As much as Cooley probably appreciates your post, I have to disagree with this one. Specifically, this part:
If a story is too vague, and it's all revealed in detail in the game, that doesn't do us all that much good, does it? No offense, but I'm not going to play a hack if the story doesn't make any sense.
A story can be vague. All the storyline in the thread is meant to do, is explain a little bit (note I said "little bit") of what's to be expected in-game. The actual purpose is to really just capture your attention. Of course, if it doesn't make any sense at all, no one's going to want to play it. But a story with well-placed blanks that make it vague, I think, can be pulled off.
Also, with the clichés; if it's good enough, they work. Sorry, but that's the way it goes. Some things are clichéd, but in the right hands, they feel.. less repetitive? Something like that, yeah.
I actually really like the way the mountain contrasts with the other tiles.
(Where does Cooley come into this? o_o)
I'm not asking for an overload of information about the story.
As I stated above, he was pretty good about not leaving out the important details, but when I read a storyline, if there's details that can alter how I interpret the story, then I'll go ahead and ask.
It's not really the quantity of details missing either, it's the quality. I may ask about smaller, lesser details from time to time, but if there's bigger details, I'll ask. Sure, granted, if I played a hack, it would reveal more, and this is more of a synopsis, not a novel. "Blanks" can be misleading, and sometimes that's a really good thing. But in some cases, they can create some confusion. Missing details and or confusing the player can make a nice build-up for plot twists, but if you have too many, again, it just gets too hectic.
Cliches will always happen, and I agree, not all of them are bad. But if I'm looking at a hack, and comparing it to another to see which one I would rather play, would I choose the one with more originality, or the one with more cliches?
It's just my own personal belief that poorly executed cliches aren't a good thing.
And the difference between the mountain was again, just my opinion. I'm fine if he doesn't change it, I was just throwing that in there.