Vragon
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Mine's pretty similar, at least for the PMD series.
I may confirm of at least doing 7, but in sheer honesty I have ideas for about 13 different ones with 2-3 collections of main characters meeting up. It mainly starts from thinking up an interesting concept. For example, "Distortion" was born from an interest in a return to the first continent Triacal and doing a story that's more related to a different concept than the just "Time and Space". I also get inspiration from things around me from many random places and tweak with the stuff to not just fit, but improve the story. I do make originality and when it's good I stick well with it if it works. In sheer honesty, when I started I didn't have the character "Bexan" and his things, nor the whole "box theft" spot. I did have the voice from pretty early, but didn't deal with it till as I did till a few months ago.
With the series in general, I use the world building mechanic to my advantage. Since I'm "Technically" not limited by area, I could make up so much more places in the area and keep them in this world for an arc or future use.
Things not part of this Series I play with more rules set, but I do admit I like to dabble in some unique stories and stuff that I could build off of or realize "It just won't work".
I may confirm of at least doing 7, but in sheer honesty I have ideas for about 13 different ones with 2-3 collections of main characters meeting up. It mainly starts from thinking up an interesting concept. For example, "Distortion" was born from an interest in a return to the first continent Triacal and doing a story that's more related to a different concept than the just "Time and Space". I also get inspiration from things around me from many random places and tweak with the stuff to not just fit, but improve the story. I do make originality and when it's good I stick well with it if it works. In sheer honesty, when I started I didn't have the character "Bexan" and his things, nor the whole "box theft" spot. I did have the voice from pretty early, but didn't deal with it till as I did till a few months ago.
With the series in general, I use the world building mechanic to my advantage. Since I'm "Technically" not limited by area, I could make up so much more places in the area and keep them in this world for an arc or future use.
Things not part of this Series I play with more rules set, but I do admit I like to dabble in some unique stories and stuff that I could build off of or realize "It just won't work".