Capitalist Ness
can't stump the trump
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- Seen Mar 26, 2023
Pokémon Timeless Artifact
Introduction & general description of storyline
Pokémon Timeless Artifact is a hack made on a Fire Red base. I decided that I am not going to aim for graphical/technical gimmicks in this project. The game itself will focus on storytelling(by no means it's gonna be like Gone Home, my hack actually has gameplay). The story's main themes are greed and corruption. Due to certain events, the player character gets an opportunity to form his own team with an eccentric newly met partner. He gladly takes it, which leads him to various situations of all sorts. The story's biggest conflict revolves around temptations given by endlessly expanding power and possibilities.
Features
- Modernization(Dollsteak's patch, infinite TMs etc.)
- 491 Pokémon available to capture
- New music
- Various hidden details and secrets
- Choices that might slightly change your game experience
Spoiler:
Known issues
- Player's sprite changes while running
- Ugly pattern before the titlescreen appears(known issue with the method I used to insert the titlescreen)
- A bunch of tile errors(there might be some I'm not aware of)
- The world map still uses the vanilla player sprite
- The player character's backsprite remains unchanged
Spoiler:
During the development, I used various resources and I didn't pay mind to remember/write down the authors. There's a possibility I might've forgotten to include someone. Please inform me of that on PM.
- SphericalIce - ASM, biggest help
- Brzoz - helping me out in various tedious stuff
- PMKK - few maps
- Doesnt - help, some ASM
- FBI - help, some ASM
- Bela - help
- VGMusic - music
- MrDollsteak - decap and attack rombase, gen vi sprites
- Chaos Rush - poke sprites
- JPAN - rombase
- ipatix - sound mixer
- Alisa180 - all instrument patch
- Josefig - honest advice regarding design and gameplay, grammar fix in the thread
- Squeetz - music hacking help, samples and some music from his music patch
Download
Alpha 1.0(Dead link)
Release date: 7th March, 2016
Notes: ~15 minutes of gameplay. Think of this release as a sample. It took me 2 years of development to reach this stage and I just couldn't wait any longer to release the game. The game ends after the first trainer battle. The path is simply blocked with a movement permission. The patch is in a .ups format.
Alpha 2.0
Release date: 4th May, 2019
Notes: ~30 minutes of gameplay. This version was made soon after the first alpha, but I didn't release it because I wanted to make it longer. Unfortunately, the game started bugging out and with every fixed bug an another one would appear. The game ends soon after first gym. There are no roadblocks, this version ends in a location with a bunch of unscripted OWs. IMPORTANT: Save state before every major fight! There's a chance of a freeze during screen transition to battle. It happens with the first gym battle and the boss battle after the 1st gym.
Developer's IRC channel
ayy lmao
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