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Hello, I have an OU team that I have had decent success but I have lost due to Hydro Miss and bad plays. I built this team so that I could use Whimsicott. Anyways, here is the team.
Birdemic (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame has BB for nice priority and SD can make it become a win con in the right situation. Flare Blitz is coverage and Roost is to allow it to last longer. Overall, It has saved my ass a few times.
Just a Prank Bro (Whimsicott) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- U-turn
- Encore
- Giga Drain
- Tailwind
Whimsicott is surprisingly useful in this team. Encore is good for shutting down set-up and tailwind gives my team a nice speed boost. U-Turn allows Whimsicott to scout what the opponent does. Giga Drain does allow Whimsicott to stay on the field longer and it is STAB.
Afro Pony (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Scald
Keldeo is my go-to sweeper it has Icy Wind for speed control and coverage and Hydro Miss is nice for dealing heavy damage even if it is unreliable. Secret Sword is nice STAB and hits physically and Scald is the more reliable version of Hydro Miss and it has a chance to weaken physical attackers.
Draco-Spam (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Latios is my damage nuke and defogger. Draco Meteor is for nuking any pokemon without good special defense and Psyshock is STAB that doesn't weaken my attacks power and hits specially defensive mon's physically. Roost is to last longer and Defog is hazard control.
Godzilla (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 56 Def / 204 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Crunch
Tyranitar is my bulky pokemon and lead. Earthquake is coverage and SR is important on any team.
Stone Edge and Crunch are STAB.
Soundwave (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone is the glue for my team and it can be useful in a lot of situations. Volt Switch is good for predicting switch ins and HP Fire is good for taking out other steel types. Flash Cannon and Thunderbolt is STAB.
Anyways, I hope you guys can give me advice on what could make this team better cause there is always room for improvement.
Birdemic (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame has BB for nice priority and SD can make it become a win con in the right situation. Flare Blitz is coverage and Roost is to allow it to last longer. Overall, It has saved my ass a few times.
Just a Prank Bro (Whimsicott) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- U-turn
- Encore
- Giga Drain
- Tailwind
Whimsicott is surprisingly useful in this team. Encore is good for shutting down set-up and tailwind gives my team a nice speed boost. U-Turn allows Whimsicott to scout what the opponent does. Giga Drain does allow Whimsicott to stay on the field longer and it is STAB.
Afro Pony (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Scald
Keldeo is my go-to sweeper it has Icy Wind for speed control and coverage and Hydro Miss is nice for dealing heavy damage even if it is unreliable. Secret Sword is nice STAB and hits physically and Scald is the more reliable version of Hydro Miss and it has a chance to weaken physical attackers.
Draco-Spam (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Latios is my damage nuke and defogger. Draco Meteor is for nuking any pokemon without good special defense and Psyshock is STAB that doesn't weaken my attacks power and hits specially defensive mon's physically. Roost is to last longer and Defog is hazard control.
Godzilla (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 56 Def / 204 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Crunch
Tyranitar is my bulky pokemon and lead. Earthquake is coverage and SR is important on any team.
Stone Edge and Crunch are STAB.
Soundwave (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone is the glue for my team and it can be useful in a lot of situations. Volt Switch is good for predicting switch ins and HP Fire is good for taking out other steel types. Flash Cannon and Thunderbolt is STAB.
Anyways, I hope you guys can give me advice on what could make this team better cause there is always room for improvement.