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Crystal hack: Pokémon Polished Crystal (update 2.2.0)

12
Posts
2
Years
    • Seen May 5, 2023
    Thank you very much for the clarification Rangi! {XD}

    By the way, let me share to you, and all this community, the codes that I found playing the Beta (patch-dc8fee8)...I hope this is the latest versi�n hahaha {XD} (You can just see it, or dowload)

    Here some useful codes for beta version

    Natures Modifier+Abilities+Shiny
    (for 1st pkm on yor party):
    This code change the respective 3 possible abilities of each pokemon
    For permanent effects just remove the 1st pkm from the top of your party, then deactivate...or deposit it in pc, then deactivate the code and repeat if you want)

    Code "01xxE4DC"

    Nature + 1st Ability: 00
    Nature + 2nd Ability: 40
    Nature + Hidden Ability: 60
    Nature + 1st Ability + Shiny: 80
    Nature + 2nd Ability + Shiny: C0
    Nature + Hidden Ability + Shiny: E0

    00 = Hardy
    01 = Lonely
    02 = Brave
    03 = Adamant
    04 = Naugthy
    05 = Bold
    06 = Docile
    07 = Relaxed
    08 = Impish
    09 = Lax
    0A = Timid
    0B = Hasty
    0C = Serious
    0D = Jolly
    0E = Naive
    0F = Modest
    10 = Mild
    11 = Quiet
    12 = Bashful
    13 = Rash
    14 = Calm
    15 = Gentle
    16 = Sassy
    17 = Careful
    18 = Quirky

    NOTE:
    For example, Taking as a reference a modest nature and a calm one respectively
    For: Nature + 1st ability: "0F" and "14"
    For: Nature + 2nd ability: "4F" and "54"
    For: Nature + Hidden ability: "6F" and "74"
    For: Nature + 1st ability + Shiny: "8F and "94"
    For: Nature + 2nd ability + Shiny: "CF" and "D4"
    For: Nature + Hidden ability + Shiny: "EF" and "F4"

    Capture Ball Modifier (for 1st pkm on yor party):
    This code change the pokeball with which the pokemon was captured, shown in "stats" screen
    For permanent effects just remove the 1st pkm from the top of your party, then deactivate...or deposit the pkm in PC, then deactivate the code and repeat if you want)
    01xxECDC
    E1 = Poke ball
    E2 = Great Ball
    E3 = Ultra Ball
    E4 = Master Ball
    E5 = Safari Ball
    E6 = Level Ball
    E7 = Lure Ball
    E8 = Moon Ball
    E9 = Friend Ball
    EA = Fast Ball
    EB = Heavy Ball
    EC = Love Ball
    ED = Park Ball
    EE = Repeat Ball
    EF = Timer Ball
    F0 = Nest Ball
    F1 = Net Ball
    F2 = Dive Ball
    F3 = Luxury Ball
    F4 = Heal Ball
    F5 = Quick Ball
    F6 = Dusk Ball
    F7 = Premier Ball
    F8 = Cherrish Ball

    Pokerus (for 1st pkm on yor party):
    For permanent effects just remove the 1st pkm from the top of your party, then deactivate...or deposit it in pc, then deactivate the code and repeat if you want)
    01E1EBDC

