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Hello all, I'm happy to bring Radical Red version 2.3, probably the biggest major update to Radical Red since the introduction of Gen 8! This also officially marks a year since I've embarked on this project, and I can't stress enough how delighted I am with how much this project has evolved in both quality and popularity in the past year. This goes without saying, but I need to give another gigantic thank you to Skeli, Ghoulslash, and everyone that worked on the Complete Fire Red Upgrade, as this project wouldn't exist without it. And as usual, thanks to everyone that has supported this project from the beginning.
Download 2.3 here!
All Changelogs Google Doc
Pastebin ver. of Changelog 2.3
As usual, please consult the FAQ on how to update to a newer version or how to patch a .ups file. Saves should be compatible, although many of you would probably want to start on a new save considering what this update brings.
When I first made Radical Red, it frankly wasn't made with Nuzlocking in mind. As RR gained popularity, it became apparent that many were insistent on Nuzlocking this game, so the grindy EV nature (even with all the quality of life adjustments) could grow tiresome very quickly. The intent I had in mind was to make a Pokemon game with more emphasis on EV-training along with attaining Perfect IVs, giving it a more RPG-like feel. While I feel I succeeded in this goal, I also can understand why many can find it tedious (especially Streamers who are trying to quickly run through the game).
To circumvent this issue, a new Minimal Grinding Mode has been added. As the name implies, this game mode minimizes the aforementioned issues some may have had with this game. This mode forces all Pokemon to have perfect IVs (Gift Pokemon, Wild Pokemon, Boss Pokemon (except slight tweaks for Hidden Power. Pokemon received from in-game trades will have sub-optimal IVs, but the IV Perfector in minimal grinding mode is free so it shouldn't be a huge problem)). Furthermore, EVs cannot be obtained. AI will also use no EVs. Trading is forbidden in Minimal Grinding Mode.
And for some of the die-hard fans of Radical Red, there is a new Hardcore Mode, which sprinkles in a bit of Kaizo, Unbound Insane, and some classic Radical Red silliness. Boss battles are harder and simply downright unfair while also restricting certain moves/abilities from the user (weather ability/moves, many stat-boosting moves, and more are prohibited with some exceptions). Some mandatory trainers in routes are also turned into minibosses, indicated by a pre-battle transition. This game mode is automatically complimented with Minimal Grinding mode to make this grueling experience far less tedious. It definitely feels like a whole new game, so be sure to check it out! trainer documents for this game mode will be released in around 2 weeks
For some people who maybe want a bit more of a challenge but not something as extreme as Hardcore, there's also Restricted Mode, which simply has the restrictions that Hardcore Mode has (Certain Abilities, Moves are forbidden) but with default Radical Red boss battles.
Of course, for our casual players, Easy Mode is finally here! I had never considered easy mode as an option only because in my head an easy mode would require creating a separate version where the boss battles had completely different teams. This would require a lot of effort that I simply wasn't willing to do. However, it was kind of foolish of me that I hadn't realized I could just remove EVs and a lot of the restrictions Radical Red with some minor edits to code. So, it's finally here! Easy Mode completely removes EVs on boss Pokemon, allows item use in battle, and also allows the Switch battle option. (Note that Boss Pokemon will still have Perfect IVs and the Level Cap is still present). Although the difficulty is 'Easy' it's still much more difficult than vanilla Pokemon games.
Another notable addition is the Stat Scanner now having a pleasant graphical interface that also shows stats and happiness values
(ignore the spanish in the top right, it'll be fixed when I feel like it :P) Credits to Azimuth on WAH for this one!
Some Gen 8 moves have had placeholder animations for a wee-bit too long, so I've finally addressed some of them. Here's an example:
Rising Voltage in no terrain:
Rising Voltage In terrain:
Of course, as usual, there are a slew of new Pokemon buffs and bug fixes. Some notable ones include Meloetta being able to persist in Pirouette form, Guzzlord being quite a powerhouse, and Ninjask being surprisingly useful even without the presence of Baton Pass!
Oh, and another cool thing made by KarthikVGC! is a sleek Radical Red Pokedex which showcases Stat/Ability changes RR has from Vanilla Gen 8, learnsets, and more! This is definitely a neat resource to check out if you're trying to build a powerful in-game team.
last thing, be sure to check out the Radical Red Showdown if you're looking to play against others in a RR environment. Random Battle and even Free For All have been added recently if you just want to queue into something fun without having to make a team.
Anyway, a little guide on the difficulty options..
Download 2.3 here!
All Changelogs Google Doc
Pastebin ver. of Changelog 2.3
As usual, please consult the FAQ on how to update to a newer version or how to patch a .ups file. Saves should be compatible, although many of you would probably want to start on a new save considering what this update brings.
