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Please Rate My Trick Room Explosion Team

Crazyhand

Always up for battle! VM me!
  • 67
    Posts
    13
    Years
    This team was made without the use of external help. Assistance would be greatly appreciated.
    This is for double battle.

    Bronzong @ Life Orb
    Heat Proof
    252 HP / 252 Atk / 4 Def
    Brave
    - Trick Room
    - Hypnosis
    - Confuse Ray
    - Explosion
    1st turn trick room, 2nd turn explosion

    Togekiss @ Lum Berry
    Serene Grace
    Bold
    252 HP / 128 Def / 68 SpA / 60 SpD
    - Air Slash
    - Thunder Wave
    - Protect
    - Follow Me
    1st turn follow me, 2nd turn protect

    Tyranitar @ Leftovers
    Sand Stream
    Brave
    252 HP / 252 Atk / 4 SpD
    - Rock Slide
    - Earthquake
    - Crunch
    - Curse

    Slowking @ Life Orb
    Own Tempo
    Quiet
    252 HP / 252 SpA / 4 Def
    - Rock Slide
    - Earthquake
    - Crunch
    - Curse

    Heat Rotom @ White Herb
    Levitate
    Quiet
    252 HP / 252 SpA / 4 SpD
    - Thunder Wave
    - Shadow Ball
    - Thunderbolt
    - Overheat
    It's nice to have a ghost type on an explosion team, although it's a little fast

    Metagross @ Choice Band
    Clear Body
    Brave
    252 HP / 252 Atk / 4 SpD
    - Meteor Mash
    - Earthquake
    - Pursuit
    - Explosion
    It might be easier to life orb
     

    scizor007

    Vengeance
  • 53
    Posts
    13
    Years
    This team was made without the use of external help. Assistance would be greatly appreciated.
    This is for double battle.

    Bronzong @ Life Orb
    Heat Proof
    252 HP / 252 Atk / 4 Def
    Brave
    - Trick Room
    - Hypnosis
    - Confuse Ray
    - Explosion
    1st turn trick room, 2nd turn explosion

    Togekiss @ Lum Berry
    Serene Grace
    Bold
    252 HP / 128 Def / 68 SpA / 60 SpD
    - Air Slash
    - Thunder Wave
    - Protect
    - Follow Me
    1st turn follow me, 2nd turn protect

    Upto this,it's fine.Then you need some rebuilding.Don't use Thunder wave during Trick room,though.You'll pay for it.

    Tyranitar @ Leftovers
    Sand Stream
    Brave
    252 HP / 252 Atk / 4 SpD
    - Rock Slide
    - Earthquake
    - Crunch
    - Curse
    TTar is extremely good,still it doesn't get a STAB EQ,and its not slow enough for TR.
    Use a Brave Rhiperior,with swords dance in place of curse,and a Fire/THunder punch.

    Slowking @ Life Orb
    Own Tempo
    Quiet
    252 HP / 252 SpA / 4 Def
    - Rock Slide
    - Earthquake
    - Crunch
    - Curse

    WHY on EARTH does this thing have SAME atts as Ttar??
    It has better sp att,so use this-

    Slowking@modest
    212 HP / 44 Def / 252 SpA

    Protect(else EQ kills it)
    Nasty plot
    Surf
    Ice beam/Grass knot/HP electr


    Heat Rotom @ White Herb
    Levitate
    Quiet
    252 HP / 252 SpA / 4 SpD
    - Thunder Wave
    - Shadow Ball
    - Thunderbolt
    - Overheat
    It's nice to have a ghost type on an explosion team, although it's a little fast

    I guess by the time this comes in,TR will be over.So, no prob.

    Metagross @ Choice Band
    Clear Body
    Brave
    252 HP / 252 Atk / 4 SpD
    - Meteor Mash
    - Earthquake
    - Pursuit
    - Explosion
    It might be easier to life orb

    Metagross &rotom are a good combo.BUT FOR GOD'S SAKE, DON"T use choice band.Life orb is better.Get an adamant one-TR ends well before this comes in.
    Suggestions in bold.Hope i helped
     

    polkop

    LSHMSFOAIDMT
  • 413
    Posts
    14
    Years
    The big problem is that you only have one pokemon that use Trick Room and he blow up at the second turn.
    That mean that you will have the slow advantage for only 3 turns.
    I suggest you to add Trick Room on your Slowking or to run another Trick roomer in the team.

