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Pokémon Following Character script

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Gigatom~

Pokemon Ruthenium Creator ~
117
Posts
14
Years
    • Seen May 25, 2012
    Nice Script, very usefull. Looking forward to use it.

    Gigatom~
     

    MegaNew

    Pokémon Unetta Owner
    37
    Posts
    14
    Years
    • Seen Sep 30, 2011
    Awesome! Looks like this means we have only one pokemon following us :D instead of all 6
    Just what i wanted :D
     

    MegaNew

    Pokémon Unetta Owner
    37
    Posts
    14
    Years
    • Seen Sep 30, 2011
    I wanted to know...you think this can work with shiny pokemon? or alternate forms?
     

    ~Frozen Darkness~

    It's watching you...
    503
    Posts
    16
    Years
  • I wanted to know...you think this can work with shiny pokemon? or alternate forms?
    It could definitely work for alt. forms if you program the forms in the right way.

    As for shinies, I think it could be possible, say if the Filename had an "s" at the end, then I suppose in the new version, it could work, should help-14 want to do it.

    Just discovered a bug:

    Walked into a building, then went out, and it just warped me to a different spot on the same map, yet it said, "Oldale Town", which was the town that the house was in. (I named the building Oldale Pokemon Mart, BTW)

    I'm pretty sure this happens because of the pokemon still being in the mart while the player is outside.


    Just wanted to let help-14 know so he can fix it in the new version. Otherwise, I'm not encountering any other problems.

    EDIT: I decided to research the surf/fly glitch thing, and I fixed it!

    Spoiler:
     
    Last edited:

    Iarama

    RMXP User
    52
    Posts
    14
    Years
  • Have yuo considered making a simple(r) demo so people dont get confused because I have no idea how to do all of this editing.
     

    SpawnHyuuga

    Elite Four Spawn
    198
    Posts
    17
    Years
  • Iarama;558I6278 said:
    Have yuo considered making a simple(r) demo so people dont get confused because I have no idea how to do all of this editing.

    I agree, maybe a demo like script makers use for most 'advanced scripts.' It's just has to be the latest version of Pokemon Essentials with these scripts placed correctly as well as map and common events, and optionally it shows how it works through event on a test map.

    EDIT: I got an error, on trying to use it just for my own personal tests. I'm not quite sure if I have the latest version. (There's an idea, add a comment at the top of the script explaining which version you have.)

    Code:
    Exception: RuntimeError
    Message: Script error within event 4, map 6 (Player's House):
    Exception: NoMethodError
    Message: Section132:468:in `addEvent2'undefined method `x' for nil:NilClass
    ***Full script:
    pbAddPokemon(PBSpecies::MUDKIP,15)
    auto_change_without_animation
    
    Interpreter:239:in `pbExecuteScript'
    DependentEvents:38:in `pbAddDependen'
    Caterpillar:160:in `auto_change_without_animation'
    (eval):2:in `pbExecuteScript'
    Interpreter:1583:in `eval'
    Interpreter:239:in `pbExecuteScript'
    Interpreter:1583:in `command_355'
    Interpreter:492:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    
    Interpreter:274:in `pbExecuteScript'
    Interpreter:1583:in `command_355'
    Interpreter:492:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    Interpreter:196:in `update'
    Scene_Map:96:in `update'
    Scene_Map:94:in `loop'
    Scene_Map:107:in `update'
    Scene_Map:63:in `main'
     

    sonic1

    ASM is my life now...
    77
    Posts
    15
    Years
  • Very good script!
    Hey, i followed all the instalation steps and it works fine, but when i deposite a pokemon, it appears this error:
    Spoiler:


    What's the problem?
    What should i do?

    Greetings,

    Sonic1
     

    Lord Varion

    Guess who's back?
    2,642
    Posts
    15
    Years
    • Age 29
    • Seen Jan 6, 2015
    Look everyone
    STOP ASKIN WHEN THE NEW VERSION WILL COME OUT
    these things take long time to make so be patient he cant just say when it will be out and poof it onto pc he needs to take time and fix any bugs >.<
    anyway sounds good ^_^
     
    69
    Posts
    14
    Years
    • Seen Nov 19, 2014
    Hello guys.
    help 14.
    you can do a script for only 1 pokemon follow me.
    sorry for my english.
    good bye
     
    2
    Posts
    14
    Years
    • Seen Apr 2, 2010
    how I do that I can take my pokemon out without talking with the "creat_6_dependent_event" script?
    and how can I backing the pokemon in? sorry for my bad english :D
     

    Peeky Chew

    Master of Palettes
    829
    Posts
    14
    Years
  • Spoiler:

    Here's what happened when I received the Pokémon. I'm pretty sure I did the very last step (Step 11: Edit Script created in step 2. Enjoy !!! ) wrong, since I didn't really understand it.
     
