Do as you please. Make the experience you desire. I'm not sure if it will effected the game.I know this is usually frowned upon, but would it be okay to use cheat engine to speed up the game since theres no speed up? it makes training and going thru long routes more digestable. im just worried if itd corrupt the game or save
Thanks.cutoff tree graphic bug in the forest after 1st townView attachment 158806
To me, those things are basically cheats. They're probably 'normal' in most fan games or what you've played, but the whole random chance of stats and natures is a fundamental of RPG.if you ever add post game if not already there, i would recommend what someone else said: nature changing mints, ev items (decreasing berries and increasing vitamins), bottle caps, etc. - it really helps and have people not worry about hunting specific nature pokemon or for high ivs
Thanks for that catch!so theres a bit of a visual bug in the cave where you fight the team chaos boss
everytime i go back through mew and the team chaos boss are still there but do nothing, Ive already fought themView attachment 158828
i'm upcoming on this part, when will the next patch be released?Thanks for that catch!
I've figured out the issue and will update in the next fix. Much appreciated.
I'll re upload when there's a few more fixes as they come. The visual bug won't impact the game other than just having to see it.also, is there a place to buy multiple exp shares?
In response to this answer, have you added any lately? I only ask because I caught one yesterday.There are no shiny Pokemon in this game.
Well, the setting is turned off. So unless it just pushes the chances to near impossible, I'm not sure how that happened. Haha!In response to this answer, have you added any lately? I only ask because I caught one yesterday.
Thanks for the review.This is a good start! I got to the midway-ish point.
Pros:
- Music
- 3 stage mons
- re-alignment of stats to strengthen/balance the mons
- regional forms
- Aether and Chaos types feel like a natural part of the game (although an explanation in game of the types and their resistance/strength would be welcome)
- Level Caps
Cons:
- No speed up
- HMs
- Grindy due to low level wild mons
- QoL of modern games/fangames (DexNav, nature mints, etc.)
- Rival/Story elements feel relegated to the background
Overall you have an excellent foundation.
I second the recommendation/suggestion to include NPC(s) and/or Trainer Tips signs, etc. through the early portions of your game that explain in-game what the Aether and Chaos Types do. Not only will this work nicely to enhance the feel of the world they game takes place in, it will of course be vital for newcomers to help become familiar with these Types.- Aether and Chaos types feel like a natural part of the game (although an explanation in game of the types and their resistance/strength would be welcome)
There's two potentials for this.Again, so far, I have been enjoying the game. Great work! Anyways, I am not sure if I am going crazy, but the type effectiveness seems strange. The text says things such as "not very effective" when a move is supposed to be neutral. For example, if my Blastoise uses surf on a rhyhorn (new typing = rock/dragon), the move reads "not very effective". It seems to be prioritizing a specific type when relaying the effectiveness message, similar to Gen 1. This has happened with other type interactions as well; that was just an example. I am not sure if the types were reworked outside of adding Chaos and Aether.