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Need help putting together a team

22
Posts
10
Years
    • Seen Nov 21, 2016
    Hello! I need help building my competitive team. I've only recently got into this so I'm not really sure how to get a good team.

    I've EV trained an Azumarill and a Bronzong right now:

    Need help putting together a team

    Azumarill
    Nature: Adamant
    Ability: Huge Power
    Item: None yet
    EV: 252 HP 252 Attack 4 Speed

    Moves:
    Play Rough
    Superpower
    Aqua Jet
    Belly Drum

    I'm not sure if I want to keep the Belly Drum set. Any advice on that?

    Need help putting together a team

    Bronzong
    Nature: Brave
    Ability: Levitate
    Item: None yet
    EV: 252 HP 252 Attack 4 Spd

    Moves:
    Gyro Ball
    Rest
    Sleep Talk
    Earthquake

    At first I wanted to do a trick room/hypnosis set, but I figured all the other Pokemon I want to use are quite fast so that would not be very logical. Any suggestions?

    The other Pokemon I had in mind were Arcanine, Roserade, Kangaskan, Garchomp (or Haxorus/Salamence).

    Any tips or Pokemon I should change + sets I should use?
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • BellyJet Azumarill is high risk, high reward. The item should be Sitrus Berry. You can also max out Speed to outspeed certain walls.

    If BellyJet isn't your cup of tea, try out these sets below:
    -Waterfall
    -Aqua Jet
    -Play Rough
    -Superpower
    Nature: Adamant
    EVs: 228 HP/252 Atk/28 Spe
    Item: Choice Band
    Ability: Huge Power

    or
    -Waterfall
    -Aqua Jet
    -Play Rough
    -Knock Off
    Nature: Adamant
    EVs: 16 HP/252 Atk/240 SDef
    Item: Assault Vest
    Ability: Huge Power

    Bronzong isn't good in OU because of its new weaknesses to Dark and Ghost. While Aegislash suffers from the same weaknesses, it's the superior option over Bronzong because it can be bulky and strong:
    -Shadow Ball
    -Shadow Sneak/Sacred Sword
    -Iron Head/Pursuit/Sacred Sword
    -King's Shield
    Nature: Quiet
    EVs: 244 HP/12 Def/252 SAtk
    Item: Leftovers

    or
    -Substitute
    -Toxic
    -King's Shield
    -Shadow Ball
    Nature: Modest
    EVs: 244 HP/12 Def/252 SAtk
    Item: Leftovers

    or
    -Shadow Ball
    -Shadow Sneak
    -Flash Cannon/Sacred Sword
    -Pursuit/Sacred Sword
    Nature: Hasty/Naive
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb/Spooky Plate/Spell Tag

    or
    -Swords Dance
    -Shadow Sneak
    -Shadow Claw/Iron Head
    -Sacred Sword/Head Smash
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb

    Arcanine is outclassed as an offensive Fire Pokemon by Charizard, Infernape, Talonflame and even Entei and Darmanitan, and a defensive Fire Pokemon by Heatran. While Arcanine has some decent coverage options, the other options are either faster, stronger or have more versatility:

    Charizard:
    -Dragon Dance
    -Flare Blitz/Fire Punch
    -Dragon Claw/Outrage
    -Earthquake/Roost
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Dragon Dance
    -Dragon Claw
    -Fire Punch/Earthquake
    -Roost
    Nature: Adamant
    EVs: 144 HP/244 Atk/120 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Fire Punch/Earthquake
    -Dragon Claw
    -Will-o-Wisp
    -Roost
    Nature: Careful
    EVs: 248 HP/148 SDef/112 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Fire Blast
    -Solar Beam
    -Focus Blast
    -Dragon Pulse/Roost
    Nature: Timid/Modest
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Charizardite Y

    Infernape:
    -Fire Blast/Flare Blitz
    -Close Combat
    -Thunder Punch
    -Hidden Power (Ice)/Grass Knot/Mach Punch
    Nature: Hasty/Naive
    EVs: 168 Atk/88 SAtk/252 Spe
    Item: Life Orb/Expert Belt
    Ability: Iron Fist