    For Rotom, I suggest you to replace for a Slower Gosht like Dusknoir whom can use Trick room.
    You could run him like this:
    Dusknoir @ Leftovers
    Impish - Pressure
    252 HP/28 ATK/228 DEF
    - Trick Room
    - Fire Punch
    - Thunder Punch
    - Shadow Sneak
    He has almost the same set as Rotom.
    If you use him, you can keep your Nasty Plot Slowking.

    On Rotom, if you want to keep it, I suggest you to run Will-o-Wisp over Thunder wave. The paralyse advantage to really worth it

    For Metagross, Keep a Brave nature. You want it a slow as possible in trick room.
     

    aragornbird

    (。◕‿‿◕。)
  • 3,732
    Posts
    18
    Years
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

    I think Scizor007 and polkop completely forgot that this is a double battle team.

    Anyways, lets get on with the Rate:

    BRONZONG

    ALWAYS use Levitate Bronzong, especially if you are in a double battle. Being completely immune to an attack is way better than taking neutral damage from an attack. And in double battles, Earthquake is one of the most common moves in the game.

    Also don't use Confuse Ray. Confusion is very unreliable and wears off quickly. In many cases, the opponent will successfully attack without ever hurting themselves in confusion. Also, confusion is easily cured by switching out. Replace Confuse Ray with Gyro Ball or Light Screen.

    TOGEKISS

    Why would you want to use Thunder Wave on a Trick Room team? Thunder Wave makes your opponents slower, which will make them go FIRST in a Trick Room! Replace Thunder Wave with Encore.

    TYRANITAR

    Set up moves like Curse and Dragon Dance aren't as practical in doubles as they are in singles because you risk getting double attacked. So don't use them.
    Use Protect over Curse.

    SLOWKING

    Why would you use a Slowking that has no STAB attacks? Why would you even use physical attacks when Slowking has better Special Attack?

    ROTOM

    Yeah, Rotom is too fast. A better Ghost Pokemon would be Dusknoir.

    Dusknoir @Leftovers
    Relaxed Nature
    252 HP / 84 Def / 172 Sp Def

    -Trick Room
    -Rock Slide
    -Shadow Sneak
    -Will-o-wisp/Protect

    METAGROSS

    Yes, you don't want to use Choice Band because there is very limited opportunities to switch in double battles and you don't want to be stuck using move that your opponents resist.

    Also don't use Pursuit. No one really switches in double battles. Use Rock Slide instead.

    ==========================================

    The problem with this team is that you are walled by opponent Bronzongs! Most of the attacks on your team are Rock, Flying, Steel, Normal, and Ground. Bronzong resists Rock, Flying, Steel, Normal, and is immune to Ground. You need a powerful Fire attacker to deal with it.

    A very good Fire-type for a Trick Room team is Camerupt:

    Camerupt @Life Orb
    Quiet Nature
    Solid Rock
    6 HP / 252 Atk / 252 SAtk

    -Eruption
    -Heat Wave
    -Earthquake/Earth Power
    -Explosion

    Camerupt is super slow, has two powerful Fire attacks that hit both opponents, is immune to Sandstorm, and can also learn Explosion. Use this over Slowking.

    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
     

    scizor007

    Vengeance
  • 53
    Posts
    13
    Years
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

    I think Scizor007 and polkop completely forgot that this is a double battle team.

    Um,nope,I didn't forget that(can't believe I missed the heatproof part,though)

    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


    However,
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

    A very good Fire-type for a Trick Room team is Camerupt:

    Camerupt @Life Orb
    Quiet Nature
    Solid Rock
    6 HP / 252 Atk / 252 SAtk

    -Eruption
    -Heat Wave
    -Earthquake/Earth Power
    -Explosion

    Camerupt is super slow, has two powerful Fire attacks that hit both opponents, is immune to Sandstorm, and can also learn Explosion. Use this over Slowking.

    This seriously makes me think that YOU did.

    You have 2 monsters EQing and BEATING THE HELL OUT OF EACH OTHER.
    Else, Camerupt erupts & Ttar/Rhyperior,KOs it-
    *sarcasm on*THAT really is a marvellous idea.*sarcasm off*
    And EVEN IF THEY DON'T,a quaggy/Slowking comes and BOOM!-they're KOed.

    Slowking isn't the best partner in crime,but at least covers TTar's wknesses.
    Plus,it can nasty plot/TR if time's running out.

