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[Developing] Pokémon Dimensions Online RPG

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32
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    • Seen Nov 19, 2015
    Hello all, wanted to get some input and ideas for a project we are currently working on. Unlike most Online Pokes, we want to try and make this a bit more unique basing the world itself off the anime to give it for depth and larger world for players to roam and also make some systems more exciting to play. Just a new things I wanted to talk about and get some feed back on.

    Overview:
    PDO will be a 3D based Online RPG game, focusing more on active style battle system instead of a traditional turn based system.


    Battle System:
    For the Battle system, we are doing away with the turn based style and going for a more active system. During battles you will take control of the selected Pokemon and are able to move around the "Battle Ring" This Ring shows up whenever you enter a combat mode, it has 3 Colors, Green, Yellow and Red. Green allows the pokemon to leave the ring simulating its fleeing from battle, Red Keeps you locked in (Dueling, Trainer and gymleader battles) Yellow means others can join your fight (For party modes) When you take control of your Poke you are able to dodge attacks, maneuver into a better position or aim your attacks depending on the skill. For your skills (either Bound with 1-9 Keys, or using another means) You are able to aim your attacks to be more effective, frontal attack deal normal damage when attack from behind hurts more. Skill areas of effect or usage will depend on the skill type. Example Tackle will send the Poke forward few feet and hit the first Poke in there way where fire blast lets your choose a small area and then sets it all on fire.

    Party System:
    The idea behind this is you will be able to join or make a group of 4 trainers to venture off into the regions, to mix in a bit of n RPG experience we wanted to introduce Dungeon and Raids into the Pokemon World. IT wont be as complex as WOW raids are but still will be fun and challenging. You be able to fight against Legendary Pokemon from throughout the series and maybe Catch them.(Very Rare chance)

    Capturing:
    Unlike the games we wanted capturing pokemon to be more rewarding, more common pokemon will be easy to catch but the rarer the pokemon the harder it will be. We have two ideas for the capture system.
    A: You fight the pokemon until it faints, then get to throw your pokeball at the pokemon, however it can only be done once, it the catch fails the poke runs away.
    B: You fight, get the pokes health low (lower the better) then keep throwing pokeballs until your capture it or it runs away.

    Daycare:
    The daycare system will stay the same as the games but instead of it being by step it will be by how much time has passed. To breed and receive an Egg you have a small %(depending on how rare the pokes are) to get an Egg once every 24-48 hours, If you do not get and egg you will have to just wait another day or two or months depending on the Pokemon being breed. Then with hatching thinking about doing the same, having it hatch after X amount of hours or days.

    EV Training:
    EV Training is the hardest feature to try to decide on, we want to keep it true to the Games, or somehow come up with our own way of doing this.


    Thank you for taking the time to read this crappy grammar filled ramblings of me. Hope those who read can understand and give some great feed back.

    Recruitment:
    We are looking for Full time or Part Time Help. Since we are doing a different style with PDO we are looking for
    Writers: Story, Quests, Dungeons, Raids
    Modelers: Creating our 3D based features.
    Spriters: For doing both Trainers, Npcs, Pokemon to fit the new style battle system
    Programmers: Program the engine in C++ using Irrlicht as a graphics wrapper for OpenGL.
    If you do not feel like taking on a position on the team but still have some ideas or want to contribute some small work we have opened a User-Submission section on our forums!
     
    Last edited:
    32
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    • Seen Nov 19, 2015
    We should be having an Alpha test around the 15th, a VERY EARLY test, this is just to test how well the server holds up and how the battles, capture, evolution systems are working.

    Forgot to mention, we are mixing in 2D with 3D :p
     
    Last edited:
    32
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    • Seen Nov 19, 2015
    Should add we are looking for people who want to contribute to the project in anyway they can. If anyone is interested in doing side projects, Spriting, Writing(story, quests, dungeons, raids), Modeling(Mostly Prop and interior stuff) we are opening up a user submission section on our forums (newly created website dont judge it yet)
     
    32
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    12
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    • Seen Nov 19, 2015
    Yea will we be integrating a scripting laug of our own to handle that. Wanted to give yall and update on the plan for Alpha/Beta 0.1 This is subject to change.

    Alpha
    V0.0.1
    Alpha V0.0.1 Will Consist of Beta V0.1.0 list of features, but will be used as a testing area for the Dev team, up until there is a stable version then will change into a Beta which will include the following fixes, changes etc etc

    Beta
    V0.1.0
    1. Maps
      Pallet Town
      Route 1
      Viridian City
      Route 22
      Route 2
      Viridian Forest
      Pewter City
    2. Pokemon
      Bulbasaur Family(Starter)
      Charmander Family(Starter)
      Squirtle Family(Starter)
      Rattata Family
      Pidgey Family
      Caterpie Family(Viridian Forest)
      Weedle Family(Viridian Forest)
      Pikachu Family(Viridian Forest, Rare)
      Mankey Family(Route 22)
      Spearow Family(Route 22)
    3. Dungeons
      Viridian Forest
    4. Features
      Combat System
      Capture System
      Duel System
      Mini Map
      Menu
      HUD
      Flash System
      Badge System
    5. Items
      Pokeballs
      Potions
      Heals(Burn, Posion, Paraylse, Sleep)
      HM05 (Flash)
      Boulder Badge
    6. Bug Fixes
      N/A(Gotta find bugs first)
     
    32
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    12
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    • Seen Nov 19, 2015
    Still looking for Sprite/Pixel Artists to help resprite the pokemon world including Trainer outfits and NPCs
     

    Avadon14

    Little Pocket Monster
    38
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  • Still looking for Sprite/Pixel Artists to help resprite the pokemon world including Trainer outfits and NPCs

    I'm a bit curious, What kind of Sprites do you want? Like for trainers, should they be like in R/S/E, D/P/Pt, B/W, Some new style, ETC.
    and what size should the Pokemon have to fit in, and are there limit on pallets, ETC.
    I'd like to try out, but it rreally depends, ya know?
     
    32
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    • Seen Nov 19, 2015
    For Trainers we got our own template we are going off of

    Team Rocket



    For Pokemon themselfs we are loosly basing them off there size via bulbapedia. ranging from 32x32 up to 96x96 (only a few large pokes will be this big) no restrictions in pallets color wise.

    If your interested and have skype we can talk more there.
     
    32
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    • Seen Nov 19, 2015
    Still alive and kicking. Friendly BUMP! For all those artists out there, still looking for PixelArtist to help create trainers and pokemon!
     
    1
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    • Seen Jul 23, 2015
    what pokemon quartz game is that? I tried to look for it because it looks really cool but i couldnt find it.
     
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