#===============================================================================
# New animated Title Screens for Pokemon Essentials
# by Luka S.J.
# ----------------
# Adds new visual styles to the Pokemon Essentials title screen, and animates
# depending on the style selected
#
# A lot of time and effort went into making this an extensive and comprehensive
# resource. So please be kind enough to give credit when using it.
#
# Enjoy the script, and make sure to give credit!
# (DO NOT ALTER THE NAMES OF THE INDIVIDUAL SCRIPT SECTIONS OR YOU WILL BREAK
# YOUR SYSTEM!)
# To call the credit scene, use this: Scene_Credits.new in an event script.
#===============================================================================
class Scene_Intro
alias main_old main
def main
$DEBUG = $memDebug
# fix for Mej's Challenge Modes script
if $game_switches && defined?(TEMP_DISABLE_RANDOMIZERS_SWITCH)
@switch_bak = $game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH]
$game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH] = true
end
Graphics.transition(0)
# Loads up a species cry for the title screen
species = SPECIES
species = getConst(PBSpecies,SPECIES) if !SPECIES.nil? && !SPECIES.is_a?(Numeric)
@cry = pbCryFile(species) if !species.nil?
$Trainer = PokeBattle_Trainer.new("",0)
# Cycles through the intro pictures
@skip = false
self.cyclePics(@pics)
case PLAY_INTRO_SCENE
when 1
ClassicIntro.new
end
# Selects title screen style
case SCREENSTYLE
when 1
@screen = GenOneStyle.new
when 2
@screen = GenTwoStyle.new
when 3
@screen = GenThreeStyle.new
when 4
@screen = GenFourStyle.new
when 5
@screen = GenFiveStyle.new
when 6
@screen = GenSixStyle.new
when 7
@screen = GenSevenStyle.new
when 0
@screen = GenCustomStyle.new
else
@screen = EssentialsTitleScreen.new # For compatibility sake if SCREENSTYLE is wrong value
end
# Plays the title screen intro (is skippable)
@screen.intro
# Creates/updates the main title screen loop
self.update
# fix for Mej's Challenge Modes script
if $game_switches && defined?(TEMP_DISABLE_RANDOMIZERS_SWITCH)
$game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH] = @switch_bak
end
Graphics.freeze
end
def update
ret=0
loop do
@screen.update
Graphics.update
Input.update
if Input.press?(Input::DOWN) &&
Input.press?(Input::B) &&
Input.press?(Input::CTRL)
ret=1
break
end
if Input.trigger?(Input::C) || (defined?($mouse) && $mouse.leftClick?)
ret=2
break
end
end
case ret
when 1
closeTitleDelete
when 2
closeTitle
end
end
def closeTitle
# Play Pokemon cry
pbSEPlay(@cry,100,100) if @cry && SCREENSTYLE!=6
# Fade out
pbBGMStop(1.0)
# disposes current title screen
disposeTitle
# initializes load screen
if isVersion17?
sscene=PokemonLoad_Scene.new
sscreen=PokemonLoadScreen.new(sscene)
sscreen.pbStartLoadScreen
else
sscene=PokemonLoadScene.new
sscreen=PokemonLoad.new(sscene)
sscreen.pbStartLoadScreen
end
end
def closeTitleDelete
pbBGMStop(1.0)
# disposes current title screen
disposeTitle
# initializes delete screen
if isVersion17?
sscene=PokemonLoad_Scene.new
sscreen=PokemonLoadScreen.new(sscene)
sscreen.pbStartLoadScreen
else
sscene=PokemonLoadScene.new
sscreen=PokemonLoad.new(sscene)
sscreen.pbStartLoadScreen
end
end
def cyclePics(pics)
sprite=Sprite.new
sprite.opacity=0
for i in 0...pics.length
bitmap=pbBitmap("Graphics/Titles/#{pics
}")
sprite.bitmap=bitmap
15.times do
sprite.opacity+=17
pbWait(1)
end
wait(32)
15.times do
sprite.opacity-=17
pbWait(1)
end
end
sprite.dispose
end
def disposeTitle
@screen.dispose
end
def wait(frames,advance=true)
return false if @skip
frames.times do
Graphics.update
Input.update
@skip=true if Input.trigger?(Input::C)
end
return true
end
end
#===============================================================================
# Styled to look like the FRLG games
#===============================================================================
class GenOneStyle
def initialize
# sound file for playing the title screen BGM
bgm = GEN_ONE_BGM
str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
@mp3 = (File.extname(str)==".ogg") ? true : false
@skip = false
# speed of the effect movement
@speed = 16
@opacity = 17
@disposed = false
@currentFrame = 0
# calculates after how many frames the game will reset
@totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
pbBGMPlay(bgm)
pbWait(10) if @mp3
# creates all the necessary graphics
@viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport.z = 99999
@sprites = {}
@sprites["bars"] = Sprite.new(@viewport)
@sprites["bars"].bitmap = pbBitmap("Graphics/Titles/gen_1_bars")
@sprites["bars"].x = @viewport.rect.width
@sprites["bg"] = Sprite.new(@viewport)
@sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_1_bg")
@sprites["bg"].x = [email protected]
@sprites["start"] = Sprite.new(@viewport)
@sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
@sprites["start"].x = 138
@sprites["start"].y = 314
@sprites["start"].opacity = 0
@sprites["effect"] = AnimatedPlane.new(@viewport)
@sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_1_effect")
@sprites["effect"].visible = false
@sprites["poke"] = Sprite.new(@viewport)
@sprites["poke"].bitmap = pbBitmap("Graphics/Titles/gen_1_poke")
@sprites["poke"].tone = Tone.new(0,0,0,255)
@sprites["poke"].opacity = 0
@sprites["poke2"] = Sprite.new(@viewport)
@sprites["poke2"].bitmap = pbBitmap("Graphics/Titles/gen_1_poke")
@sprites["poke2"].tone = Tone.new(255,255,255,255)
@sprites["poke2"].src_rect.set(0,@viewport.rect.height,@viewport.rect.width,48)
@sprites["poke2"].y = @viewport.rect.height
@sprites["logo"] = Sprite.new(@viewport)
bitmap1=pbBitmap("Graphics/Titles/pokelogo")
bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
@sprites["logo"].bitmap = Bitmap.new(bitmap1.width,bitmap1.height)
@sprites["logo"].bitmap.blt(0,0,bitmap2,Rect.new(0,0,bitmap2.width,bitmap2.height))
@sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
@sprites["logo"].tone = Tone.new(255,255,255,255)
@sprites["logo"].x = 8
@sprites["logo"].y = 24
@sprites["logo"].opacity = 0
end
def intro
wait(16)
16.times do
@sprites["poke2"].src_rect.y-=24
@sprites["poke2"].y-=24
wait(1)
end
@sprites["poke2"].opacity=0
@sprites["poke2"].src_rect.set(0,0,@viewport.rect.width,@viewport.rect.height)
@sprites["poke2"].y=0
wait(32)
64.times do
@sprites["poke"].opacity+=4
wait(1)
end
@sprites["poke2"].opacity=255
8.times do
@sprites["poke2"].opacity-=51
@sprites["bg"].x+=64
wait(1)
end
wait(8)
@sprites["poke2"].opacity=255
8.times do
@sprites["poke2"].opacity-=51
@sprites["bars"].x-=64
wait(1)
end
wait(8)
@sprites["logo"].opacity=255
@sprites["poke2"].opacity=255
@sprites["poke"].tone=Tone.new(0,0,0,0)
@sprites["effect"].visible=true
c=255.0
16.times do
@sprites["poke2"].opacity-=255.0/16
c-=255.0/16
@sprites["logo"].tone=Tone.new(c,c,c)
@sprites["effect"].ox+=@speed
wait(1)
end
@skip = false
end
def update
@currentFrame+=1 if !@skip
@sprites["effect"].ox+=@speed
@sprites["start"].opacity+=@opacity
@opacity=-17 if @sprites["start"].opacity>=255
@opacity=+17 if @sprites["start"].opacity<=0
if @currentFrame==@totalFrames
self.restart if RESTART_TITLE
end
end
def restart
pbBGMStop(0)
51.times do
@viewport.tone.red-=5
@viewport.tone.green-=5
@viewport.tone.blue-=5
self.update
wait(1)
end
raise Reset.new
end
def dispose
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
@disposed=true
end
def disposed?