    Hold Item Modifier (for 1st pkm on your party):
    A good way to get to multiple objects (as Master Balls) quickly is to take the object from the pkm indefinitely (over and over again)
    01xxE1DC
    From "00" to"18" = All Poke Balls (same hexadecimal values shown before in "Capture ball modifier" respectively)
    1B = Hyper Potion
    1C = Max Potion
    22 = Full Heal
    23 = Full Restore
    24 = Revive
    25 = Max Revive
    29 = Max Elixir
    2A = Hp Up
    2B = Protein
    2C = Iro
    2D = Carbos
    2E = Calcium
    2F = Zinc
    30 = Rare Candy
    31 = PP Up
    32 = PP Max
    36 = MooMooMilk
    47 = Max Repel
    48 = Escape Rope
    4A = Ability Ca
    4B = Leaf Stone
    4C = Fire Stone
    4D = Water Stone
    4E = Thunder Stone
    4F = Moon Stone
    50 = Sun Stone
    51 = Dusk Stone
    52 = Shiny Stone
    53 = Ice Stone
    54 = Everstone
    66 = Rainbow Wing
    67 = Silver Wing
    68 = Clear Bell
    69 = GS Ball
    6E = Shiny Charm
    6F = Oval Charm
    71 = Cherry Berry
    72 = Chesto Berry
    73 = Pecha Berry
    74 = Rawst Berry
    75 = Aspear Berry
    76 = Leppa Berry
    77 = Oran Berry
    78 = Persim Berry
    79 = Lum Berry
    7A = Sitrus Berry
    7B = Figy Berry
    7C = Liechi Berry
    7D = Ganlon Berry
    7E = Salac Berry
    7F = Petaya Berry
    80 = Apicot Berry
    81 = Red Apricorn
    82 = Blu Apricorn
    83 = Ylw Apricorn
    84 = Grn Apricorn
    85 = Wht Apricorn
    86 = Blk Apricorn
    87 = Pnk Apricorn
    88 = Silk Scraft
    89 = Black Belt
    8A = Sharp Beak
    8B = Poison Barb
    8C = Soft Sand
    8D = Hard Stone
    8E = SilverPowder
    8F = Spell Tag
    90 = Metal Coat
    91 = Charcoal
    92 = Mystic Water
    93 = Miracle Seed
    94 = Magnet
    95 = TwistedSpoon
    96 = NeverMeltIce
    97 = Dragon Fang
    98 = BlackGlasses
    99 = Pink Bow
    9A = BrightPowder
    9B = Scope Lens
    9C = Quick Claw
    9D = King's Rock
    9E = Focus Band
    9F = Leftovers
    A0 = Lucky Egg
    A1 = Amulet Coin
    A2 = Cleanse Tag
    A3 = Smoke Ball
    A4 = Berserk Gene
    A5 = Light Ball
    A6 = Stick
    A7 = Thick Club
    A8 = Lucky Punch
    A9 = Metal Powder
    AA = Quick Powder
    AB = Armor Suit
    AC = Air Ballon
    AD = Assault Vest
    AE = Big Root
    AF = Binding Band
    B0 = Destiny Knot
    B1 = Eviolite
    B2 = Expert Belt
    B3 = Focus Sash
    B4 = Grip Claw
    B5 = Life Orb
    B6 = Light Clay
    B7 = Metronome
    B8 = Muscle Band
    B9 = Protect Pads
    BA = Rocky Helmet
    BB = Safe Goggles
    BC = Shed Shell
    BD = Shell Bell
    BE = Soothe Bell
    BF = Weak Policy
    C0 = Wide Lens
    C1 = Wise Glasses
    C2 = Zoom Lens
    C3 = Mental Herb
    C4 = Power Herb
    C5 = White Herb
    C6 = Damp Rock
    C7 = Heat Rock
    C8 = Smooth Rock
    C9 = Icy Rock
    CA = Choice Band
    CB = Choice Scarf
    CC = Choice Specs
    CD = Flame Orb
    CE = Toxic Orb
    CF = Black Sludge
    D0 = Macho Brace
    D1 = Power Weight
    D2 = Power Bracer
    D3 = Power Belt
    D4 = Power Lens
    D5 = Power Band
    D6 = Power Anklet
    D7 = Dragon Scale
    D8 = Up-Grade
    D9 = Dubious Disc
    DA = Protector
    DB = Electirizer
    DC = Magmarizer
    DD = Razor Fang
    DE = Razor Claw
    DF = Odd Souvenir
    E1 = Big Nugget
    E3 = Big Mushroom
    E4 = BalmMushroom
    E6 = Big Pearl
    E7 = Pearl String
    EA = Brick Piece
    EB = Rare Bone
    EC = Silver Leaf
    ED = Gold Leaf
    EE = SlowpokeTail
    EF = Bottle Cap
    F0 = Helix Fossil
    F1 = Dome Fossil
    F2 = Old Amber
    F3 = Mulch
    F4 = Sweet Honney

