Maybe its a good idea to make a "preview" of the next version content every time that you launch a new one.
Put the different language pokémon exp extra boost. To do this in PokeBattle_Battle, change line 'exp=(exp*3/2).floor if isOutsider' to
Code:
if isOutside
if thispoke.language!=0 && thispoke.language!=self.pbPlayer.language
exp=(exp*3/2).floor
else
exp=(exp*17/10).floor
end
end
If you put an option to define the pokemon form in trainers.txt, in PokeBattle_Pokemon change
Code:
# Generating move list
movelist=[]
for i in 0..length-1
alevel=atkdata.fgetw
move=atkdata.fgetw
if alevel<=level
movelist[movelist.length]=move
end
end
atkdata.close
to
Code:
# Generating move list
movelist=[]
movelistmax=self.getMoveList
for k in movelistmax
if k[0]<=thispoke.level # Learned a new move
movelist[movelist.length]=k[1]
end
end
Or the pokémon with different forms movepool won't work. Maybe you need also to initialize the PokeBattle_Battle object with form.
Even if you put gender/ability in trainers.txt, if aren't all pokémon defined, they are randomized. This isn't a good thing as you can battle and lose with some trainers several times (or even specials trainer that can be battle several times) and in every battle they have a different gender/ability (this can be very noticed with some pokémon with big gender differences like Hippowdon).
To solve this, create a formula to define this when isn't defined in trainers.txt like (trainerID+firstLetterCharacterNumber+lastLetterCharacterNumber+specieInternalNumber+partyPosition*7)%8=numberg. This numberg (that can have 0..7 values), after gender specie percentage, defines pokémon gender. For Abilities is the same thing, but you can do a numberg%2 to pick the flag.
I discovered that if the folder 'C:\Users\USERNAME' doesn't exist, the save goes to the game folder.
I just didn't feel like including former TMs in tm.txt
I don't agree with this decision.
I've just tried using your font (the old one, Power Clear), and again I find it doesn't have a space character. The gender icons are fine, but the original problem has returned.
How are you getting it to work?
Using an old version (04/03/10). In newer this became messed for some reason that I can't find. The first report that I fond about this is:
https://www.pokecommunity.com/posts/6123696
Nice work Maruno, Looks good and I must say you have out done me as far as getting the graphics together and everything, Not that it was to difficult :P graphics are usually the easy part its the scripting thats harder. Nice job, cant wait to play around in it a bit more, Am currently trying to get a decent HGSS tileset compiled. I hate the game rips :/ prefer the edited ones similar to Kymotonian's work.
This is a Spriter opinion. For me the graphics are more harder that scripts. Knowing about Maruno scripter skills, he probably thinks the same thing.
how about you add slot machines to essentials?
here is a working version but its pretty old -->
https://www.pokecommunity.com/threads/237060/
im sure you guys can improve it so it becomes even better! ;)
i loved this feature since R/B/Y and i think its an important part in any pokemon game (well BW dont have this feature <.<) =)
I agree!