return @disposed
end
def wait(frames,advance=true)
return false if @skip
frames.times do
@currentFrame+=1 if advance
Graphics.update
Input.update
@skip=true if Input.trigger?(Input::C)
end
return true
end
end
#===============================================================================
# Styled to look like the HGSS games
#===============================================================================
class GenTwoStyle
def initialize
# sound file for playing the title screen BGM
bgm = GEN_TWO_BGM
str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
@mp3 = (File.extname(str)==".ogg") ? true : false
@skip = false
# speed of the effect movement
@speed = 2
@frame = 0
@opacity = 17
@particles = 16
@effo = 1
@disposed = false
@currentFrame = 0
# calculates after how many frames the game will reset
@totalFrames=getPlayTime(str).to_i*Graphics.frame_rate - 40
pbBGMPlay(bgm)
pbWait(10) if @mp3
# creates all the necessary graphics
@viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport.z = 99999
@viewport.tone = Tone.new(-255,-255,-255)
@viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport2.z = 99998
@sprites = {}
@sprites["bg"] = Sprite.new(@viewport)
@sprites["bg2"] = Sprite.new(@viewport2)
@sprites["bg2"].bitmap = pbBitmap("Graphics/Titles/gen_2_bg")
@sprites["effect2"] = AnimatedPlane.new(@viewport2)
@sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect2")
@sprites["effect"] = Sprite.new(@viewport)
@sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect")
@sprites["effect"].ox = @sprites["effect"].bitmap.width/2
@sprites["effect"].oy = @sprites["effect"].bitmap.height/2
@sprites["effect"].x = @viewport.rect.width*0.75
@sprites["effect"].y = @viewport.rect.height/2
@sprites["effect3"] = Sprite.new(@viewport)
@sprites["effect3"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect3")
@sprites["effect3"].ox = @sprites["effect3"].bitmap.width/2
@sprites["effect3"].oy = @sprites["effect3"].bitmap.height/2
@sprites["effect3"].x = @sprites["effect"].x
@sprites["effect3"].y = @sprites["effect"].y
@sprites["effect3"].opacity = 0
view = @viewport
@sprites["particle"] = Sprite.new(view)
@sprites["particle"].bitmap = pbBitmap("Graphics/Titles/gen_2_particle")
@sprites["particle"].src_rect.set(0,0,@sprites["particle"].bitmap.width/2,@sprites["particle"].bitmap.height)
@sprites["particle"].oy = @sprites["particle"].bitmap.height/2
@sprites["particle"].x = view.rect.width/2
@sprites["particle"].y = view.rect.height/2 + 20
@sprites["particle"].y+=64
@sprites["particle"].visible = false
@sprites["pokemon"] = Sprite.new(view)
@sprites["pokemon"].bitmap = pbBitmap("Graphics/Titles/gen_2_pokemon")
@sprites["pokemon"].src_rect.set(0,0,@sprites["pokemon"].bitmap.height,@sprites["pokemon"].bitmap.height)
@sprites["pokemon"].ox = @sprites["pokemon"].src_rect.width/2
@sprites["pokemon"].oy = @sprites["pokemon"].src_rect.height/2
@sprites["pokemon"].x = view.rect.width/2
@sprites["pokemon"].y = view.rect.height/2
@sprites["pokemon"].y+=64
@sprites["pokemon"].visible = false
@sprites["start"] = Sprite.new(@viewport)
@sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
@sprites["start"].ox = @sprites["start"].bitmap.width/2
@sprites["start"].x = @viewport2.rect.width/2
@sprites["start"].y = @viewport2.rect.height-32
@sprites["start"].z = 10
@sprites["start"].opacity = 0
@sprites["start"].visible = false
@sprites["logo"] = Sprite.new(@viewport)
bitmap1=pbBitmap("Graphics/Titles/pokelogo")
bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
@sprites["logo"].bitmap = Bitmap.new(bitmap1.width,bitmap1.height)
@sprites["logo"].bitmap.blt(0,0,bitmap2,Rect.new(0,0,bitmap2.width,bitmap2.height))
@sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
@sprites["logo"].ox = @sprites["logo"].bitmap.width/2
@sprites["logo"].oy = @sprites["logo"].bitmap.height/2
@sprites["logo"].x = @viewport.rect.width/2
@sprites["logo"].y = @viewport.rect.height/2
@sprites["logo"].z = 10
@sprites["logo"].opacity = 0
end
def intro
@logolock = true
10.times do
@viewport.tone.red+=25.5
@viewport.tone.green+=25.5
@viewport.tone.blue+=25.5
self.update
wait(1,false)
end
22.times do
self.update
wait(1,false)
end
@sprites["logo"].y+=64
64.times do
@sprites["logo"].y-=1
@sprites["logo"].opacity+=4
@sprites["logo"].tone.red+=2
@sprites["logo"].tone.green+=2
@sprites["logo"].tone.blue+=2
self.update
wait(1,false)
end
16.times do
@sprites["logo"].tone.red+=8
@sprites["logo"].tone.green+=8
@sprites["logo"].tone.blue+=8
self.update
wait(1,false)
end
@sprites["start"].opacity = 0
@sprites["start"].visible = true
@opacity = 17
@viewport.tone = Tone.new(255,255,255)
@logolock = false
for i in 0...@particles
@sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport)
@sprites["p#{i}"].dx = @sprites["effect"].x
@sprites["p#{i}"].dy = @sprites["effect"].y
@sprites["p#{i}"].inverted = false
@sprites["p#{i}"].repeat = 1
@sprites["p#{i}"].count = 0
@sprites["p#{i}"].refresh
end
@sprites["pokemon"].visible = true
@sprites["particle"].visible = true
17.times do
@viewport.tone.red-=15 if @viewport.tone.red > 0
@viewport.tone.green-=15 if @viewport.tone.green > 0
@viewport.tone.blue-=15 if @viewport.tone.blue > 0
self.update
wait(1,false)
end
end
def update
@currentFrame+=1 if !@skip
@frame+=1
if !@logolock
@sprites["logo"].tone.red-=15 if @sprites["logo"].tone.red > 0
@sprites["logo"].tone.green-=15 if @sprites["logo"].tone.green > 0
@sprites["logo"].tone.blue-=15 if @sprites["logo"].tone.blue > 0
end
@sprites["pokemon"].src_rect.x+=@sprites["pokemon"].src_rect.width if @frame > @speed
@sprites["pokemon"].src_rect.x=0 if @sprites["pokemon"].src_rect.x >= @sprites["pokemon"].bitmap.width
@sprites["particle"].src_rect.x-=16
@sprites["particle"].src_rect.x=@sprites["particle"].bitmap.width/2 if @sprites["particle"].src_rect.x <= 0
@frame = 0 if @frame > @speed
@sprites["start"].opacity+=@opacity
@sprites["effect"].angle+=0.4 if $ResizeFactor <= 1
@sprites["effect2"].ox-=1
@sprites["effect3"].angle+=0.2 if $ResizeFactor <= 1
@sprites["effect3"].opacity-=@effo
if @sprites["effect3"].opacity <= 0
@effo = -1
elsif @sprites["effect3"].opacity >= 255
@effo = 1
end
@opacity=-17 if @sprites["start"].opacity>=255
@opacity=+17 if @sprites["start"].opacity<=0
for i in 0...@particles
@sprites["p#{i}"].update if @sprites["p#{i}"]
end
if @currentFrame==@totalFrames
self.restart if RESTART_TITLE
end
end
def restart
pbBGMStop(0)
51.times do
@viewport.tone.red-=5
@viewport.tone.green-=5
@viewport.tone.blue-=5
@viewport2.tone.red-=5
@viewport2.tone.green-=5
@viewport2.tone.blue-=5
self.update
wait(1)
end
raise Reset.new
end
def dispose
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
@disposed=true
end
def disposed?