    Learn Any Attack (for 1st atk of your pkm on your party):
    For permanent effects, just "move" the first attack to another place and then, deactivate the code...repeat the process for other attacks
    01xxD2DC
    01 - Acrobatics
    02 - Karate Chop
    03 - Double Slap
    04 - Aerial Ace
    05 - Dragon Claw
    06 - Payday
    07 - Fire Punch
    08 - Ice Punch
    09 - Thunder Punch
    0A - Scratch
    0B - X-Scissors
    0C - Night Slash
    0D - Air Slash
    0E - Swords Dance
    0F - Cu
    10 - Gust
    11 - Wing Attack
    12 - Sucker Punch
    13 - Fly
    14 - Dazzlinggeam
    15 - Volt Switch
    16 - Vine Whip
    17 - Stomp
    18 - Double Kick
    19 - Flare Blitz
    1A - Stone Edge
    1B - Focus Blast
    1C - Sand-Attack
    1D - Headbutt
    1E - Horn Attack
    1F - Fury Attack
    20 - Hex
    21 - Tackle
    22 - Body Slam
    23 - Wrap
    24 - Take Down
    25 - Thrash
    26 - Double Edge
    27 - Hail
    28 - Poison Sting
    29 - U-Turn
    2A - Pin Missile
    2B - Leer
    2C - Bite
    2D - Growl
    2E - Roar
    2F - Sing
    30 - Supersonic
    31 - Sonicboom
    32 - Disable
    33 - Acid
    34 - Ember
    35 - Flamethrower
    36 - Mist
    37 - Water Gun
    38 - Hydro Pump
    39 - Surf
    3A - Ice Beam
    3B - Blizzard
    3C - Psybeam
    3D - BubbleBeam
    3E - Aurora Beam
    3F - Hyper Beam
    40 - Peck
    41 - Drill Peck
    42 - Submission
    43 - Low Kick
    44 - Counter
    45 - SeismicToss
    46 - Strength
    47 - Absorb
    48 - Mega Drain
    49 - Leech Seed
    4A - Growth
    4B - Razor Leaf
    4C - Solarbeam
    4D - Poisonpowder
    4E - Stun Spore
    4F - Sleep Powder
    50 - Petal Dance
    51 - String Shot
    52 - Dragon Rage
    53 - Fire Spin
    54 - Thunder Shock
    55 - Thunder Bolt
    56 - Thunder Wave
    57 - Thunder
    58 - Rock Throw
    59 - Earthquake
    5A - Avalanche
    5B - Dig
    5C - Toxic
    5D - Confusion
    5E - Psychic
    5F - Hypnosis
    60 - Hone Claws
    61 - Agility
    62 - Quick Attack
    63 - Rage
    64 - Teleport
    65 - Night Shade
    66 - Dragon Pulse
    67 - Screech
    68 - Double Team
    69 - Recover
    6A - Harden
    6B - Minimize
    6C - Smokescreen
    6D - Confuse Ray
    6E - Aqua Tail
    6F - Defense Curl
    70 - Barrier
    71 - Light Screen
    72 - Haze
    73 - Reflect
    74 - Focus Energy
    75 - Flash Cannon
    76 - Metronome
    77 - Scald
    78 - Selfdestruct
    79 - Egg Bomb
    7A - Lick
    7B - Gunk Shot
    7C - Sludge
    7D - Earth Power
    7E - Fire Blast
    7F - Waterfall
    80 - Icicle Crash
    81 - Swift
    82 - Iron Head
    83 - Icicle Spear
    84 - Fairy Wind
    85 - Calm Mind
    86 - Metal Sound
    87 - Softboiled
    88 - Hi Jump Kick
    89 - Glare
    8A - Dream Eater
    8B - Poison Jab
    8C - Bullet Punch
    8D - Leech Life
    8E - Drain Kiss
    8F - Sky Attack
    90 - Transform
    91 - Water Pulse
    92 - Dizzy Punch
    93 - Spore
    94 - Flash
    95 - Extrasensory
    96 - Splash
    97 - Dragon Dance
    98 - Crabhammer
    99 - Explosion
    9A - Fury Swipes
    9B - Bonemerang
    9C - Rest
    9D - Rock Slide
    9E - Hyper Fang
    9F - Bulk Up
    A0 - Conversion
    A1 - Tri Attack
    A2 - Super Fang
    A3 - Slash
    A4 - Substitute
    A5 - Giga Impact
    A6 - Sketch
    A7 - Triple Kick
    A8 - Theif
    A9 - Will-O-Wisp
    AA - Zen Headbutt
    AB - Facade
    AC - Flame Wheel
    AD - Hyper Voice
    AE - Curse
    AF - Flail
    B0 - Energy Ball
    B1 - Aeroblast
    B2 - Seed Bomb
    B3 - Reversal
    B4 - Astonish
    B5 - Ice Sharp
    B6 - Protect
    B7 - Match Punch
    B8 - Scary Face
    B9 - Faint Attack
    BA - Sweet Kiss
    BB - Belly Drum
    BC - Sludge Bomb
    BD - Mud-Slap
    BE - Octazooka
    BF - Spikes
    C0 - Zap Cannon
    C1 - Foresight
    C2 - Destiny Bond
    C3 - Perish Song
    C4 - Icy Wind
    C5 - Power Gem
    C6 - Wild Charge
    C7 - Lock-On
    C8 - Outrage
    C9 - Sandstorm
    CA - Giga Drain
    CB - Endure
    CC - Charm
    CD - Rollout
    CE - False Swipe
    CF - Swagger
    D0 - Mild Drink
    D1 - Spark
    D2 - Fury Cutter
    D3 - Steel Wing
    D4 - Mean Look
    D5 - Attract
    D6 - Sleep Talk
    D7 - Heal Bell
    D8 - Return
    D9 - Psystrike
    DA - Bug Buzz
    DB - Safeguard
    DC - Pain Split
    DD - Sacred Fire
    DE - Magnitude
    DF - Dynamicpunch
    E0 - Megahorn
    E1 - Dragonbreath
    E2 - Baton Pass
    E3 - Encore
    E4 - Persuit
    E5 - Rapid Spin
    E6 - Sweet Scent
    E7 - Iron Tail
    E8 - Metal Claw
    E9 - Aura Sphere
    EA - Morning Sun
    EB - Hurricane
    EC - Moonlight
    ED - Hidden Power
    EE - Cross Chop
    EF - Twister
    F0 - Rain Dance
    F1 - Sunny Day
    F2 - Crunch
    F3 - Mirror Coat
    F4 - Nasty Plot
    F5 - Extremespeed
    F6 - Ancientpower
    F7 - Shadow Ball
    F8 - Future Sight
    F9 - Rock Smash
    FA - Whirlpool
    FB - Dark Pulse
    FC - Moon Blast
    FD - Play Rough
    FE - Disarm Voice
    FF - Struggle