    20
    Posts
    15
    Years
    • Seen Oct 26, 2015
    hey I have been getting this message every time and have tried quite a few things do you know what the problem is
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError

    Message: Script error within event 6, map 36 (MAP036):

    Exception: NoMethodError

    Message: Section139:40:in `pbAddDependen'undefined method `addEvent2' for #<DependentEvents:0x2ebbb60 @realEvents=[], @lastUpdate=-1>

    ***Full script:

    pbAddPokemon(PBSpecies::TYRANITAR,5)
    creat_6_dependent_event


    Interpreter:239:in `pbExecuteScript'

    PokemonFollowCharecter:160:in `auto_change_without_animation'

    PokemonFollowCharecter:231:in `creat_6_dependent_event'

    (eval):2:in `pbExecuteScript'

    Interpreter:1583:in `eval'

    Interpreter:239:in `pbExecuteScript'

    Interpreter:1583:in `command_355'

    Interpreter:492:in `execute_command'

    Interpreter:191:in `update'

    Interpreter:104:in `loop'



    Interpreter:274:in `pbExecuteScript'

    Interpreter:1583:in `command_355'

    Interpreter:492:in `execute_command'

    Interpreter:191:in `update'

    Interpreter:104:in `loop'

    Interpreter:196:in `update'

    Scene_Map:96:in `update'

    Scene_Map:94:in `loop'

    Scene_Map:107:in `update'

    Scene_Map:63:in `main'



    This exception was logged in ./errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    Please if anyone knows what the problem is I really would like to fix it

    hey does anyone have a script for a dual screen? or rather a way to edit it once you get it?
     
    Last edited:
    8
    Posts
    15
    Years
    • Seen Dec 19, 2010
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `x' for nil:NilClass

    Pokemon Following Character:34:in `auto_change_with_animation'

    PokemonScreen:1282:in `pbPokemonScreen'

    PokemonScreen:1182:in `loop'

    PokemonScreen:1429:in `pbPokemonScreen'

    PokemonMenu:155:in `pbStartPokemonMenu'

    PokemonMenu:154:in `pbFadeOutIn'

    PokemonMenu:154:in `pbStartPokemonMenu'

    PokemonMenu:139:in `loop'

    PokemonMenu:238:in `pbStartPokemonMenu'

    Scene_Map:180:in `call_menu'

    I get this and each the pokemon sprite doesn't show up when i get the first pokemon.
     
    2
    Posts
    14
    Years
    • Seen Nov 11, 2011
    Everything was working but now if I talk to the pokemon it gives me this. I doesn't screw up at all unless I talk to them.
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `unlock' for nil:NilClass

    Interpreter:509:in `command_end'

    Interpreter:293:in `execute_command'

    Interpreter:191:in `update'

    Interpreter:104:in `loop'

    Interpreter:196:in `update'

    Scene_Map:96:in `update'

    Scene_Map:94:in `loop'

    Scene_Map:107:in `update'

    Scene_Map:63:in `main'

    Scene_Map:60:in `loop'



    This exception was logged in ./errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
     
    34
    Posts
    15
    Years
    • Seen Feb 25, 2021
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError

    Message: Script error within event 8, map 5 (Oak's Lab):

    Section126:445:in `addEvent2'undefined method `x' for nil:NilClass

    ***Full script:

    auto_change_without_animation


    Interpreter:238:in `pbExecuteScript'

    DependentEvents:15:in `pbAddDependen'

    Pokemonfollowcharacter:160:in `auto_change_without_animation'

    (eval):1:in `pbExecuteScript'

    Interpreter:1652:in `eval'

    Interpreter:238:in `pbExecuteScript'

    Interpreter:1652:in `command_355'

    Interpreter:496:in `execute_command'

    Interpreter:190:in `update'

    Interpreter:104:in `loop'



    Interpreter:279:in `pbExecuteScript'

    Interpreter:1652:in `command_355'

    Interpreter:496:in `execute_command'

    Interpreter:190:in `update'

    Interpreter:104:in `loop'

    Interpreter:195:in `update'

    Scene_Map:100:in `update'

    Scene_Map:98:in `loop'

    Scene_Map:111:in `update'

    Scene_Map:67:in `main'



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
    What did I do wrong? Anyone mind giving me a hand?
     
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