return @disposed
end
def wait(frames,advance=true)
return false if @skip
frames.times do
@currentFrame+=1 if advance
Graphics.update
Input.update
@skip=true if Input.trigger?(Input::C)
end
return true
end
end
#===============================================================================
# Styled to look like the RSE games
#===============================================================================
class GenThreeStyle
def initialize
# sound file for playing the title screen BGM
bgm = GEN_THREE_BGM
str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
@mp3 = (File.extname(str)==".ogg") ? true : false
@skip = false
# speed of the effect movement
@speed = 1
@opacity = 2
@frame = 0
@disposed = false
# decides whether to use the OR/AS or R/S/E transitioning
@new = NEW_GENERATION
@currentFrame = 0
# calculates after how many frames the game will reset
@totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
pbBGMPlay(bgm)
# creates all the necessary graphics
@viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport.z = 99999
@viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport2.z = 99998
@sprites = {}
@sprites["bg"] = Sprite.new(@viewport2)
@sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_3_bg")
@sprites["bg"].tone = Tone.new(255,255,255)
@sprites["bg"].opacity = 0
@sprites["bg2"] = Sprite.new(@viewport)
@sprites["bg2"].bitmap = pbBitmap("Graphics/Titles/gen_3_bg_ds1") if @new
@sprites["bg2"].opacity = 0
@sprites["poke1"] = Sprite.new(@viewport2)
@sprites["poke1"].bitmap=pbBitmap("Graphics/Titles/gen_3_poke1")
@sprites["poke1"].opacity = 0
@sprites["poke2"] = Sprite.new(@viewport2)
@sprites["poke2"].bitmap=pbBitmap("Graphics/Titles/gen_3_poke2")
@sprites["poke2"].opacity=0
@sprites["effect"] = AnimatedPlane.new(@viewport2)
@sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_3_effect")
@sprites["effect"].visible = false
@sprites["logo2"] = Sprite.new(@viewport)
@sprites["logo2"].bitmap = pbBitmap("Graphics/Titles/pokelogo2")
@sprites["logo2"].x = 50
@sprites["logo2"].y = 24-32
@sprites["logo2"].opacity = 0
@sprites["logo1"] = Sprite.new(@viewport)
@sprites["logo1"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
@sprites["logo1"].x = 50
@sprites["logo1"].y = 24+64
@sprites["logo1"].opacity=0
@sprites["logo3"] = Sprite.new(@viewport)
@sprites["logo3"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
@sprites["logo3"].tone = Tone.new(255,255,255)
@sprites["logo3"].x = 18
@sprites["logo3"].y = 24+64
@sprites["logo3"].src_rect.set(-34,0,34,230)
@sprites["start"] = Sprite.new(@viewport)
@sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
@sprites["start"].x = 178
@sprites["start"].y = 312
@sprites["start"].visible = false
end
def intro
if @new
@sprites["logo1"].src_rect.width = 0
@sprites["logo1"].opacity = 255
end
16.times do
if @new
@sprites["logo1"].src_rect.width+=(@sprites["logo1"].bitmap.width/16.0).ceil
else
@sprites["logo1"].opacity+=16
end
wait(1)
end
wait(16)
12.times do
if !@new
@sprites["logo3"].x+=34
@sprites["logo3"].src_rect.x+=34
end
wait(1)
end
@sprites["logo3"].x=18
@sprites["logo3"].src_rect.x=-34
wait(32)
2.times do
12.times do
@sprites["logo3"].x+=34
@sprites["logo3"].src_rect.x+=34
@sprites["bg"].opacity+=21.5 if !@new
@sprites["bg2"].opacity+=1 if @new
wait(1)
end
@sprites["logo3"].x=18
@sprites["logo3"].src_rect.x=-34
4.times do
@sprites["bg2"].opacity+=1 if @new
wait(1)
end
16.times do
@sprites["bg"].opacity-=16 if !@new
@sprites["bg2"].opacity+=1 if @new
wait(1)
end
32.times do
@sprites["bg2"].opacity+=1 if @new
wait(1)
end
end
@sprites["logo3"].visible=false
if @new
@sprites["logo2"].ox = @sprites["logo2"].bitmap.width/2
@sprites["logo2"].oy = @sprites["logo2"].bitmap.height/2
@sprites["logo2"].x = @viewport.rect.width/2
@sprites["logo2"].y+=96+@sprites["logo2"].bitmap.height/2
@sprites["logo2"].zoom_x = 1.4
@sprites["logo2"].zoom_y = 1.4
@sprites["logo2"].opacity = 0
@sprites["logo2"].tone = Tone.new(255,255,255)
end
16.times do
if @new
@sprites["logo1"].tone.red+=3
@sprites["logo1"].tone.green+=3
@sprites["logo1"].tone.blue+=3
else
@sprites["logo1"].y-=2
end
@sprites["bg2"].opacity+=1 if @new
wait(1)
end
16.times do
if @new
@sprites["logo1"].tone.red+=3
@sprites["logo1"].tone.green+=3
@sprites["logo1"].tone.blue+=3
else
@sprites["logo1"].y-=2
@sprites["logo2"].y+=2
@sprites["logo2"].opacity+=16
end
@sprites["bg2"].opacity+=1 if @new
wait(1)
end
43.times do
if @new
@sprites["logo1"].tone.red+=3
@sprites["logo1"].tone.green+=3
@sprites["logo1"].tone.blue+=3
@sprites["bg2"].tone.red+=3
@sprites["bg2"].tone.green+=3
@sprites["bg2"].tone.blue+=3
end
@sprites["bg2"].opacity+=1 if @new
wait(1)
end
8.times do
if @new
@sprites["logo1"].tone.red+=3
@sprites["logo1"].tone.green+=3
@sprites["logo1"].tone.blue+=3
@sprites["logo2"].opacity+=36
@sprites["logo2"].zoom_x-=0.05
@sprites["logo2"].zoom_y-=0.05
@sprites["bg2"].tone.red+=3
@sprites["bg2"].tone.green+=3
@sprites["bg2"].tone.blue+=3
end
wait(1)
end
if @new
@viewport.tone = Tone.new(255,255,255)
@viewport2.tone = Tone.new(255,255,255)
@sprites["logo1"].y-=64
@sprites["logo2"].y-=64
@sprites["bg2"].visible = false
end
wait(5)
@sprites["logo1"].tone = Tone.new(0,0,0)
@sprites["logo2"].tone = Tone.new(0,0,0)
@sprites["bg"].tone=Tone.new(0,0,0)
@sprites["bg"].opacity=255
@sprites["bg2"].tone = Tone.new(0,0,0)
@sprites["bg2"].opacity = 255
@sprites["poke1"].opacity=255
@sprites["effect"].visible=true
@skip = false
end
def update
@currentFrame+=1 if !@skip
@frame+=1
@viewport.tone.red-=15 if @viewport.tone.red > 0
@viewport.tone.green-=15 if @viewport.tone.green > 0
@viewport.tone.blue-=15 if @viewport.tone.blue > 0
@viewport2.tone.red-=15 if @viewport.tone.red > 0
@viewport2.tone.green-=15 if @viewport.tone.green > 0
@viewport2.tone.blue-=15 if @viewport.tone.blue > 0
@sprites["effect"].oy+=@speed
@sprites["poke2"].opacity+=@opacity
@opacity=-2 if @sprites["poke2"].opacity>=255
@opacity=+2 if @sprites["poke2"].opacity<=0
if @frame==8
@sprites["start"].visible=true
elsif @frame==24
@sprites["start"].visible=false
@frame=0
end
if @currentFrame==@totalFrames
self.restart if RESTART_TITLE
end
end
def restart
pbBGMStop(0)
51.times do
@viewport.tone.red-=5
@viewport.tone.green-=5
@viewport.tone.blue-=5
@viewport2.tone.red-=5
@viewport2.tone.green-=5
@viewport2.tone.blue-=5
self.update
wait(1)
end
raise Reset.new
end
def dispose
@viewport.tone=Tone.new(0,0,0)
@viewport2.tone=Tone.new(0,0,0)
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
@viewport2.dispose
@disposed=true
end
def disposed?
