, it really slows them down.
Vindicator might seem costly, but it's a necessary evil. It's absurdly powerful when online, especially with the Purists. Plus, it boosts Spy Patrol, which will sometimes win games completely on its own.
SoW, Transcendent Master and Lighthouse Chronologist are obvious picks. They're probably the three most powerful levelers in terms of their effects when fully online.
Spy Patrol might have Shroud, but ToH and Vindicator can really help make a difference. One Spy Patrol with a playset of each ToH/Vindicators backing them (never gonna happen realistically, but bear with me here) can deal 19 unblockable damage each turn.
And Venerated Teacher needs no introduction. He is the reason Levellers can get there. He really helps pace your mana when levelling up, because you can just sit 2 levels outside of online status, cast him and let the fun happen.
Let me know what you think! =D
Meh. I like them a lot, so I figured I'd throw a list together.
-23- Creatures
-3- Hedron-Field Purists
-4- Kabira Vindicator
-4- Student of Warfare
-2- Transcendent Master
-4- Hada Spy Patrol
-2- Lighthouse Chronologist
-4- Venerated Teacher
-13- Other Spells
-4- Time of Heroes
-4- Oblivion Ring
-2- Journey to Nowhere
-3- Training Grounds
-24- Lands
-4- Celestial Colonnade
-4- Glacial Fortress
-4- Halimar Depths
-8- Plains
-4- Island
Purists seem like a stupid idea, but with Training Grounds, they're a LOT easier to level up and they pretty much screw RDW right over. When your Lightning Bolts do 0 damage, and Ball Lightning swings for effectively 2, it really slows them down.
Vindicator might seem costly, but it's a necessary evil. It's absurdly powerful when online, especially with the Purists. Plus, it boosts Spy Patrol, which will sometimes win games completely on its own.
SoW, Transcendent Master and Lighthouse Chronologist are obvious picks. They're probably the three most powerful levelers in terms of their effects when fully online.
Spy Patrol might have Shroud, but ToH and Vindicator can really help make a difference. One Spy Patrol with a playset of each ToH/Vindicators backing them (never gonna happen realistically, but bear with me here) can deal 19 unblockable damage each turn.
And Venerated Teacher needs no introduction. He is the reason Levellers can get there. He really helps pace your mana when levelling up, because you can just sit 2 levels outside of online status, cast him and let the fun happen.
Let me know what you think! =D
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