    Talonflame:
    -Swords Dance
    -Flare Blitz
    -Brave Bird
    -Roost
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Sharp Beak/Sky Plate
    Ability: Gale Wings

    or
    -Flare Blitz
    -Brave Bird
    -U-turn
    -Tailwind/Roost
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band/Sharp Beak/Sky Plate
    Ability: Gale Wings

    or
    -Bulk Up
    -Brave Bird
    -Roost
    -Taunt/Substitute/Will-o-Wisp
    Nature: Careful
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers
    Ability: Gale Wings

    Entei:
    -Sacred Fire
    -Extreme Speed
    -Stone Edge
    -Bulldoze
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band/Life Orb

    Darmanitan:
    -Flare Blitz
    -U-turn
    -Earthquake/Rock Slide
    -Superpower/Rock Slide
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Choice Band/Choice Scarf
    Ability: Sheer Force

    Heatran:
    -Lave Plume
    -Protect
    -Taunt/Roar/Stealth Rock
    -Toxic/Will-o-Wisp
    Nature: Calm
    EVs: 248 HP/220 SDef/20 Spe
    Item: Leftovers

    or
    -Fire Blast/Overheat
    -Flash Cannon
    -Earth Power/Stone Edge
    -Flamethrower/Fire Blast/Hidden Power (Ice)
    Nature: Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs/Choice Scarf

    Mega Kangaskhan is banned in Smogon OU.

    Roserade's physical frailty gives it issues in standard play. However, it does make a decent Spikes stacker:
    -Leaf Storm
    -Hidden Power (Fire)
    -Spikes
    -Sleep Powder
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Technician

    If you want more bulk, Ferrothorn is worth considering:
    -Stealth Rock/Spikes
    -Leech Seed
    -Gyro Ball/Thunder Wave
    -Power Whip/Protect
    Nature: Relaxed
    EVs: 248 HP/52 Def/208 SDef
    Item: Leftovers/Rocky Helmet
    Ability: Iron Barbs

    or
    -Leech Seed
    -Protect/Thunder Wave
    -Gyro Ball/Power Whip
    -Stealth Rock/Spikes/Gyro Ball
    Nature: Relaxed/Impish
    EVs: 252 HP/216 Def/40 SDef or 252 HP/136 Def/120 SDef
    Item: Leftovers/Rocky Helmet
    Ability: Iron Barbs

    Here are the ideal sets for Garchomp:
    -Stealth Rock
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Blast/Swords Dance
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Lum Berry/Life Orb/Rocky Helmet

    or
    -Outrage
    -Earthquake
    -Stone Edge/Rock Slide
    -Fire Blast/Dragon Claw
    Nature: Naive/Naughty/Adamant/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Choice Scarf

    or
    -Swords Dance
    -Outrage/Dragon Claw
    -Earthquake
    -Stone Edge/Fire Fang
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Lum Berry

    or
    -Stealth Rock
    -Dragon Tail
    -Earthquake
    -Toxic/Fire Blast
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Rocky Helmet
    Ability: Rough Skin

    Haxorus and Salamence have fallen out of favor due to their new weaknesses to Fairy, but they're still viable nonetheless:
    -Dragon Dance
    -Outrage/Dragon Claw/Dual Chop
    -Earthquake
    -Poison Jab
    Nature: Adamant
    EVs: 36 HP/252 Atk/220 Spe
    Item: Life Orb/Lum Berry
    Ability: Mold Breaker

    Salamence:
    -Dragon Dance
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Blast
    Nature: Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb/Lum Berry
     
    Last edited:

    Nah

    15,956
    Posts
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    • Age 31
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    If you're going to be battling on Battle Spot and not Pokémon Showdown, Mega Kangaskhan can be used. Here's a pretty standard (and good) singles set for it:


    -Mega Kangaskhan w/Kangaskhanite
    Nature: Jolly
    Ability: Scrappy (Parental Bond when mega evolved)
    EVs: 252 Attack, 252 Speed, 4 HP
    Moves: Return, Earthquake, Power Up Punch, Sucker Punch/Crunch
     
    22
    Posts
    10
    Years
    • Seen Nov 21, 2016
    Thanks for the great advice! I might consider Aegislash then.

    And then I'd probably have to go with Charizard or Heatran then. The others don't appeal to me as much. Maybe I'll try to get a Chimchar as Infernape is good too.