return @disposed
end
def wait(frames,advance=true)
return false if @skip
frames.times do
@currentFrame+=1 if advance
Graphics.update
Input.update
@skip=true if Input.trigger?(Input::C)
end
return true
end
end
#===============================================================================
# Styled to look like the DPPT games
#===============================================================================
class GenFourStyle
def initialize
# sound file for playing the title screen BGM
bgm = GEN_FOUR_BGM
str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
@mp3 = (File.extname(str)==".ogg") ? true : false
@skip = false
# speed of the silhouette animation
@speed = 3
@sframe = 0
@opacity = 17
@disposed = false
@currentFrame = 0
# calculates after how many frames the game will reset
@totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
pbBGMPlay(bgm)
# creates all the necessary graphics
@viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport.z = 99999
@viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport2.z = 99998
@sprites = {}
@sprites["background"] = Sprite.new(@viewport)
@sprites["background"].opacity = 0
@sprites["effect"] = Sprite.new(@viewport2)
@sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_4_eff")
@sprites["effect"].y = @viewport.rect.height
@sprites["effect"].opacity = 0
@sprites["sil"] = Sprite.new(@viewport2)
@sprites["sil"].bitmap = pbBitmap("Graphics/Titles/gen_4_sil")
@sprites["sil"].src_rect.set(0,0,@viewport.rect.width,@viewport.rect.height)
@sprites["sil"].opacity = 0
@sprites["overlay"] = Sprite.new(@viewport2)
@sprites["overlay"].bitmap = pbBitmap("Graphics/Titles/gen_4_over")
@sprites["overlay"].z = 20
@sprites["overlay"].opacity = 0
@sprites["start"] = Sprite.new(@viewport)
@sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
@sprites["start"].x = (@viewport.rect.width-@sprites["start"].bitmap.width)/2
@sprites["start"].y = @viewport.rect.height - 32
@sprites["start"].opacity = 0
@sprites["start"].z = 45
@sprites["logo"] = Sprite.new(@viewport)
bitmap1=pbBitmap("Graphics/Titles/pokelogo")
bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
@sprites["logo"].bitmap = Bitmap.new(bitmap1.width,bitmap1.height)
@sprites["logo"].bitmap.blt(0,0,bitmap2,Rect.new(0,0,bitmap2.width,bitmap2.height))
@sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
@sprites["logo"].tone = Tone.new(0,0,0,255)
@sprites["logo"].ox = @sprites["logo"].bitmap.width/2
@sprites["logo"].oy = @sprites["logo"].bitmap.height/2
@sprites["logo"].x = @viewport.rect.width/2 - 4
@sprites["logo"].y = @viewport.rect.height/2 - 30
@sprites["logo"].z = 50
@sprites["logo"].opacity = 0
end
def intro
for i in 0...80
@sprites["logo"].opacity+=3.2
@sprites["overlay"].opacity+=3.2
@sprites["logo"].y-=1 if i%4==0
wait(1)
end
c = 255
@viewport.tone = Tone.new(c,c,c)
@viewport2.tone = Tone.new(c,c,c)
@sprites["logo"].tone = Tone.new(0,0,0)
@sprites["overlay"].opacity = 255
@sprites["background"].opacity = 255
@sprites["effect"].opacity = 255
@sprites["sil"].opacity = 255
17.times do
c-=15
@viewport.tone = Tone.new(c,c,c)
@viewport2.tone = Tone.new(c,c,c)
self.update
wait(1)
end
@skip = false
end
def update
@currentFrame+=1 if !@skip
@sframe+=1
if @sframe > @speed
@sprites["sil"][email protected]
@sprites["sil"].src_rect.x=0 if @sprites["sil"].src_rect.x>=@sprites["sil"].bitmap.width
@sframe=0
end
@sprites["start"].opacity+=@opacity
@opacity=-17 if @sprites["start"].opacity>=255
@opacity=+17 if @sprites["start"].opacity<=0
@sprites["effect"].y-=16
@sprites["effect"].y = @viewport.rect.height if @sprites["effect"].y<-(@viewport.rect.height*12)
if @currentFrame==@totalFrames
#self.restart if RESTART_TITLE
end
end
def restart
pbBGMStop(0)
51.times do
@viewport.tone.red-=5
@viewport.tone.green-=5
@viewport.tone.blue-=5
@viewport2.tone.red-=5
@viewport2.tone.green-=5
@viewport2.tone.blue-=5
self.update
wait(1)
end
raise Reset.new
end
def dispose
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
@disposed=true
end
def disposed?
return @disposed
end
def wait(frames,advance=true)
return false if @skip
frames.times do
@currentFrame+=1 if advance
Graphics.update
Input.update
@skip=true if Input.trigger?(Input::C)
end
return true
end
end
#===============================================================================
# Styled to look like the BW games
#===============================================================================
class PokeBattle_Pokemon
# provides a fix for forms crashing game
def spoofForm(val)
@form = val
@forcedform = val
end
end
class GenFiveStyle
def getAvgColor(bitmap,width,height)
red = 0
green = 0
blue = 0
n = 0
for x in 0...width
for y in 0...height
c = bitmap.get_pixel(x,y)
red+=c.red
green+=c.green
blue+=c.blue
n+=1
end
end
return Color.new((red/n)+60,(green/n)+60,(blue/n)+60)
end
def initialize
# creates a dummy Pokemon object
species = SPECIES
species = getConst(PBSpecies,SPECIES) if !SPECIES.is_a?(Numeric)
pokemon = PokeBattle_Pokemon.new(species,5)
pokemon.spoofForm(SPECIES_FORM)
bmp = pbLoadPokemonBitmap(pokemon).bitmap
# coloures background according to the SPECIES sprite
color = self.getAvgColor(bmp,bmp.width,bmp.height)
# sound file for playing the title screen BGM
bgm = GEN_FIVE_BGM
str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
@mp3 = (File.extname(str)==".ogg") ? true : false
@skip = false
# speed of the silhouette animation
@speed = 3
@sframe = 0
@lframe = 0
@opacity = 17
@disposed = false
@currentFrame = 0
# calculates after how many frames the game will reset
@totalFrames=getPlayTime(str).to_i*Graphics.frame_rate - 40
pbBGMPlay(bgm)
# creates all the necessary graphics
@viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport.z = 99999
@viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport2.z = 99998
@sprites = {}
@sprites["background"] = Sprite.new(@viewport)
@sprites["background"].color = color if EXPAND_STYLE
@sprites["background"].visible = false
@sprites["background2"] = Sprite.new(@viewport2)
@sprites["background2"].bitmap = pbBitmap("Graphics/Titles/gen_5_bg")
@sprites["background2"].color = color if EXPAND_STYLE
@sprites["effect"] = AnimatedPlane.new(@viewport)
@sprites["effect"].visible = false
@sprites["effect2"] = AnimatedPlane.new(@viewport2)
@sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_5_eff")
@sprites["shine"] = Sprite.new(@viewport2)
@sprites["shine"].bitmap = pbBitmap("Graphics/Titles/gen_5_shine")
@sprites["shine"].ox = @sprites["shine"].bitmap.width/2
@sprites["shine"].oy = @sprites["shine"].bitmap.height/2