    I'm still searching for more codes, but as you can imagine, it takes time to probe every possible hexadecimal combination one by one...also, no one ensure that they'll still working in the final version 3.0

    Bro, i tried the held item mod on my Typhlosion and for some dumb reason it transforms into a venonat and with no rc's.
     
    12
    Posts
    2
    Years
    • Seen May 5, 2023
    Just asking how, but, how can I easily get a Heracross? I got a 7 trainer number on the trainer card [haiyaa.]
     
    3
    Posts
    2
    Years
    • Seen Apr 11, 2023
    Hi! I'm playing the 3.0.0 version in a 3DS and I have no problems so far. But there is an annoying warning message every time I start a game. Is there any way to take off that warning?
     
    Last edited:

    FIQ

    251
    Posts
    11
    Years
    • Seen Sep 15, 2022
    Hi! I'm playing the 3.0.0 version in a 3DS and I have no problems so far. But there is an annoying warning message every time I start a game. Is there any way to take off that warning?

    Yes, by following the instructions given by the message.
     

    itsdarsh

    Contender
    20
    Posts
    4
    Years
  • As a caution, please don't just use gameshark codes you find, either for vanilla or even for PC while it's still in beta. We move memory addresses around quite frequently meaning codes become outdated and can have unexpected results. We also do not and will not post warnings about when memory addresses shift, so the onus is on you to keep your codes up to date. Use the sym file and the constants folder on the github to generate your own codes, there are tutorials for how to do that.
     

    21T

    2
    Posts
    2
    Years
    • Seen Jun 26, 2021
    Hello Rangi and everyone!

    I have been a lurker in this community for a long time, mostly because I usually don't have anything useful to say. However, Polished Crystal and its maker deserve a shout out because this is probably the most complete experience i've ever had playing Pokemon, and I've played a lot. Thank you for making it happens, Rangi, and thank you for keeping it updated over the years. I could see how much different 3.0 beta is compare to 2.2 and now that I've had a taste of 3.0, going back to 2.2 is impossible.

    That being said, I understand that you're trying to make this mod as perfect and polished as possible, and I personally feel the same too, I want this game to be the definite experience. This is the game that I will be introducing to all of my friends.

    Anyway, enough for lengthy discourse. I don't know if people have discussed about these following problems before, but I hope I can contribute in making this ROM better. Here's my two cents:

    - Some graphic elements, such as signs on the ground or mailboxes have different background compare to other tiles around it. I didn't notice this back in 2.2 and in my opinion, the newer elements looks better, but without the right background for them the general aesthetic suffers. I hope there's a plan to make them blend in the environment more?