    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

    Camerupt,however is really good in TR,&would be better than Metagross,with a more devastatin EQ.And I would STILL say rhyperior is better,coz its slower&gets a STAB.
     

    aragornbird

    (。◕‿‿◕。)
  • 3,732
    Posts
    18
    Years
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

    You have 2 monsters EQing and BEATING THE HELL OUT OF EACH OTHER.
    How? If Camerupt Earthquakes/Explodes , Ttar Protects. Tyranitar will be using Rock Slide, not Earthquake, most of the time so that wouldn't effect Camerupt at all. Besides, Camerupt doesn't even need to have Earthquake because it also learns Earth Power.
    Furthermore, who says Camerupt and Tyranitar will both be out at the same time? A smart player would pair Camerupt with Dusknoir or Camerupt/Tyranitar with Togekiss.

    And EVEN IF THEY DON'T,a quaggy/Slowking comes and BOOM!-they're KOed.
    Like I said, you're assuming Camerupt and Tyranitar will both be out at the same time when they most likely won't. Besides, how do either of those Pokemon give this team trouble? Quagsire is weak and more suited towards defense than offense. The most it can do is prevent Explosion with Damp, however most have Water Absorb because Rain is way more common than Trick Room. Slowking is beaten by Crunch whereas Tyranitar can easily survive a Surf due to its weakened power in doubles as well as Sandstorm's Sp. Def boost.

    Slowking isn't the best partner in crime,but at least covers TTar's wknesses.
    Plus,it can nasty plot/TR if time's running out.
    What are you talking about? You can't cover a Pokemon's weaknesses in a double battle. If a Water and Rock Pokemon are out in battle, the Rock Pokemon will still get hit by Water attacks unless the Water Pokemon uses Follow Me or something. This isn't Single battle where you can switch out whenever you are at a disadvantage. Even if you think the opponent will target a certain Pokemon with an attack, they may choose to target the other Pokemon instead so you can't really count on type resistances to help you out.

    Stop thinking that double battles are just like single battles, because they're not.

    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
     

    scizor007

    Vengeance
  • 53
    Posts
    13
    Years
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~



    What are you talking about? You can't cover a Pokemon's weaknesses in a double battle. If a Water and Rock Pokemon are out in battle, the Rock Pokemon will still get hit by Water attacks unless the Water Pokemon uses Follow Me or something. This isn't Single battle where you can switch out whenever you are at a disadvantage. Even if you think the opponent will target a certain Pokemon with an attack, they may choose to target the other Pokemon instead so you can't really count on type resistances to help you out.

    Stop thinking that double battles are just like single battles, because they're not.


    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

    By "Covering",I meant slowking kills'em off before they attack.even if it doesn't TTAR finishes off.
    And it's fine if the 2 monsters aren't paired together.
     

    Crazyhand

    Always up for battle! VM me!
  • 67
    Posts
    13
    Years
    Thank you everyone for even posting in this thread, it means a lot to me.
    Sorry Guys, the Slowking was a typo:

    Bronzong @ Life Orb
    Heat Proof
    252 HP / 252 Atk / 4 Def
    Brave
    - Trick Room
    - Hypnosis
    - Stealth Rock / Gyro Ball / Earthquake
    - Explosion
    1st turn trick room, 2nd turn explosion
    I like heat proof because it surprises people, they would avoid using EQ because they don't want to risk it against a maybe levitate + togekiss

    Togekiss @ Lum Berry
    Serene Grace
    Bold
    252 HP / 128 Def / 68 SpA / 60 SpD
    - Air Slash
    - Encore
    - Protect
    - Follow Me
    1st turn follow me, 2nd turn protect

    Tyranitar @ Leftovers
    Sand Stream
    Brave
    252 HP / 252 Atk / 4 SpD
    - Rock Slide
    - Earthquake
    - Crunch
    - Protect

    Slowking @ Life Orb
    Own Tempo
    Quiet
    252 HP / 252 SpA / 4 Def
    - Nasty Plot
    - Trick Room
    - Surf
    - Psychic


    Heat Rotom @ White Herb
    Levitate
    Quiet
    252 HP / 252 SpA / 4 SpD
    - Thunder Wave
    - Shadow Ball
    - Thunderbolt
    - Overheat

    I don't like Dusknoir because I've used one before and it didn't get anything done, if it was their last pokemon against my last pokemon, mine being dusknoir, they'd win every time. If I'm going to use a dusknoir, I'm going to need a good reason.

    Metagross @ Life Orb
    Clear Body
    Brave
    252 HP / 252 Atk / 4 SpD
    - Meteor Mash
    - Earthquake
    - Rock Slide
    - Explosion

    I do like the Rhyperior, but only if it has a sandstorm to back it up, maybe it could replace rotom?
    And then there's also camerupt, hmm.
     
