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non-touch menu

mane

I need more class of English:/
17
Posts
13
Years
  • My question is, as I can to make for this menu it is tactile, work using the keys,
    not if you understand. I want to use the keys instead of touch.
    I hope you can help me, thanks.
    My english is bad sorry.
     

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    Rayd12smitty

    Shadow Maker
    645
    Posts
    12
    Years
    • Seen Feb 21, 2016
    It's perfectly doable. It would be easier to take away the pointer finger and just use the arrow keys to highlight the selected option though. Do you have a script written already? Or is this just a mockup? We need a bit more information to help you.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen yesterday
    You know what else has a 2x3 grid of large buttons with a couple of small buttons at the bottom and off to the side? The party screen. That works with just a keyboard input. Yes, it's absolutely possible.
     

    mane

    I need more class of English:/
    17
    Posts
    13
    Years
  • It's perfectly doable. It would be easier to take away the pointer finger and just use the arrow keys to highlight the selected option though. Do you have a script written already? Or is this just a mockup? We need a bit more information to help you.

    the script is already done but has the function of mouse, that's what I want remove
     

    mane

    I need more class of English:/
    17
    Posts
    13
    Years
  • than you can post your script, so we can see what must chanced :D
    good is this the script:
    Spoiler:
     

    FL

    Pokémon Island Creator
    2,450
    Posts
    13
    Years
    • Seen today
    Instead of using 'if Mouse.mouse_in_area?(69, 218-10, 182, 65)' and others mouse checks, just use 'if Input.trigger?(Input::X)' and others inputs. Note that button "X" is key "A", look at buttonToKey method for a better relation list.
     
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