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OU's Team

  • 6
    Posts
    8
    Years
    • Seen Apr 22, 2016
    I took advice from PlatinumDude and others as well as copying his team and made a new team, what should i change to make it better?
    Bisharp @ Focus Sash
    Ability: Defiant
    EVs: 248 HP / 8 SpD / 252 Spe
    Adamant Nature
    - Sucker Punch
    - Iron Head
    - Knock Off
    - Pursuit

    Landorus-Therian (M) @ Rocky Helmet
    Ability: Intimidate
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Earthquake
    - U-turn
    - Stone Edge
    - Stealth Rock

    Sylveon @ Choice Specs
    Ability: Pixilate
    EVs: 248 HP / 252 SpA / 8 SpD
    Modest Nature
    - Hyper Voice
    - Moonblast
    - Psyshock
    - Shadow Ball

    Absol-Mega @ Absolite
    Ability: Magic Bounce
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - Swords Dance
    - Night Slash
    - Superpower
    - Baton Pass

    Latias @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Draco Meteor
    - Psyshock
    - Defog
    - Healing Wish

    Talonflame @ Leftovers
    Ability: Gale Wings
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Swords Dance
    - Brave Bird
    - Taunt
    - Roost
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    I'm glad that you're inspired to use my team, but don't copy it (almost) completely. Just saying, copying isn't good, if not pointless, when you don't even know how the team is supposed to work. It's better to experiment things for yourself before asking for advice.

    What's the point of Bisharp having an Adamant nature when its Attack isn't being invested in at all? Use max Attack/max Speed (4 HP/252 Atk/252 Spe). Bisharp also appreciates the extra power from Black Glasses, Dread Plate, or Life Orb, or the status-curing utility of Lum Berry. Despite its mediocre bulk and common weaknesses (no good player would leave Bisharp in on Fire, Ground, or Fighting Pokemon, unless they're weakened into Sucker Punch range), Bisharp has a good set of resistances to compensate.

    Offensive Therian Landorus gets more milage out of Speed than in bulk. 72 HP/252 Atk/184 Spe is enough to let it outspeed threats up to +Speed Dragonite and Mega Altaria.

    Absol isn't a bad Mega by any means, but both it and Bisharp share a bad weakness to Fighting (Absol is frail, while Bisharp is 4x weak to it, despite its good Defense). Use Mega Gardevoir or Mega Gallade to compensate for this.

    Gardevoir:
    -Psyshock
    -Hyper Voice
    -Focus Blast
    -Calm Mind/Will-o-Wisp/Taunt
    Nature: Timid/Modest
    EVs: 24 Def/232 SAtk/252 Spe
    Item: Gardevoirite
    Ability: Trace

    Gallade:
    -Swords Dance
    -Zen Headbutt
    -Close Combat/Drain Punch
    -Knock Off/Shadow Sneak/Ice Punch
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Galladite

    Latios makes better use of an all-out offensive spread, so Latias is better off with a bit more bulk: 72 HP/184 SAtk/252 Spe lets it avoid the 2HKO from Life Orb Thundurus' Hidden Power Ice.

    Sylveon having Moonblast is pointless when it has access to Pixilated Hyper Voices:
    -Hyper Voice
    -Psyshock (allows it to hit Poison Pokemon on the switch)
    -Hidden Power (Fire/Ground)/Shadow Ball
    -Baton Pass
    Nature: Modest
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Choice Specs
    Ability: Pixilate

    As some people mentioned in my team thread, Talonflame may not be necessary, and you might need a way to get your attackers in safely, or to slow faster threats down with Electric Pokemon. Wash Rotom or Thundurus are safe picks for this. They also deal with Mega Slowbro:

    Wash Rotom:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split
    Nature: Bold
    EVs: 248 HP/252 Def/8 Spe
    Item: Leftovers/Chesto Berry

    Thundurus:
    -Thunderbolt
    -Hidden Power (Ice)/Grass Knot
    -Focus Blast/Grass Knot
    -Thunder Wave
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Leftovers
    Ability: Prankster
     
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