Hi, is there a way to get Kubfu/Urshifu in the game?
Not at the moment, no. There's a link to a full list of available Pokémon on the main page.
Hi, is there a way to get Kubfu/Urshifu in the game?
Hey Zerokid.
I caught Qwilfish and has been looking for a way to evolve it. Where is the tutor for Barb Barrage?
can you put the encounter chart in game and an unreal time system
Hi! Do Nature mints change just the stats, or do they actually change the Nature of the Pokèmon? For example, if my Quirky Psyduck uses a Modest mint, is it now Modest, or did its stats change to +Sp. Att/-Att?
Thanks!
I had a thought--would you be open to making the Gigantamax Pokemon into Mega Forms? I believe there are sprites out there for them, and they could be treated the same as other Megas. It never sat well with me that Machamp gets left out while Alakazam and Gengar get all the mega-fun. lol
Obviously Charizard, Gengar, Venusaur and Blastoise don't need to get another mega-evolution hehe
the starters of the other regions after beating the league can you only get 1 per region or can you get them all?
Invalid argument passed to method.
Expected nil to be one of [Symbol, GameData::EncounterType, String], but got NilClass.
004_Validation.rb:29:in `validate'
001_GameData.rb:94:in `get'
005_Overworld_RoamingPokemon.rb:122:in `pbRoamingMethodAllowed'
005_Overworld_RoamingPokemon.rb:173:in `block (3 levels) in load_scripts_from_folder'
005_Overworld_RoamingPokemon.rb:151:in `each'
005_Overworld_RoamingPokemon.rb:151:in `each_with_index'
005_Overworld_RoamingPokemon.rb:151:in `block (2 levels) in load_scripts_from_folder'
006_Event_OverworldEvents.rb:162:in `block in trigger'
006_Event_OverworldEvents.rb:161:in `each'
006_Event_OverworldEvents.rb:161:in `trigger'
003_Overworld_WildEncounters.rb:446:in `pbEncounter'
002_Item_Effects.rb:272:in `block (2 levels) in load_scripts_from_folder'
005_Event_Handlers.rb:199:in `trigger'
001_Item_Utilities.rb:74:in `triggerUseInField'
001_Item_Utilities.rb:687:in `pbUseKeyItemInField'
016_UI_ReadyMenu.rb:292:in `block in pbStartReadyMenu'
016_UI_ReadyMenu.rb:256:in `loop'
016_UI_ReadyMenu.rb:256:in `pbStartReadyMenu'
016_UI_ReadyMenu.rb:328:in `pbUseKeyItem'
002_Scene_Map.rb:205:in `update'
002_Scene_Map.rb:220:in `block in main'
002_Scene_Map.rb:217:in `loop'
002_Scene_Map.rb:217:in `main'
999_Main.rb:37:in `mainFunctionDebug'
999_Main.rb:20:in `mainFunction'
999_Main.rb:47:in `block (2 levels) in load_scripts_from_folder'
999_Main.rb:46:in `loop'
999_Main.rb:46:in `block in load_scripts_from_folder'
Section000:31:in `eval'
Section000:31:in `block in load_scripts_from_folder'
Section000:28:in `each'
Section000:28:in `load_scripts_from_folder'
Section000:41:in `block in load_scripts_from_folder'
Section000:40:in `each'
Section000:40:in `load_scripts_from_folder'
Section000:45:in `<main>'
-e:in `eval'
snip
I spent so many hours trying to get adamant/modest/jolly/timid synchro Natu or Abra that I caught a shiny Hoothoot before getting an adamant or jolly synchro. The shiny was jolly. I'm only up to Cerulean City but so far my enjoyment for this game is equal to my resentment towards my RNG luck. I can't wait to see the rest of the game and try to complete the dex. If you ever make another game I'd love to check it out too because I'm loving this so far.
Started playing this the other day. I am having a good time, no bugs to speak of yet.