@sprites["reflection"] = AnimatedPokemonSprite.new(@viewport2)
@sprites["reflection"].setBitmap(pokemon)
@sprites["reflection"].y = @viewport.rect.height - 32
@sprites["reflection"].angle = 180
@sprites["reflection"].mirror = true
@sprites["reflection"].z = 5
@sprites["reflection"].zoom_x = ($ResizeFactor==0.5) ? 2.0 : 1.5
@sprites["reflection"].zoom_y = ($ResizeFactor==0.5) ? 2.0 : 1.5
@sprites["reflection"].opacity = 255*0.2
@sprites["sprite"] = AnimatedPokemonSprite.new(@viewport2)
@sprites["sprite"].setBitmap(pokemon)
@sprites["sprite"].x = @viewport.rect.width
@sprites["sprite"].y = @viewport.rect.height - 64
@sprites["sprite"].z = 10
@sprites["sprite"].zoom_x = ($ResizeFactor==0.5) ? 2.0 : 1.5
@sprites["sprite"].zoom_y = ($ResizeFactor==0.5) ? 2.0 : 1.5
@sprites["shine"].x = @viewport.rect.width/2
@sprites["shine"].y = @sprites["sprite"].y-@sprites["sprite"].height/2
@sprites["start"] = Sprite.new(@viewport)
@sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
@sprites["start"].x = (@viewport.rect.width-@sprites["start"].bitmap.width)/2
@sprites["start"].y = @viewport.rect.height - 24
@sprites["start"].opacity = 0
@sprites["start"].z = 45
@sprites["logo"] = Sprite.new(@viewport)
@bitmap1=pbBitmap("Graphics/Titles/pokelogo")
@bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
@sprites["logo"].bitmap = Bitmap.new(@bitmap1.width,@bitmap1.height)
@sprites["logo"].bitmap.blt(0,0,@bitmap2,Rect.new(0,0,@bitmap2.width,@bitmap2.height))
@sprites["logo"].bitmap.blt(0,0,@bitmap1,Rect.new(0,0,@bitmap1.width,@bitmap1.height))
@sprites["logo"].ox = @sprites["logo"].bitmap.width/2
@sprites["logo"].oy = @sprites["logo"].bitmap.height/2
@sprites["logo"].x = @viewport.rect.width/2 - 4
@sprites["logo"].y = 24+64+99
@sprites["logo"].z = 5
@logy = 2
@logo = -17
end
def intro
@viewport.tone = Tone.new(255,255,255)
@viewport2.tone = Tone.new(255,255,255)
@skip = false
end
def update
@currentFrame+=1 if !@skip
@sframe+=1
@lframe+=1
@sprites["reflection"].update
@sprites["sprite"].update
@sprites["shine"].angle+=1
@sprites["logo"].y-=@logy
y = 123
@sprites["logo"].y = y if @sprites["logo"].y < y && @sframe < Graphics.frame_rate*10
if @sprites["logo"].y == y-8
@logy = -2
elsif @sprites["logo"].y > y && @sprites["logo"].y <= y+2
@logy = +2
@sframe = 0
end
@sprites["start"].opacity+=@opacity
@opacity=-17 if @sprites["start"].opacity>=255
@opacity=+17 if @sprites["start"].opacity<=0
@sprites["effect"].ox+=1
@sprites["effect2"].ox+=1
@sprites["sprite"].x+=(@viewport.rect.width/2 - @sprites["sprite"].x)*0.1
@sprites["reflection"].x = @sprites["sprite"].x
@viewport.tone.red-=17 if @viewport.tone.red > 0
@viewport.tone.green-=17 if @viewport.tone.green > 0
@viewport.tone.blue-=17 if @viewport.tone.blue > 0
@viewport2.tone.red-=17 if @viewport2.tone.red > 0
@viewport2.tone.green-=17 if @viewport2.tone.green > 0
@viewport2.tone.blue-=17 if @viewport2.tone.blue > 0
if @currentFrame==@totalFrames
self.restart if RESTART_TITLE
end
end
def restart
pbBGMStop(0)
51.times do
@viewport.tone.red-=5
@viewport.tone.green-=5
@viewport.tone.blue-=5
@viewport2.tone.red-=5
@viewport2.tone.green-=5
@viewport2.tone.blue-=5
self.update
wait(1)
end
raise Reset.new
end
def dispose
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
@viewport2.dispose
@disposed=true
end
def disposed?
return @disposed
end
def wait(frames,advance=true)
return false if @skip
frames.times do
@currentFrame+=1 if advance
Graphics.update
Input.update
@skip=true if Input.trigger?(Input::C)
end
return true
end
end
#===============================================================================
# Styled to look like the XY games
#===============================================================================
class GenSixStyle
def initialize
# decides whether or not to show another layer of the title screen
@showPoke = EXPAND_STYLE
# sound file for playing the title screen BGM
bgm = GEN_SIX_BGM
str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
@mp3 = (File.extname(str)==".ogg") ? true : false
@skip = false
@disposed = false
@swapped = false
@particles = 32
@opacity = 5
@pframe = [0,0,0,0,0]
@speed = 3
@currentFrame = 0
# calculates after how many frames the game will reset
@totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
pbBGMPlay(bgm)
pbWait(30) if @mp3
@totalFrames-=100 if @mp3
# creates all the necessary graphics
h = @showPoke ? 2 : 1
@viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT*h)
@viewport.z = 99999
if @showPoke
@viewport2 = Viewport.new(0,VIEWPORT_HEIGHT+VIEWPORT_OFFSET,Graphics.width,VIEWPORT_HEIGHT)
@viewport2.z = 99990
@viewport2.tone = Tone.new(-255,-255,-255)
end
@viewport2b = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport2b.z = 99999
@sprites = {}
self.drawPanorama if @showPoke
@sprites["background"] = Sprite.new(@viewport)
@sprites["background"].bitmap = pbBitmap("Graphics/Titles/gen_6_bg")
@sprites["effect"] = Sprite.new(@viewport)
@sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect")
@sprites["effect"].ox = @sprites["effect"].bitmap.width/2
@sprites["effect"].oy = @sprites["effect"].bitmap.height/2
@sprites["effect"].x = @viewport.rect.width/2
@sprites["effect"].y = @viewport.rect.height/(2*h)
@sprites["effect2"] = Sprite.new(@viewport)
@sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect2")
@sprites["effect2"].ox = @sprites["effect2"].bitmap.width/2
@sprites["effect2"].oy = @sprites["effect2"].bitmap.height/2
@sprites["effect2"].x = @viewport.rect.width/2
@sprites["effect2"].y = @viewport.rect.height/(2*h)
@sprites["effect2"].opacity = 0
@sprites["effect2"].z = 21
@sprites["effect2"].angle = 20
@effo = 1
@sprites["shine"] = Sprite.new(@viewport)
@sprites["shine"].bitmap = pbBitmap("Graphics/Titles/gen_6_shine")
@sprites["shine"].ox = @sprites["shine"].bitmap.width/2
@sprites["shine"].oy = @sprites["shine"].bitmap.height/2
@sprites["shine"].x = @viewport.rect.width/2 + 1
@sprites["shine"].y = @viewport.rect.height/(2*h) - 2
@sprites["shine"].zoom_x = 0
@sprites["shine"].zoom_y = 0
@sprites["shine"].opacity = 0
for i in 0...@particles
@sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport,rand(32))
@sprites["p#{i}"].dy = @viewport.rect.height/(2*h)
@sprites["p#{i}"].z = 21
@sprites["p#{i}"].inverted = true
@sprites["p#{i}"].refresh
end
@sprites["glow"] = Sprite.new(@viewport)
@sprites["glow"].bitmap = pbBitmap("Graphics/Titles/gen_6_glow")
@sprites["glow"].opacity = 0
@sprites["overlay"] = Sprite.new(@viewport)
@sprites["overlay"].bitmap = pbBitmap("Graphics/Titles/gen_6_overlay")
@sprites["overlay"].z = 4