    - Certain overworld character models have received an overhaul, but I think you went too far with some of them. Some had their colors done too vibrant (the green girls come to mind) and some have too complex details that actually looks worse than the original model (the Ace trainer I meet outside Dark Cave come to mind). I can see the potential for all of them, though, and I hope you can come back to visit those models once you have time!

    And that's that! I haven't yet encounter anything else worth pointing out in this ROM, and I've spent 30-40 hours into it in the past few weeks.
    Thank you and
    Smell ya later!
     

    21T

    2
    Posts
    2
    Years
    • Seen Jun 26, 2021
    To the poster above: I believe that you can find 3.0 beta on Rangi's Github
     
    3
    Posts
    4
    Years
    • Seen Nov 6, 2023
    So apparently Volt Switch is in the game. Using fought a few trainers while nuzlocking Polished Crystal's 3.0 version and a few Pokemon have used Metronome against me. On two occasions, they got Volt Switch, one being during the Whitney fight (Clefable).

    Also, I'm not sure if this would be inconvenient but it would be really nice to have a document detailing all the big boss fights (in particular the Ace Trainer fights you unlock by beating all the trainers on a certain route). This would be incredibly useful for those who intend on Nuzlocking the game, and believe me, the lack of documents have cost me a run on its own.

    There's a Battle Girl boss fight in the Olivine Lighthouse with a Primeape that has GUNK SHOT, NIGHT SLASH and CROSS CHOP, people. I was not prepared for that shit.
     
    2
    Posts
    2
    Years
    • Seen Dec 26, 2022
    I've been playing this ROMhack for a couple weeks now. Polished Crystal is, for me, the ideal way to play Gen II. I love all the quality-of-life improvements and the mechanics borrowed from later generations, all paired with greatly-refined Gen II graphics. (I've always loved the Gen II battle animations in particular, and you've built off of the existing ones to show newer-gen attacks beautifully.)

    I especially appreciate how you display Abilities in the battle interface: the black text cards that pop up are actually better than how Gen III handled abilities. There's a practical limit to how much text you can shove through the main text box at the bottom of the battle screen before it becomes annoyingly too much information, and by splitting abilities into their own unique text boxes, you made it much easier to process what's going on.

    I also really, really like the new PC Pokemon storage boxes. (Though I do miss the PC box mid-save cloning glitch from the base Gen II games. Farewell, infinite master balls...)

    And I don't mind how you removed some Pokemon to fit later evolutions in, or how you merged some attacks together. I'm a minimalist at heart, and I'll happily take a smaller, more carefully-curated collection of attacks and Pokemon over the Pokedex- and battle engine-bloat of other ROMhacks.

    I do have one minor criticism. I understand what you were trying to do by slowing down the cries of fainting Pokemon, but in practice, I don't think it has the effect you intend. In the original code, the hundreds of Pokemon cries were based off a handful of sound samples that were altered to make them sound "unique". Slowing a cry down often makes it sound like a completely different Pokemon's cry, because that's how the original programmers often made those cries in the first place. Fainting Electrode sounds exactly like a regular Electabuzz, and several others end up sounding like Noctowl. (Others just sound weird. Fainting Electabuzz doesn't sound anything like a slowed-down Electabuzz cry, but it does sound mildly disturbing, like the cry isn't playing right.) I'd appreciate an option to turn off the altered fainting cries, though I understand if you decide that's too much work.

    But that's a pretty minor complaint, and as far as I'm concerned this is the ideal ROMhack, so perfect I thought something like it would only exist in my imagination. It's that good!

    btw, I cannot for the life of me find the other Johto starters in Yellow Forest. I wanted to revamp my team after beating the Elite 4, and I've seen it mentioned in a couple places that Totodile and Chikorita are catchable there. But after spending a couple hours fruitlessly walking in grass and surfing in Yellow Forest, I gave up, downloaded your code from GitHub, and searched the wild encounter files for any mention Totodile or Chikorita, only to find that they're not even listed anywhere as a wild encounter. Is it possible to obtain them at all? (Yes, I am playing v3.0.0)
     
    1
    Posts
    2
    Years
    • Seen Oct 3, 2021
    Iv been trying to play this game forever and the google drives aren't working to download it.
     
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