In trick puzzle IX, I found a way to get stuck forever...except I haven't played that part in awhile so I forgot how it works exactly. I think it involves using the warp tiles so that you can't backtrack because there's a cuttable tree in the way of a pushing boulder that you'd need to cross to get back, or something like that. Anyone else ever run into such a situation?
Also, I notice there was a way to cut half the Victory Road short; when you reach the area where you'd normally fight the rival (and should go south and down the ladder on the first trip), instead you push the right boulder up and break the rock, then push the left boulder back left far enough until the right boulder's position resets; the rock will still remain broken, however. Then push the right boulder to the right and then reach the exit.
Chuck's Poliwrath in the X version also seems kind of low levelled compared to the rest of the opponents you fight.
I know that there are at least two stucking paths on one of the Trick House puzzles (the one you mention), and there's another one on Victory Road (jumping down a ledge and not having Strength), and probably there are some more. That's why if anyone finds any other, just let me know. It's not easy to think on non-trapping puzzles, seriously.
About the shortcut, I'll see how that can be avoided (most likely, making so that you cannot push the boulder to the left too far)
Hmmm... I dont know about Chuck's Poliwrath... Looking back, maybe you're right.
hey zel something happened to the tm/hm case when i checked it in azalea town........there are lots of "?" marks and wierd stuff........then when i try to exit the bag the whole game goes crazy and random things appear........please help me find a solution
I always say, I never use any kind of cheat codes, and I rarely use the ingame save function (unless it's the auto saving on the E4), maybe that's the safest way to play the hack. If not, then it's probably rom-patching problems.
Well, your questions were already answered, I just wanted to confirm you that ;P
(But, I dont know about that vbagx, so... Anyway, who's crazy enough to be playing a hack on his cell phone? :laugh:)
Maybe someone might make an in game clock editor for fire red.
I doubt it...
I hope you got and read my pm Zel, and not just discarded it as a 'fan mail'
anyway I would like to offer my help in mapping and spriting...so whatever you need, I can facilitate...
the hack looks nice, but I see several (minor) errors, when I can post images Ill show them
First, I dont have any PM in my box currently, so I havent received anything from you (send it again, because I always read everything that comes, and most of the time I reply to everything if I have some time)
In any case, I still dont need spriting help, because spriting is currently not a priority. I'm sure it will in the future though. So we'll see by then.
Yeah, I know it has errors, in fact, just check that long list in the first post and you'll realize how many it has O.o
It all depends on the save type you use, you have to set flash 128 BEFORE playing the game.
Actually most gba games work on 128, although some require 64.
True. I still wonder why they dont set it to 128 by default, if most require it -_-
Anyway. If I have some more free time today, I'll start to write a little something about one of the mini-games, just to give you some kind of update (I cannot leave Linux till I make something work, so that means I cannot take screenshots :()