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NPC Character takes over from my player character...

Jehowi

Your Master Superior
61
Posts
15
Years
  • So as I was testing my rom, this happens:



    So basically, after the battle my playable character freezes and the NPC right next to the character I battled takes over from him. What am I doing wrong?

    This is the script of the guy I battled:


    #org 0x878F28C
    '-----------------------------------
    checkflag 0x237
    if true jump 0x878F2AC ' Flag is set
    trainerbattle 0x1 0x8 0x0 0x878F2B5 0x878F2D6 0x878F2A8
    end

    #org 0x878F2AC
    '-----------------------------------
    msgbox 0x878F301 ' You might even be ab...
    callstd MSG_LOCK ' Built-in lock command
    end

    #org 0x878F2A8
    '-----------------------------------
    setflag 0x237
    end


    #org 0x878F2B5
    = Prepare to get your butt kicked!

    #org 0x878F2D6
    = Maybe I should try punching you\nnext time!

    #org 0x878F301
    = You might even be able to\nchallenge our sensei!


    And this is the script of the guy right next to it. The basic idea is that I have to beat the two guys next to him first before i can challenge him, and it USED to work when I tested it outside of the cave :(

    #org 0x878F3F9
    '-----------------------------------
    lock
    faceplayer
    checkflag 0x237
    if true jump 0x878F40E ' Flag is set
    msgbox 0x878F4EB ' My name is ANTHONY! ...
    callstd MSG_LOCK ' Built-in lock command
    release
    end

    #org 0x878F40E
    '-----------------------------------
    checkflag 0x238
    if true jump 0x878F421 ' Flag is set
    msgbox 0x878F491 ' So, you managed to b...
    callstd MSG_LOCK ' Built-in lock command
    release
    end

    #org 0x878F421
    '-----------------------------------
    checkflag 0x239
    if true call 0x878F468 ' Flag is set
    call 0x878F431
    release
    end

    #org 0x878F468
    '-----------------------------------
    msgbox 0x878F57F ' I really enjoyed our...
    callstd MSG_YESNO ' Yes/No message
    compare LASTRESULT NO
    if == jump 0x878F487 ' Equal To
    trainerbattle 0x3 0xA 0x0 0x878F6F2
    release
    end

    #org 0x878F487
    '-----------------------------------
    msgbox 0x878F6BB ' I'll be training her...
    callstd MSG_LOCK ' Built-in lock command
    release
    end

    #org 0x878F431
    '-----------------------------------
    trainerbattle 0x1 0xA 0x0 0x878F5BE 0x878F62C 0x878F444
    return

    #org 0x878F444
    '-----------------------------------
    checkflag 0x239
    if false call 0x878F44F ' Flag is unset
    release
    end

    #org 0x878F44F
    '-----------------------------------
    msgbox 0x878F642 ' You're the real deal...
    callstd MSG_NOCLOSE ' Non-closing message
    copyvarifnotzero 0x8000 FOCUSBAND
    copyvarifnotzero 0x8001 0x1
    callstd MSG_OBTAIN ' Obtained the XXXXXX!
    setflag 0x239
    release
    end


    #org 0x878F4EB
    = My name is ANTHONY! I'm a P1\nGrand Prix Champion from the\lKANTO region. I don't take on\lrookies. If you wish to challenge\lme, beat my pupils first!

    #org 0x878F491
    = So, you managed to beat one of my\npupils. Impressive. But can you\lbeat the other one too?

    #org 0x878F57F
    = I really enjoyed our battle. I am\nalways in for another round!

    #org 0x878F6F2
    = I bite the dust again.

    #org 0x878F6BB
    = I'll be training here for a while\nif you ever need me.

    #org 0x878F5BE
    = I enjoyed how you smashed my\npupils to pulp. But I'm in a\lcompletely different league.\lPrepare to be crushed!

    #org 0x878F62C
    = I can't believe it...

    #org 0x878F642
    = You're the real deal, kid. This is\na gift from me to you. May it help\lyou on your journey in the most\luncertain moments.

    Truth be told, All the scripts I tested before in the hometown stop working in that cave. I also made a script where I could have a re-match with someone, and it worked fine before. So I implement it in my real game (i use backups to try my scripts first) and now all of a sudden it doesn't work anymore all of a sudden. What happens is either the game thinks that you're having two battles at once and it calls the same pokémon twice in a double battle, or it immediately freezes when I approach the trainer. I'll share that script as well, cause you never know if anyone finds what's wrong with it all of a sudden.

    #dyn 0x740000
    #org @begin
    lock
    faceplayer
    trainerbattle 0x0 005 0x0 @intro @defeat
    compare LASTRESULT 1
    if true call @second
    msgbox @afterwards
    callstd msg_normal
    release
    end

    #org @second
    msgbox @yesornoquestion
    callstd MSG_YESNO
    compare LASTRESULT NO
    if == jump @nomessage
    trainerbattle 0x03 005 0x0 @loseagaintext
    release
    end

    #org @nomessage
    msgbox @nomessage1
    callstd MSG_normal
    release
    end

    #org @yesornoquestion
    = Let's battle again!

    #org @intro
    = Get ready for the show!

    #org @defeat
    = Show's over...

    #org @afterwards
    = You outclassed me.

    #org @nomessage1
    = Fine. You know where to find\me!

    #org @loseagaintext
    = You're too strong.
     
    Last edited:

    Jehowi

    Your Master Superior
    61
    Posts
    15
    Years
  • Well... I completely deleted all of my events in that map and rest all the movement permissions. I then saved my file, restarted advance map, added the movement permissions and events again, and now they all work flawlessly. I have no idea why though. The scripts are all the same. So if anyone knows why it does that, feel free to enlighten me.
     

    Squeetz

    ROM Hacker
    191
    Posts
    10
    Years
  • Well... I completely deleted all of my events in that map and rest all the movement permissions. I then saved my file, restarted advance map, added the movement permissions and events again, and now they all work flawlessly. I have no idea why though. The scripts are all the same. So if anyone knows why it does that, feel free to enlighten me.

    You're using a bugged "look down" behavior for one or more of your NPCs.
    You should use the first "look down", and not the second one.
     
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