    I've used Ferrothorn in the past and I really like him but I don't want too many steel types on my team as I like to balance things out. In the past few months I have used Lilligant a lot and although she is great, she is quite frail with so many weaknesses. So I guess I will try Roserade for a while (even though she is frail too).

    Garchomp is an easy choice then.

    I want to start on battle spot. However, are there any other options to make the team complete apart from Kangashan? What would be a good option?
     
    22
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    10
    Years
    • Seen Nov 21, 2016
    Okay, I've reconsidered some things and I thought I could maybe use Klefki as a lead to set up barriers and spikes. Instead of Roserade, Mega Venusaur, but I think that then I would need a Charizard with drought to set up the weather, and I have Charizard X. I've already decided on Azumarill, Garchomp and Infernape being on the team but I just need to think of what to do with Venusaur and what should fill the last slot.
     

    Nah

    15,956
    Posts
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    • Age 31
    • she/her, they/them
    • Seen today
    Mega Venusaur doesn't need the sun. It actually doesn't like the sun because that then negates the neutrality to fire it gets from Thick Fat. Regular Venusaur likes the sun so it can get a Chlorophyll speed boost. So use Mega Venusaur on your team.

    Somthing that resists/is immune to Ground would be good for the last slot, since Ground is a common attacking type and you are gonna have 2 pokes that are weak to it. Couple of things to consider are Gengar and Togekiss:

    -Gengar w/Black Sludge or Life Orb
    Nature: Timid
    Ability: Levitate
    EVs: 252 Sp.Attack, 252 Speed, 4 HP
    Moves: Shadow Ball, Focus Blast, Sludge Bomb, Destiny Bond

    or

    -Gengar w/Black Sludge
    Nature: Timid
    Ability: Levitate
    EVs: 252 Sp.Attack, 252 Speed, 4 HP
    Moves: Shadow Ball, Substitute, Disable, Focus Blast/Sludge Bomb

    -Togekiss w/Leftovers
    Nature: Calm
    Ability: Serene Grace
    EVs: 248 HP, 252 Sp.Defense, 8 Defense
    Moves: Thunder Wave, Air Slash, Roost, Dazzling Gleam/Aura Sphere/Ice Beam/Flamethrower

    Oh, and a set for your Klefki:

    -Klekfi w/Light Clay
    Nature: Bold
    Ability: Prankster
    EVs: 252 HP, 248 Defense, 8 Sp.Defense
    Moves: Reflect, Light Screen, Spikes, Foul Play
     
    22
    Posts
    10
    Years
    • Seen Nov 21, 2016
    Mega Venusaur doesn't need the sun. It actually doesn't like the sun because that then negates the neutrality to fire it gets from Thick Fat. Regular Venusaur likes the sun so it can get a Chlorophyll speed boost. So use Mega Venusaur on your team.

    Somthing that resists/is immune to Ground would be good for the last slot, since Ground is a common attacking type and you are gonna have 2 pokes that are weak to it. Couple of things to consider are Gengar and Togekiss:

    -Gengar w/Black Sludge or Life Orb
    Nature: Timid
    Ability: Levitate
    EVs: 252 Sp.Attack, 252 Speed, 4 HP
    Moves: Shadow Ball, Focus Blast, Sludge Bomb, Destiny Bond

    or

    -Gengar w/Black Sludge
    Nature: Timid
    Ability: Levitate
    EVs: 252 Sp.Attack, 252 Speed, 4 HP
    Moves: Shadow Ball, Substitute, Disable, Focus Blast/Sludge Bomb

    -Togekiss w/Leftovers
    Nature: Calm
    Ability: Serene Grace
    EVs: 248 HP, 252 Sp.Defense, 8 Defense
    Moves: Thunder Wave, Air Slash, Roost, Dazzling Gleam/Aura Sphere/Ice Beam/Flamethrower

    Oh, and a set for your Klefki:

    -Klekfi w/Light Clay
    Nature: Bold
    Ability: Prankster
    EVs: 252 HP, 248 Defense, 8 Sp.Defense
    Moves: Reflect, Light Screen, Spikes, Foul Play

    Thank you so much. This is very helpful! Now all that is left for me to do is breeding and training them :).
     
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