Hi, I tried to modify a sprite in Emerald (I) (Glacia's sprite), but in game the sprite still uses the palette for the original sprite.
In game it uses the palette 0x1104, instead of 0x110F
P.S. I also have the same problem of frezgle
Having an interesting problem. After applying the unique palette patch, I open my rom. It repoints, reads the sprites, then I save. (I don't even have to add anything) When starting up the game, the second it gets to my character select screen it freezes. This ISN'T with a clean rom, but I'm failing to see why it would do this, since it targets and repoints. Anyone else had something similar? I tried Analyzing on open, and it ran for a bit and closed out.
The tool is amazing, but I have a little but annoying problem with the frames of the main players. The new sprites works very good, but the problem starts when I receive the running shoes. When I press B, the player looks like they are sliding on ice instead show the frames of the player running. Heres an video with my issue
Spoiler:
When is this tool being updated next? I seem to have problems with the tool's saving function. I have to save a minimum of 5 times per change to a sprite to get it to register the change. This is really cumbersome, and I would really like to have this problem fixed.
Also, I would highly recommend altering the Spriter's Resource Pokemon OW import feature. The way it works now, it draws the first moving frames as the stationary frame, which ends up looking really weird in game. The moving frames for all Pokemon should be exactly the same for each direction, while the stationary frames should be unique. Otherwise, the Pokemon end up looking really weird.
About the recommendation, if I understood correctly what you were sayin, then the problem is not that it treats the first sprite as the stationary sprite but rather the fact that in those sheets from Spriters Resource(and generally from HGSS) the pokemon were always moving and had no stationary frames. As for looking weird in game, one workaround would be to extract the frames from the Sheets and then edit the sequence of the frames by hand.
Lastly, could you give me some more info about problematic saving function? Things like when did you first start noticing it, what rom are you using, does the size of the OW have anything to do with it. Or something that could help me recreate your problem would be really helpful.
Will someone please like to help me here? I used JPAN's tool to add OW hack and hero customization in my ROM..but when I open the ROM with this tool, it loads profile BPRE not JPAN. I edited OW pointers on settings .ini but it still not working.
Just change it to JPAN.