    Last edited:
  • 18
    Posts
    13
    Years
    • Seen Aug 4, 2010
    Your Team Is Nice, But I Strongly Reccomnd You To Use Earthquake,
     

    scizor007

    Vengeance
  • 53
    Posts
    13
    Years
    Thank you everyone for even posting in this thread, it means a lot to me.
    Sorry Guys, the Slowking was a typo:

    Bronzong @ Life Orb
    Heat Proof
    252 HP / 252 Atk / 4 Def
    Brave
    - Trick Room
    - Hypnosis
    - Stealth Rock / Gyro Ball / Earthquake
    - Explosion
    1st turn trick room, 2nd turn explosion
    I like heat proof because it surprises people, they would avoid using EQ because they don't want to risk it against a maybe levitate + togekiss.

    For GOD's SAKE, a levitate bronzong,@occa berry is MUCH BETTER.

    Togekiss @ Lum Berry
    Serene Grace
    Bold
    252 HP / 128 Def / 68 SpA / 60 SpD
    - Air Slash
    - Encore
    - Protect
    - Follow Me
    1st turn follow me, 2nd turn protect

    Tyranitar @ Leftovers
    Sand Stream
    Brave
    252 HP / 252 Atk / 4 SpD
    - Rock Slide
    - Earthquake
    - Crunch
    - Protect

    Slowking @ Life Orb
    Own Tempo
    Quiet
    252 HP / 252 SpA / 4 Def
    - Nasty Plot
    - Trick Room
    - Surf
    - Psychic

    Grass knot/HP electr>nasty plot,if are using TR with slowking.

    Heat Rotom @ White Herb
    Levitate
    Quiet
    252 HP / 252 SpA / 4 SpD
    - Thunder Wave
    - Shadow Ball
    - Thunderbolt
    - Overheat

    I don't like Dusknoir because I've used one before and it didn't get anything done, if it was their last pokemon against my last pokemon, mine being dusknoir, they'd win every time. If I'm going to use a dusknoir, I'm going to need a good reason.

    Metagross @ Life Orb
    Clear Body
    Brave
    252 HP / 252 Atk / 4 SpD
    - Meteor Mash
    - Earthquake
    - Rock Slide
    - Explosion

    I do like the Rhyperior, but only if it has a sandstorm to back it up, maybe it could replace rotom?
    And then there's also camerupt, hmm.

    REPLACE metagross with camerupt,as sandstorm will already be raging.
    Rotom is way too fast for TR
    .

    AND for the 100th time,
    " CAMERUPT/RHYPERIOR HAS A MORE POWERFUL EQ,AND WORKS ESPECIALLY WELL WITH LEVITATES."
     
    Last edited:

    Crazyhand

    Always up for battle! VM me!
  • 67
    Posts
    13
    Years
    I think I'll replace Metagross with Camerupt and Rotom with Rhyperior, I'll post or edit when I make the changes.
     

    Crazyhand

    Always up for battle! VM me!
  • 67
    Posts
    13
    Years
    I am still open to suggestion!

    Zong dies on the second turn, it uses explosion. (Or it gets rid of the ghost type somehow.) The teammate always being Togekiss.

    EDIT: OK here it is, I tested it a little and it's nice.

    Bronzong @ Life Orb
    Heat Proof
    252 HP / 252 Atk / 4 Def
    Brave
    - Trick Room
    - Hypnosis
    - Earthquake
    - Explosion

    Togekiss @ Lum Berry
    Serene Grace
    Bold
    252 HP / 128 Def / 68 SpA / 60 SpD
    - Air Slash
    - Encore
    - Protect
    - Follow Me

    Tyranitar @ Leftovers
    Sand Stream
    Brave
    252 HP / 252 Atk / 4 SpD
    - Rock Slide
    - Fire Punch
    - Crunch
    - Curse

    Metagross @ Leftovers
    Clear Body
    Brave
    252 HP / 252 Atk / 4 SpD
    - Meteor Mash
    - Earthquake
    - Rock Slide
    - Explosion

    Rhyperior @ Life Orb
    Solid Rock
    Brave
    248 HP / 252 Atk / 8 Def
    - Earthquake
    - Rock Slide
    - Megahorn
    - Aqua Tail

    Claydol @ Leftovers
    Levitate
    Quiet
    252 HP / 252 SpA / 4 Def
    - Trick Room
    - Sandstorm
    - Ice Beam
    - Grass Knot
     
    Last edited:
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