@sprites["startrect"] = Sprite.new(@viewport2b)
@sprites["startrect"].bitmap = Bitmap.new(@viewport2b.rect.width,@viewport2b.rect.height)
@sprites["startrect"].bitmap.fill_rect(0,@sprites["startrect"].bitmap.height-38,@sprites["startrect"].bitmap.width,28,Color.new(0,0,0,92))
@sprites["startrect"].visible = false
@sprites["logo"] = Sprite.new(@viewport2b)
@bitmap1=pbBitmap("Graphics/Titles/pokelogo")
@bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
@sprites["logo"].bitmap = Bitmap.new(@bitmap1.width,@bitmap1.height)
@sprites["logo"].bitmap.blt(0,0,@bitmap2,Rect.new(0,0,@bitmap2.width,@bitmap2.height))
@sprites["logo"].bitmap.blt(0,0,@bitmap1,Rect.new(0,0,@bitmap1.width,@bitmap1.height))
@sprites["logo"].ox = @sprites["logo"].bitmap.width/2
@sprites["logo"].oy = @sprites["logo"].bitmap.height/2
@sprites["logo"].x = @viewport2b.rect.width/2 - 4
@sprites["logo"].y = @viewport2b.rect.height/2
@sprites["logo"].zoom_x = 1.2
@sprites["logo"].zoom_y = 1.2
@sprites["logo"].opacity = 0
@sprites["logo"].z = 5
@sprites["start"] = Sprite.new(@viewport2b)
@sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
@sprites["start"].x = (@viewport2b.rect.width-@sprites["start"].bitmap.width)/2
@sprites["start"].y = @viewport2b.rect.height - 32
@sprites["start"].visible = false
@sprites["start"].z = 5
@glow = 1
end
def intro
h = @showPoke ? 2 : 1
@viewport.rect.height/=h
@black1 = Sprite.new(@viewport)
@black1.bitmap = Bitmap.new(@viewport.rect.width,2)
@black1.bitmap.fill_rect(0,0,@black1.bitmap.width,2,Color.new(0,0,0))
@black1.zoom_y = @viewport.rect.height/4
@black1.z = 20
@black2 = Sprite.new(@viewport)
@black2.bitmap = @black1.bitmap.clone
@black2.oy = 2
@black2.zoom_y = @black1.zoom_y
@black2.y = @viewport.rect.height
@black2.z = 20
@sprites["shine"].z = 22
@box = Sprite.new(@viewport)
@box.z = 10
@box.bitmap = pbBitmap("Graphics/Titles/gen_6_letter2")
@box.ox = @box.bitmap.width/2
@box.oy = @box.bitmap.height/2
@box.x = @viewport.rect.width/2
@box.y = @viewport.rect.height/2
@box.zoom_x = 0
@box.zoom_y = 0
@box.angle = -12
@letter = Sprite.new(@viewport)
@letter.bitmap = pbBitmap("Graphics/Titles/gen_6_letter")
@letter.ox = @letter.bitmap.width/2
@letter.oy = @letter.bitmap.height/2
@letter.tone = Tone.new(-64,-64,-64)
@letter.x = @box.x
@letter.y = @box.y
@letter.z = 25
@letter.zoom_x = 0
@letter.zoom_y = 0
@letter.angle = -8
f = @mp3 ? 100 : 120
f.times do
next if !wait(1,false)
@sprites["shine"].opacity+=5
@sprites["shine"].zoom_x+=0.0025
@sprites["shine"].zoom_y+=0.0025
self.update
end
@viewport.tone = Tone.new(200,200,200)
@sprites["effect2"].z = 1
for i in 0...@particles
@sprites["p#{i}"].inverted = false
@sprites["p#{i}"].refresh
end
for i in 0...10
next if !wait(1,false)
@black1.zoom_y-=27 if i>6
@black2.zoom_y-=27 if i>6
@box.zoom_x+=0.11
@box.zoom_y+=0.11
self.update
end
5.times do
next if !wait(1,false)
@letter.zoom_x+=0.2
@letter.zoom_y+=0.2
self.update
end
@sprites["shine"].z = 1
@sprites["shine"].zoom_x = 1
@sprites["shine"].zoom_y = 1
160.times do
next if !wait(1,false)
@letter.tone.red+=4 if @letter.tone.red < 0
@letter.tone.green+=4 if @letter.tone.green < 0
@letter.tone.blue+=4 if @letter.tone.blue < 0
@box.angle+=0.1
@box.zoom_x-=0.0015
@box.zoom_y-=0.0015
@letter.zoom_x+=0.0015
@letter.zoom_y+=0.0015
@letter.angle+=0.08
self.update
end
for i in 0...@particles
@sprites["p#{i}"].z = 1
end
f = @mp3 ? 38 : 48
f.times do
next if !wait(1,false)
@black1.zoom_y-=1
@black2.zoom_y-=1
@box.zoom_x+=0.5
@box.zoom_y+=0.5
@letter.zoom_x+=0.001
@letter.zoom_y+=0.001
@[email protected]/16
self.update
end
@black1.dispose
@black2.dispose
@box.dispose
@letter.dispose
50.times do
@sprites["logo"].zoom_x-=0.004
@sprites["logo"].zoom_y-=0.004
@sprites["logo"].opacity+=5
self.update
wait(1,false)
end
@sprites["logo"].opacity+=5
@viewport.tone = Tone.new(200,200,200)
@sprites["logo"].tone = Tone.new(255,255,255)
f = 160-36-16
f-= 60 if @mp3
f.times do
self.update
wait(1,false)
end
@sprites["start"].visible = true
@sprites["start"].opacity = 255
@opacity = -5
@sprites["startrect"].visible = true
@viewport2.tone = Tone.new(0,0,0) if @showPoke
@viewport2.rect.height = 0 if @showPoke
@skip = false
end
def update
@currentFrame+=1 if !@skip
@sprites["start"].opacity+=@opacity
@opacity=-5 if @sprites["start"].opacity>=255
@opacity=+5 if @sprites["start"].opacity<=0
self.swapViewports if @showPoke && (@currentFrame==1040 || @currentFrame==1780)
self.update1
self.update2 if @showPoke
if @currentFrame==@totalFrames
self.restart if RESTART_TITLE
end
end
def update1
@sprites["effect"].angle+=1 if $ResizeFactor <= 1
@sprites["effect2"].angle+=0.2 if $ResizeFactor <= 1
@sprites["effect2"].opacity-=@effo
if @sprites["effect2"].opacity < 32
@effo = -1
elsif @sprites["effect2"].opacity >= 255
@effo = 1
end
@sprites["shine"].angle-=1 if $ResizeFactor <= 1
@sprites["glow"].opacity-=@glow
@sprites["logo"].tone.red-=2 if @sprites["logo"].tone.red > 0
@sprites["logo"].tone.green-=2 if @sprites["logo"].tone.green > 0
@sprites["logo"].tone.blue-=2 if @sprites["logo"].tone.blue > 0
@viewport.tone.red-=5 if @viewport.tone.red > 0
@viewport.tone.green-=5 if @viewport.tone.green > 0
@viewport.tone.blue-=5 if @viewport.tone.blue > 0
if @sprites["glow"].opacity <= 0
@glow = -1
elsif @sprites["glow"].opacity >= 255
@glow = 1
end
for i in 0...@particles
@sprites["p#{i}"].update
end
end
def update2
for i in [email protected]
@pframe+=1
end
@sprites["grass"].ox-=4
@sprites["trees1"].ox-=1
@sprites["trees2"].ox-=1 if @pframe[0]>1
@sprites["trees3"].ox-=1 if @pframe[1]>2
@sprites["clouds"].ox+=1 if @pframe[3]>3
@sprites["pokemon"].src_rect.x+=@sprites["pokemon"].src_rect.width if @pframe[4]>@speed
@sprites["pokemon"].src_rect.x=0 if @sprites["pokemon"].src_rect.x>=@sprites["pokemon"].bitmap.width
@pframe[0]=0 if @pframe[0]>1
@pframe[1]=0 if @pframe[1]>2
@pframe[2]=0 if @pframe[2]>1
@pframe[3]=0 if @pframe[3]>3
@pframe[4]=0 if @pframe[4]>@speed
end
def swapViewports
view1 = @swapped ? @viewport2 : @viewport
view2 = @swapped ? @viewport : @viewport2
y = @swapped ? -6*4 : 6
o = @swapped ? -4*4 : 6
@viewport2b.tone = Tone.new(200,200,200) if !@swapped
f = @swapped ? 32/2 : 64
f.times do
@viewport2b.tone.red-=5 if @viewport2b.tone.red > 0
@viewport2b.tone.green-=5 if @viewport2b.tone.green > 0
@viewport2b.tone.blue-=5 if @viewport2b.tone.blue > 0
@viewport2.rect.height+=y
@viewport.rect.height+=y
@sprites["overlay"].opacity-=o
view1.rect.y-=y
view2.rect.y-=y
@sprites["logo"].y-=y/6
self.update
wait(1,false)
end
@swapped = !@swapped
end