When I first made Radical Red, it frankly wasn't made with Nuzlocking in mind. As RR gained popularity, it became apparent that many were insistent on Nuzlocking this game, so the grindy EV nature (even with all the quality of life adjustments) could grow tiresome very quickly. The intent I had in mind was to make a Pokemon game with more emphasis on EV-training along with attaining Perfect IVs, giving it a more RPG-like feel. While I feel I succeeded in this goal, I also can understand why many can find it tedious (especially Streamers who are trying to quickly run through the game).
To circumvent this issue, a new Minimal Grinding Mode has been added. As the name implies, this game mode minimizes the aforementioned issues some may have had with this game. This mode forces all Pokemon to have perfect IVs (Gift Pokemon, Wild Pokemon, Boss Pokemon (except slight tweaks for Hidden Power. Pokemon received from in-game trades will have sub-optimal IVs, but the IV Perfector in minimal grinding mode is free so it shouldn't be a huge problem)). Furthermore, EVs cannot be obtained. AI will also use no EVs. Trading is forbidden in Minimal Grinding Mode.
And for some of the die-hard fans of Radical Red, there is a new Hardcore Mode, which sprinkles in a bit of Kaizo, Unbound Insane, and some classic Radical Red silliness. Boss battles are harder and simply downright unfair while also restricting certain moves/abilities from the user (weather ability/moves, many stat-boosting moves, and more are prohibited with some exceptions). Some mandatory trainers in routes are also turned into minibosses, indicated by a pre-battle transition. This game mode is automatically complimented with Minimal Grinding mode to make this grueling experience far less tedious. It definitely feels like a whole new game, so be sure to check it out! trainer documents for this game mode will be released in around 2 weeks
For some people who maybe want a bit more of a challenge but not something as extreme as Hardcore, there's also Restricted Mode, which simply has the restrictions that Hardcore Mode has (Certain Abilities, Moves are forbidden) but with default Radical Red boss battles.
Of course, for our casual players, Easy Mode is finally here! I had never considered easy mode as an option only because in my head an easy mode would require creating a separate version where the boss battles had completely different teams. This would require a lot of effort that I simply wasn't willing to do. However, it was kind of foolish of me that I hadn't realized I could just remove EVs and a lot of the restrictions Radical Red with some minor edits to code. So, it's finally here! Easy Mode completely removes EVs on boss Pokemon, allows item use in battle, and also allows the Switch battle option. (Note that Boss Pokemon will still have Perfect IVs and the Level Cap is still present). Although the difficulty is 'Easy' it's still much more difficult than vanilla Pokemon games.
Another notable addition is the Stat Scanner now having a pleasant graphical interface that also shows stats and happiness values
Some Gen 8 moves have had placeholder animations for a wee-bit too long, so I've finally addressed some of them. Here's an example:
Rising Voltage in no terrain:
Rising Voltage In terrain:
Of course, as usual, there are a slew of new Pokemon buffs and bug fixes. Some notable ones include Meloetta being able to persist in Pirouette form, Guzzlord being quite a powerhouse, and Ninjask being surprisingly useful even without the presence of Baton Pass!
Oh, and another cool thing made by KarthikVGC! is a sleek Radical Red Pokedex which showcases Stat/Ability changes RR has from Vanilla Gen 8, learnsets, and more! This is definitely a neat resource to check out if you're trying to build a powerful in-game team.
last thing, be sure to check out the Radical Red Showdown if you're looking to play against others in a RR environment. Random Battle and even Free For All have been added recently if you just want to queue into something fun without having to make a team.
Anyway, a little guide on the difficulty options..
Spoiler:
Hardest to Easiest
- Hardcore Mode goes without saying this is the hardest mode; there is some consideration made for the player (hence the presence of Min Grinding Mode) but it's filled with a lot of unfair obstacles and silly team compositions. I wouldn't advise nuzlocking this at the moment (i would presume it'd be quite difficult even with knowledge of the boss teams) but I know that won't stop some of you lol
- Restrict Mode prevents you from using a lot of the broken team compositions/set-up cheese, so it's a bit harder than normal RR without the Hardcore ridiculousness
- Restrict Mode + Min Grinding much less grindy than the above option while also making the early game-mid game much easier. Probably the preferable option if you're streaming a nuzlocke.
- Normal RR a little grindy but it's what I originally envisioned :) and you can use a lot of the broken Pokemon to its full potential, so that's always fun
- Min Grinding ModeIf you just want to play RR without the grind but still keep a bit of the challenge, then this is it. Another option if you're streaming a nuzlocke but don't like the restrictions of Restricted Mode. Game is overall slightly easier than normal RR since you're on a much more even playing field.
- Easy Mode This is actually potentially easier than Easy Mode + Min Grinding Mode since you can use EVs to your advantage (as Boss pokemon won't have them), although the early game is slightly more difficult & most people playing this game mode won't bother with optimizing EVs. I will stress Easy Mode is still more difficult than vanilla games and your traditional ROM hack.
- Easy Mode + Min Grinding Mode Pretty much allows you to play Min Grinding Mode while also being able to use items and Switch Mode. The early game is also a lot easier here as opposed to normal Easy Mode
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