machomuu
Stuck in Hot Girl Summer
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- Seen Nov 1, 2023
We talked briefly about remasters in the DCC and brought up a few possible discussion topics. Well, what I'm asking today actually has to do with none of those, if only because it just sprang to mind. There are times when I look back, particularly at the PlayStation One but I think this also applies to games that, during the sixth generation, tried to go for a more "realistic" aesthetic, and find that games and the people in them (or the art, in case of games like FF that had 2D or pre-rendered backgrounds) are really hard to look at. I'm a pretty tolerant guy when it comes to things like this, but I do feel that we do have reason to preserve these things, and update them to the standards of today. It's not always in the case of just art or graphics, sometimes there are design choices as far as the UI or control scheme is concerned that, if remedied, could greatly enhance an experience.
Truth be told, it doesn't take huge changes to make a solid remake. Sometimes the simpler ones can double the joy players even back then could've had with the game. Looking at something like Shadow of the Colossus, I'm actually pretty bothered because the only thing that was really gained by its being remastered was increased availability. I do think it is necessary in that sense, and I could list a host of other games that are hard-to-find and hard to emulate that could very well do with remasters so that they could be enjoyed like back when they were released. But, looking at SotC, I would at least hope that a game would try to remedy the grammatical hiccups and frame rate drops that it had its original form, at the very least, even if the game was originally hard to find. If people are going to pay for it and than they probably want quality, too. But I'm rambling, back on topic.
When I look at something like Final Fantasy 9, where if you run it on a monitor that has a resolution of 1920 x 1080, if you're anywhere else but the overworld, it's going to look like a gigantic blur. Because the art was made for a much smaller resolution, and for it to look good on anything larger it needs to be redrawn. This, to me, seems like something that could benefit from a remaster. Other than the CG cut scenes, running the game on the big TV makes even the 3-D models look messy, and it isn't without upscaling that it actually looks presentable. Even then, the 2D backgrounds look worse, so you're damned if you do don't ( and don't even get me started on this Steam release)
These are examples of at least what I feel are things that almost need remasters, certainly if they're intended to be played (well, at all, but) in at least some of the same context as when they were released. Remasters have a purpose in the context of preservation, after all. Do you guys know of any games that you find it difficult to play in their current forms or just can't get your hands on due to age and scarcity? Or even just games that you want to see remastered?
Truth be told, it doesn't take huge changes to make a solid remake. Sometimes the simpler ones can double the joy players even back then could've had with the game. Looking at something like Shadow of the Colossus, I'm actually pretty bothered because the only thing that was really gained by its being remastered was increased availability. I do think it is necessary in that sense, and I could list a host of other games that are hard-to-find and hard to emulate that could very well do with remasters so that they could be enjoyed like back when they were released. But, looking at SotC, I would at least hope that a game would try to remedy the grammatical hiccups and frame rate drops that it had its original form, at the very least, even if the game was originally hard to find. If people are going to pay for it and than they probably want quality, too. But I'm rambling, back on topic.
When I look at something like Final Fantasy 9, where if you run it on a monitor that has a resolution of 1920 x 1080, if you're anywhere else but the overworld, it's going to look like a gigantic blur. Because the art was made for a much smaller resolution, and for it to look good on anything larger it needs to be redrawn. This, to me, seems like something that could benefit from a remaster. Other than the CG cut scenes, running the game on the big TV makes even the 3-D models look messy, and it isn't without upscaling that it actually looks presentable. Even then, the 2D backgrounds look worse, so you're damned if you do don't ( and don't even get me started on this Steam release)
These are examples of at least what I feel are things that almost need remasters, certainly if they're intended to be played (well, at all, but) in at least some of the same context as when they were released. Remasters have a purpose in the context of preservation, after all. Do you guys know of any games that you find it difficult to play in their current forms or just can't get your hands on due to age and scarcity? Or even just games that you want to see remastered?