def drawPanorama
viewport = @viewport2
@sprites["background2"] = Sprite.new(viewport)
@sprites["background2"].bitmap = pbBitmap("Graphics/Titles/Panorama/background")
@sprites["clouds"] = AnimatedPlane.new(viewport)
@sprites["clouds"].bitmap = pbBitmap("Graphics/Titles/Panorama/clouds")
@sprites["mountains"] = Sprite.new(viewport)
@sprites["mountains"].bitmap = pbBitmap("Graphics/Titles/Panorama/mountains")
@sprites["trees3"] = AnimatedPlane.new(viewport)
@sprites["trees3"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_3")
@sprites["trees2"] = AnimatedPlane.new(viewport)
@sprites["trees2"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_2")
@sprites["trees1"] = AnimatedPlane.new(viewport)
@sprites["trees1"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_1")
@sprites["grass"] = AnimatedPlane.new(viewport)
@sprites["grass"].bitmap = pbBitmap("Graphics/Titles/Panorama/grass")
@sprites["pokemon"] = Sprite.new(viewport)
@sprites["pokemon"].bitmap = pbBitmap("Graphics/Titles/Panorama/pokemon")
@sprites["pokemon"].src_rect.set(0,0,@sprites["pokemon"].bitmap.height,@sprites["pokemon"].bitmap.height)
@sprites["pokemon"].x = viewport.rect.width - @sprites["pokemon"].src_rect.width - 32
@sprites["pokemon"].y = viewport.rect.height - @sprites["pokemon"].src_rect.height
@sprites["overlay2"] = Sprite.new(viewport)
@sprites["overlay2"].bitmap = Bitmap.new(viewport.rect.width,viewport.rect.height)
@sprites["overlay2"].z = 4
@sprites["overlay2"].bitmap.fill_rect(0,@sprites["overlay2"].bitmap.height-38,@sprites["overlay2"].bitmap.width,28,Color.new(0,0,0,92))
end
def restart
pbBGMStop(0)
51.times do
@viewport.tone.red-=5
@viewport.tone.green-=5
@viewport.tone.blue-=5
@viewport2.tone.red-=5
@viewport2.tone.green-=5
@viewport2.tone.blue-=5
@viewport2b.tone.red-=5
@viewport2b.tone.green-=5
@viewport2b.tone.blue-=5
self.update
wait(1)
end
self.dispose(false)
PlayEBDemo.new if defined?(DynamicPokemonSprite)
raise Reset.new
end
def dispose(fade=true)
pbFadeOutAndHide(@sprites) if fade
pbDisposeSpriteHash(@sprites)
@viewport.dispose if @viewport
@viewport2.dispose if @viewport2
@viewport2b.dispose if @viewport2b
@disposed=true
end
def disposed?
return @disposed
end
def wait(frames,advance=true)
return false if @skip
frames.times do
@currentFrame+=1 if advance
Graphics.update
Input.update
@skip=true if Input.trigger?(Input::C)
end
return true
end
end
#===============================================================================
# Styled to look like the SM games
#===============================================================================
class GenSevenStyle
def initialize
# sound file for playing the title screen BGM
@bgm = GEN_SEVEN_BGM
str = "Audio/BGM/"+pbResolveAudioFile(@bgm).name
@skip = false
@disposed = false
@currentFrame = 0
# calculates after how many frames the game will reset
@totalFrames = getPlayTime(str).to_i*Graphics.frame_rate
# creates all the necessary graphics
@viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport.z = 99999
@viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport2.z = 99999
@sprites = {}
@intro = {}
@sprites["bg"] = Sprite.new(@viewport)
@sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg")
@sprites["rect"] = Sprite.new(@viewport)
@sprites["rect"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg2")
@sprites["rect"].toggle = 1
@sprites["rect3"] = Sprite.new(@viewport)
@sprites["rect3"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg4")
@sprites["rect3"].opacity = 0
@sprites["rect3"].toggle = -1
for i in 0...6
@sprites["f#{i}"] = Sprite.new(@viewport)
@sprites["f#{i}"].z = 600
@sprites["f#{i}"].bitmap = pbBitmap("Graphics/Titles/Panorama/flare#{i+1}")
@sprites["f#{i}"].ox = @sprites["f#{i}"].bitmap.width/2
@sprites["f#{i}"].oy = @sprites["f#{i}"].bitmap.height/2
@sprites["f#{i}"].x = Graphics.width/2
@sprites["f#{i}"].y = VIEWPORT_HEIGHT/2
@sprites["f#{i}"].opacity = 0
@sprites["f#{i}"].tone = Tone.new(128,128,128)
end
for i in 0...4
@sprites["e#{i}"] = Sprite.new(@viewport)
@sprites["e#{i}"].bitmap = pbBitmap("Graphics/Titles/gen_7_e#{i+1}")
@sprites["e#{i}"].ox = @sprites["e#{i}"].bitmap.width/2
@sprites["e#{i}"].oy = @sprites["e#{i}"].bitmap.height/2
@sprites["e#{i}"].x = @viewport.rect.width/2
@sprites["e#{i}"].y = @viewport.rect.height/2
end
@sprites["rect2"] = Sprite.new(@viewport)
@sprites["rect2"].drawRect(@viewport.rect.width,@viewport.rect.height,Color.new(0,0,0))
@sprites["rect2"].z = 450
for i in 0...128
n = [1,3,4,5,6,7][rand(6)]
@sprites["s#{i}"] = Sprite.new(@viewport)
@sprites["s#{i}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s#{n}")
@sprites["s#{i}"].ox = @sprites["s#{i}"].bitmap.width/2
@sprites["s#{i}"].oy = @sprites["s#{i}"].bitmap.height/2
z = [0.4,0.4,0.5,0.6,0.7][rand(5)]
@sprites["s#{i}"].zoom_x = z
@sprites["s#{i}"].zoom_y = z
@sprites["s#{i}"].x = rand(@viewport.rect.width + 1)
@sprites["s#{i}"].y = rand(@viewport.rect.height + 1)
o = 85 + rand(130)
s = 2 + rand(4)
@sprites["s#{i}"].speed = s
@sprites["s#{i}"].toggle = 1
@sprites["s#{i}"].param = o
@sprites["s#{i}"].opacity = o
end
@sprites["logo1"] = Sprite.new(@viewport)
@sprites["logo1"].z = 400
@sprites["logo2"] = Sprite.new(@viewport)
@sprites["logo2"].z = 500
@sprites["logo2"].color = Color.new(255,255,255)
@sprites["logo2"].opacity = 0
bmp1 = pbBitmap("Graphics/Titles/pokelogo2")
bmp2 = pbBitmap("Graphics/Titles/pokelogo")
@sprites["logo2"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
x = (@viewport.rect.width - bmp1.width)/2
y = (@viewport.rect.height - bmp1.height)/2
@sprites["logo2"].bitmap.blt(x,y,bmp1,Rect.new(0,0,bmp1.width,bmp1.height))
@sprites["logo2"].bitmap.blt(x,y,bmp2,Rect.new(0,0,bmp2.width,bmp2.height))
@sprites["logo1"].bitmap = @sprites["logo2"].bitmap.clone
@sprites["logo1"].create_outline(Color.new(255,255,255,155),4)
@sprites["logo1"].toggle = 2
for j in 0...16
@sprites["p#{j}"] = Sprite.new(@viewport)
@sprites["p#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s2")
@sprites["p#{j}"].ox = -(@viewport.rect.width/2 + @sprites["p#{j}"].bitmap.width)
@sprites["p#{j}"].oy = @sprites["p#{j}"].bitmap.height/2
@sprites["p#{j}"].zoom_x = 2
@sprites["p#{j}"].zoom_y = 2
@sprites["p#{j}"].angle = rand(360)
@sprites["p#{j}"].x = @viewport.rect.width/2
@sprites["p#{j}"].y = @viewport.rect.height/2
end
@i = 0
@intro["bg"] = Sprite.new(@viewport2)
@intro["bg"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg3")
@intro["bg"].ox = @intro["bg"].bitmap.width/2
@intro["bg"].oy = @intro["bg"].bitmap.height/2
@intro["bg"].x = @viewport.rect.width/2
