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- Seen Jun 11, 2013
I'm making an event where the player would be "exchanging" Pokedex data with an NPC trainer.
I want his Pokedex to show data as if the Pokemon were owned(type, Pokedex entry, etc.), but not show it as owned(the ball icon in the Pokedex and during battle).
I'm aware that their is no easy way to do this, but I believe that I can modify the Pokedex drawing script to do it...if I can find a way to identify if a Pokemon has been "researched" or not.
I know that a Pokemon's "seen" and "owned" status are stored in arrays. What I'm trying to understand is how to add a third "researched" array that can be checked against.
Any advice?
I want his Pokedex to show data as if the Pokemon were owned(type, Pokedex entry, etc.), but not show it as owned(the ball icon in the Pokedex and during battle).
I'm aware that their is no easy way to do this, but I believe that I can modify the Pokedex drawing script to do it...if I can find a way to identify if a Pokemon has been "researched" or not.
I know that a Pokemon's "seen" and "owned" status are stored in arrays. What I'm trying to understand is how to add a third "researched" array that can be checked against.
Any advice?