So, after a good amount of time invested in this so far I'm past gym 7 with some hefty level 70s :D, however I've reached a point which really needs a nerf as I am struggling.
The route 19 bridge battle with shauna, tiemo etc...OMG.
6 on 6 battles, no break, straight into another 6 on 6 battle is just a little too tough, unless i had a ton of max revives which i dont coz you cant buy them anywhere, but it's just too intense.
Could you maybe look at reducing the levels of thier pokemon, or reducing them to 4 pokemon or 5 pokemon each? 6v12 just is too hard and even with my 77 mega blastoise which usually stomps anything.
Yeah, I'll definitely look at doing something about that part. In any other gen I'd just have them heal you in between the battles; it's a shame script editing isn't available yet.
Other than that so far i've had a blast :), another change needed maybe would be to make the Yveltal encounter a level 60 at least rather than level 50 as i've had to lucky egg grind him up 10-12 levels to a suitable competing level, so with the fact you have level 70 pokemon by this point IMO it makes sense to buff Yveltal legendary encounter (and any others that are as low as level 50).
Glad you enjoyed it! The Yveltal encounter should be level 60 already unless you're playing via HANS, which doesn't support cro file modifications. If you're playing via custom firmware, did you replace the DLLField.cro file with the edited one? If not, doing so should change the levels of all the static encounters, and remove their shiny lock.
Looking forward to next updates though :), only other thing I could suggest is mix up team flares pokemon a bit, I grow tired of liepard, scrafty, golbats etc, need something unique! I'd even argue elites and bosses should be rolling some gen 1 and gen 2 legendaries to spice up the battles a bit! Not grunts, just the elite admins, bosses and lysandre himself :).
They do get a bit repetitive don't they? I wanted to stick with their Fire/Electric/generic evil team mons theme, so a lot of the grunts wound up with similar teams. They were mostly intended to be annoying rather than challenging. That said, I'll see if I can work some more variety into their rosters for the next update. Not sure about giving the bosses legendaries; that's something I reserved for Insanity. Most of them do show up a bit later on in the games in all versions, though.