- 24
- Posts
- 5
- Years
- Seen Jul 17, 2023
Recently finished a new playthrough and the new content. It's been a (mostly) very fun time. The Sandshrew race may as well have a big sign that says "use walk through walls or be frame perfect." The new Seviian mons are interesting, and I do hope you add more down the line. Since you've repurposed most G-Max forms into Megas, do you intend to do the same for the Galar Starters, Melmetal, and/or Urshifu? In the same vein, any intent to take some of the signature G-Max moves and adapt them to a normal level? A few of them could be interesting additions, moreso than Draco Barrage lol. That move is literally a Dragon simp's (Clair's) frustration turned into an attack, with a recoil clause to pretend it's not.
My complaints/comments on the hack are mostly the same as they've always been: why do you treat the Power items like some holy grail that we have to earn by defeating Gods? And why is IV increasing STILL so needlessly expensive? Even with speed-up, grinding for money to increase IVs does not respect my time, but it feels like it is still what you want players to do. Minimal Grinding mode is a fun band-aid for sure, but as others have pointed out, it does reduce customization of pokemon. My last big gripe is the use of Megas as "difficulty" by literally not letting us have access to the option until we've beaten like, 8 opposing Megas, including a double-battle with an AI teammate who literally helps the opponent with his Masqerain lead, and Mega-Kanga... twice! Anything can be difficult if you don't give the player the same tools. I personally find it to be fake/artificial challenge in the context of pokemon.
My complaints/comments on the hack are mostly the same as they've always been: why do you treat the Power items like some holy grail that we have to earn by defeating Gods? And why is IV increasing STILL so needlessly expensive? Even with speed-up, grinding for money to increase IVs does not respect my time, but it feels like it is still what you want players to do. Minimal Grinding mode is a fun band-aid for sure, but as others have pointed out, it does reduce customization of pokemon. My last big gripe is the use of Megas as "difficulty" by literally not letting us have access to the option until we've beaten like, 8 opposing Megas, including a double-battle with an AI teammate who literally helps the opponent with his Masqerain lead, and Mega-Kanga... twice! Anything can be difficult if you don't give the player the same tools. I personally find it to be fake/artificial challenge in the context of pokemon.