Okay, a few things have been fixed with the area before the first gym:
- Moloch won't just "appear" and not do anything (you need a certain item in order to activate his event, which makes it look like he's not responding at all)
- Every starter learns a move before level 12 that will be able to help with the first gym leader's Pokemon Flamonder (the phoenix thing). In addition, I changed Chinchia's stats so that he could be able to handle the thing for more than just one turn. :p
- Speaking of Flamonder...
Each of the Pokemon with sprites borrowed from Golden Sun will finally be getting their own sprites (except for Stick)
- Route 304 has higher level Pokemon, so you're not running into a bunch of level 4's to train for a level 14-15 battle.
- Odd Sample had a reappearing glitch that would allow you to get infinite Great Balls. Although I still have no idea why people were having difficulty finding the Odd Sample to begin with... er...
- Maps have become a bit more navigable with less "one-tile annoyance passages".
- Lepurr's evolution, Kittomen, has a branched evolution path with three possible Pokemon at level 30.
- Game can play up to 7 tracks at a time, as opposed to 5 previously. In addition, some sound effects have had their track limits trimmed to allow music to have more tracks; this affects about 15% of SFX.
To do:
- Mind Read scripts have been implemented to about Styxwater City. I want to get them up to Woodward before a beta is released.
- Add more trainers so that its easier to train