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Yay storyline! I love it when hacks differ from the badge formula. This one seems especially mature, I'm loving it so far!
The scripting looks well done, and the story definitely sounds alluring. I'm a bit worried about the mapping and the tiles though, the map you posted here has a number of no-nos, such as simple paths, blocks of trees and narrow pathways. The multicoloured tress also look off.
Wish you all the best, maybe consider some new tiles, and with it some edits to your current outside maps.
Any specific conditions you'd like to see?
Hey, it's Tcoppy. Uh, I'm on Team Discovery and I thought (with the permission of Le Pug) I would let you in on a very important feature.
This feature is called Level of Will, we call it LOW for short. If you have played Darkcry: Legend of Giratina, it may remind you of Karma.
LOW is, well, throughout the game you will be making a lot choices. The choices you make will change the story a little bit but it will still lead to the same ending, and will give you a reputation. There will be perks. If you have a high LOW (highest level 10), which you get from good choices (usually will +.1 or so points), you will recieve a very special pokemon, you will get pokemart discounts in good villages (which are most of the villages), you will be battled constantly, and the Renegade Company hates you, . If you have a low LOW (lowest level 0), which you get from bad choices (usually will -.2 or so points), pokemarts from bad villages will give you discounts, you will not be battled constantly, and instead of a very special pokemon, you get very special balls that will allow you to catch other people's pokemon. You start out at level 5.
Another thing is that if you fight someone in a bad village and have a high LOW, you will be in transported to a good village. Vice versa if you have a low LOW.
So that's all I'm going to say about LOW so I won't make a mistake a spoil something. Any questions or comments about LOW?
Hope this helps :) I've circled some things and been a bit more helpful, hopefully
Spoiler:
1. Something I didn't spot originally, your mountains are not level. If you look at the section I have circled it somehow overlaps the rest of the mountain, but meets the ground at the same place. When doing mountains the best thing to do is to map layer-by-layer, to help avoid this. You might also want to make the edge of the mountain more jagged, less uniform and straight to give it a more natural look.
2. I've circled some of the long grass, this type of grass does not match the map, imo. It's normally used in wet environments (so, near water) and should be used en mass rather than small patches. Stick with small grass for this map.
3. I've circled one of the pathways. If you look here you can see that (a) the path is narrow almost constantly 1.5 blocks, as the tops of the trees cover some of the bottom. The best thing to do would to make it more irregular and also one tile wider. (b) the majority of this map can be transversed by holding down a button - especially this circled big, it's one straight line.
4+5, on the right hand side, link back to these trees. For one thing, the two types of tree you have at the bottom do not mesh well together - one is a large tree, the other is a smaller, mangrove shrub thing. I would recommend sticking to the larger tree - another flaw with the smaller, R/S tree is how bad it looks when you have them linked together - it makes anything past the first layer look like a carpet of trees and exceptionally boring.
I'm afraid it's been a while since I've mapped, so I don't have any fresh examples, but this map kind of shows a less uniform tree line. Many of the trees are at different levels, there are also 'side' paths (such as a surfable area) and a ledge to mean the map is different depending on your direction.
I hope that this helps and isn't just tedious to read.
Generally, I'm curious to see the gameplay's checkpoints. Normally, it's gym battles along with major storyline events. However, in an environment such as the Navy there's a lot to explore like going up in rank or deployment missions. Or, even becoming a SEAL.
I do like the idea of going up the ranks, but like Le Pug said, we do not see it effecting the story in a way like LOW is.However, in an environment such as the Navy there's a lot to explore like going up in rank or deployment missions. Or, even becoming a SEAL.
Trust me, there is so much more we are not telling you guys.Playing as a sailor is unique and the plot seems to be different than the others out there!:)
Playing as a sailor is unique and the plot seems to be different than the others out there!:)
I love the scenery, I hope the other screens will be better in actual game play.
I'm looking forward to this hack, don't disappoint us!
High expectations here!{:3}{:3}{:3}
Well I can already go ahead and spoil the fact that we aren't doing gym battles, in the sense that you're not battling just to get badges. Instead of badges, they will be apart of the story and something you NEED to get if you want to get off the land. The quest of the story is figuring out how to get off the land and overcoming any obstacles that are presented to you.
I'm not really sure about going up in rank, though it's a nice idea, but for the story I don't see how it would benefit the player when we already have a leveling system, Level of Will (LOW).
I do like the idea of going up the ranks, but like Le Pug said, we do not see it effecting the story in a way like LOW is.
Just so anyone who views this thread, I have made a team recruitment thread for Pokemon Discovery and I am in charge of that thread with some help from Le Pug (NOT THIS THREAD!!).
So expect to see a team thread at team discussions when Dr. Fuji and Gira accept it. :)
Fair enough. You're right too. Being stranded on an island, there would be no power to ranking up or following a chain of command.
Once again, fair enough. I'm a little ticked. I'm a bit of a Navy enthusiast and love to see it in a Pokemon Hack, so it's a bummer.
However, I'm more so a proponent of good storytelling and I can't see its purpose in a stranded situation. But, I am definitely curious as to what those checkpoints will be.
Are you looking for people to help with this or is it just a thread for discussion?
The team discussions thread will be for those who want to apply to be on the team or who have questions unrelated to the story or information posted on this thread.
Oh awesome. I'll probably apply, honestly I've never made one of these before, but its easier to start with some friendly people rather than being clueless alone. If you do accept my help I'll try my best to make it on par with all the other awesome stuff your doing.
Sounds good, the thread should be up sometime today (hopefully). There are several positions to apply for when it's up so I'm sure you can help with something and become apart of PDT :]