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Poke Mart error

59
Posts
11
Years
    • Seen Mar 30, 2014
    I tried to make a Poke-Mart but then this error showed up:

    ---------------------------
    Pokemon Shade
    ---------------------------
    Exception: RuntimeError

    Message: Script error within event 2, map 13 (Pokemon Mart):

    Exception: SyntaxError

    Message: (eval):1:in `pbExecuteScript'compile error
    (eval):1: syntax error
    @>Script: pbPokemonMart([
    ^

    ***Full script:

    @>Script: pbPokemonMart([
    : : :POKEBALL,:GREATBALL,
    : : :POTION,:SUPERPOTION,
    : : :ANTIDOTE,:PARLYZHEAL,
    : : :AWAKENING,:BURNHEAL,
    : : :ICEHEAL,:ESCAPEROPE,
    : : :REPEL
    : : ])
    @>




    Interpreter:276:in `pbExecuteScript'

    Interpreter:1600:in `command_355'

    Interpreter:494:in `execute_command'

    Interpreter:193:in `update'

    Interpreter:106:in `loop'

    Interpreter:198:in `update'

    Scene_Map:103:in `update'

    Scene_Map:101:in `loop'

    Scene_Map:114:in `update'

    Scene_Map:68:in `main'

    Oops,

    Spoiler:
     
    Last edited:

    Nickalooose

    --------------------
    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    Okay let me explain what I done... I read your problem because I understand how the Mart script works... I read your error report, and you've edited it, so this is not a true error report... So I opened Essentials 12.1... I went to Cedolan Dept. 2F, edited the Mart script there by just adding a 2 to the end of pbPokemonMart, since it won't give me an error as it is...

    Here's my error report, untouched (except removed spaces):
    Spoiler:

    There's my number 2.
    There's my Mart script.

    So that's not your problem (obviously).

    So I went to the wiki and copied everything in the Mart example... Here's my new error.
    Spoiler:


    Do you notice any similarities? This is because after a second or 2, I realised what you had done and your error report was not edited.

    The Mart script in your game should look like this
    Code:
    pbPokemonMart([
    :POKEBALL,:GREATBALL,
    :POTION,:SUPERPOTION,
    :ANTIDOTE,:PARLYZHEAL,
    :AWAKENING,:BURNHEAL,
    :ICEHEAL,:ESCAPEROPE,
    :REPEL
    ])
    The examples on the wiki are generally what the script in YOUR game, SHOULD look like, not copy the exact thing.
    Removing all : and spaces except the colons before the Item themselves should fix the problem.
    The picture right next to the example shows what it should look like. Click Here for a direct link to the picture on the Wiki
     
    59
    Posts
    11
    Years
    • Seen Mar 30, 2014
    Okay let me explain what I done... I read your problem because I understand how the Mart script works... I read your error report, and you've edited it, so this is not a true error report... So I opened Essentials 12.1... I went to Cedolan Dept. 2F, edited the Mart script there by just adding a 2 to the end of pbPokemonMart, since it won't give me an error as it is...

    Here's my error report, untouched (except removed spaces):
    Spoiler:

    There's my number 2.
    There's my Mart script.

    So that's not your problem (obviously).

    So I went to the wiki and copied everything in the Mart example... Here's my new error.
    Spoiler:


    Do you notice any similarities? This is because after a second or 2, I realised what you had done and your error report was not edited.

    The Mart script in your game should look like this
    Code:
    pbPokemonMart([
    :POKEBALL,:GREATBALL,
    :POTION,:SUPERPOTION,
    :ANTIDOTE,:PARLYZHEAL,
    :AWAKENING,:BURNHEAL,
    :ICEHEAL,:ESCAPEROPE,
    :REPEL
    ])
    The examples on the wiki are generally what the script in YOUR game, SHOULD look like, not copy the exact thing.
    Removing all : and spaces except the colons before the Item themselves should fix the problem.
    The picture right next to the example shows what it should look like. Click Here for a direct link to the picture on the Wiki


    Thank you for your help ^^
     
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