@intro["bg"].y = @viewport.rect.height/2
for j in 0...128
@intro["s#{j}"] = Sprite.new(@viewport2)
@intro["s#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s8")
a = rand(360)
b = a*(Math::PI/180)
r = (@viewport.rect.width*0.5)*Math.cos(b).abs + (@viewport.rect.height*0.5)*Math.sin(b).abs
@intro["s#{j}"].ox = -(rand(r) + @sprites["s#{j}"].bitmap.width)
@intro["s#{j}"].oy = @sprites["s#{j}"].bitmap.height/2
@intro["s#{j}"].angle = a
@intro["s#{j}"].x = @viewport.rect.width/2
@intro["s#{j}"].y = @viewport.rect.height/2
@intro["s#{j}"].opacity = 25 + rand(130)
end
@viewport2.color = Color.new(0,0,0)
@angle = -180
@sprites["comet"] = Sprite.new(@viewport)
@sprites["comet"].bitmap = pbBitmap("Graphics/Titles/gen_7_c1")
@sprites["comet"].ox = @sprites["comet"].bitmap.width/2
@sprites["comet"].z = 350
@sprites["comet"].angle = @angle
@sprites["start"] = Sprite.new(@viewport)
@sprites["start"].drawRect(@viewport.rect.width,28,Color.new(0,0,0,85))
bmp = pbBitmap("Graphics/Titles/pokestart")
@sprites["start"].bitmap.blt((@viewport.rect.width - bmp.width)/2,(28 - bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
@sprites["start"].toggle = 1
@sprites["start"].y = @viewport.rect.height - 64
@sprites["start"].z = 350
end
def intro
pbBGMPlay(@bgm)
8.times do
@viewport2.color.alpha -= 64 if @viewport2.color.alpha > 0
@intro["bg"].angle += 0.5 if $PokemonSystem.screensize < 2
for j in 0...128
@intro["s#{j}"].angle += 0.5 if $PokemonSystem.screensize < 2
end
wait(1)
end
for j in 0...128
ox = @intro["s#{j}"].ox
@intro["s#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s2")
@intro["s#{j}"].ox = ox
@intro["s#{j}"].oy = @intro["s#{j}"].bitmap.height/2
end
32.times do
@intro["bg"].angle += 2 if $PokemonSystem.screensize < 2
@intro["bg"].opacity -= 32
for j in 0...128
@intro["s#{j}"].angle += 2 if $PokemonSystem.screensize < 2
@intro["s#{j}"].zoom_x -= 0.03
@intro["s#{j}"].zoom_y -= 0.03
@intro["s#{j}"].opacity -= 8
end
wait(1)
end
pbDisposeSpriteHash(@intro)
@viewport2.dispose
@sprites["rect2"].color = Color.new(255,255,255,0)
for i in 0...8
@sprites["logo2"].opacity += 32
@sprites["rect2"].color.alpha += 32
wait(1)
end
for i in 0...16
@sprites["logo2"].color.alpha -= 16
self.update
wait(1,false)
end
end
def update
@sprites["start"].opacity -= @sprites["start"].toggle * 2
@sprites["start"].toggle *= -1 if @sprites["start"].opacity < 125 || @sprites["start"].opacity >= 255
@sprites["rect"].opacity += @sprites["rect"].toggle
@sprites["rect"].toggle *= -1 if @sprites["rect"].opacity <= 0 || @sprites["rect"].opacity >= 255
@sprites["rect3"].opacity += @sprites["rect3"].toggle
@sprites["rect3"].toggle *= -1 if @sprites["rect3"].opacity <= 0 || @sprites["rect3"].opacity >= 255
@sprites["rect2"].opacity -= 8 if @sprites["rect2"].opacity > 0
for i in 0...4
a = [1,-1,2,-2]
@sprites["e#{i}"].angle += a*0.2 if $PokemonSystem.screensize < 2
end
for i in 0...128
@sprites["s#{i}"].opacity += @sprites["s#{i}"].speed*@sprites["s#{i}"].toggle
if @sprites["s#{i}"].opacity > @sprites["s#{i}"].param || @sprites["s#{i}"].opacity < 10
@sprites["s#{i}"].toggle *= -1
end
end
for j in 0...16
next if j > @i/24
if @sprites["p#{j}"].zoom_x <= 0
@sprites["p#{j}"].zoom_x = 2
@sprites["p#{j}"].zoom_y = 2
@sprites["p#{j}"].opacity = 255
@sprites["p#{j}"].angle = rand(360)
end
@sprites["p#{j}"].zoom_x -= 0.03125
@sprites["p#{j}"].zoom_y -= 0.03125
@sprites["p#{j}"].opacity -= 4
end
@sprites["logo1"].opacity -= @sprites["logo1"].toggle
@sprites["logo1"].toggle *= -1 if @sprites["logo1"].opacity < 85 || @sprites["logo1"].opacity >= 255
@i += 1 if @i < 1024
#### Flare
for j in 0...6
next if j > @i
@sprites["f#{j}"].opacity += (@i < 40) ? 32 : -16
@sprites["f#{j}"].x -= (6-j)*(j < 5 ? 1 : -1)
@sprites["f#{j}"].y += (6-j)*(j < 5 ? 1 : -1)
@sprites["f#{j}"].tone.red -= 1
@sprites["f#{j}"].tone.green -= 1
@sprites["f#{j}"].tone.blue -= 1
end
###########
@currentFrame += 1
######### Math stuff
@angle += 3 if @angle < 180 && @i >= 64
a = @angle*(Math::PI/180)
cx, cy = @viewport.rect.width, @viewport.rect.height
w, h = @viewport.rect.width*2, @viewport.rect.height/2
px = cx + w*Math.cos(a)
py = cy - h*Math.sin(a)
x1 = cx - w*0.8
x2 = cx + w*0.8
ax = (px - x1).abs
ay = (cy - py).abs
bx = (x2 - px).abs
by = (cy - py).abs
aA = Math.atan(ay.to_f/ax.to_f)*(180/Math::PI)
bA = Math.atan(by.to_f/bx.to_f)*(180/Math::PI)
c = (180 - aA - bA)/2
d = (180 - bA - c)
@sprites["comet"].x = px
@sprites["comet"].y = py
@sprites["comet"].angle = d - 90
############
if @currentFrame == @totalFrames
self.restart if RESTART_TITLE
end
end
def restart
pbBGMStop(1)
@viewport.color = Color.new(0,0,0,0)
51.times do
@viewport.color.alpha+=5
self.update
wait(1)
end
self.dispose(false)
raise Reset.new
end
def dispose(fade=true)
pbFadeOutAndHide(@sprites) if fade
pbDisposeSpriteHash(@sprites)
@viewport.dispose
@disposed=true
end
def disposed?
return @disposed
end
def wait(frames,advance=true)
return false if @skip
frames.times do
@currentFrame+=1 if advance
Graphics.update
Input.update
@skip = true if Input.trigger?(Input::C)
end
return true
end
end
#===============================================================================
# Completely custom Title Screen style
#===============================================================================
class GenCustomStyle
def initialize
# decides whether or not to show another layer of the title screen
@showPoke = true
# sound file for playing the title screen BGM
bgm = GEN_CUSTOM_BGM
str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
@mp3 = (File.extname(str)==".ogg") ? true : false
@skip = false
@disposed = false
@swapped = false
@particles = 16
@speed = 15
@opacity = 15
@pframe = [0,0,0,0,0]
@speed = 3
@effo = 1
@moX = 0
@moY = 0
@logoY = 0
@currentFrame = 0
# calculates after how many frames the game will reset
@totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
pbBGMPlay(bgm)
pbWait(30) if @mp3
@totalFrames-=100 if @mp3
# creates all the necessary graphics
@viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport.z = 99999
@cX = @viewport.rect.height/2
@cInc = 2
@sprites = {}
@sprites["background"] = Sprite.new(@viewport)
@sprites["background"].bitmap = pbBitmap("Graphics/Titles/custom_background")
@sprites["background"].z = 99
@sprites["background"].ox = @sprites["background"].bitmap.width/2
@sprites["background"].oy = @sprites["background"].bitmap.height/2
@sprites["background"].x = @viewport.rect.width/2
@sprites["background"].y = @viewport.rect.height/2
@sprites["plane"] = ScrollingSprite.new(@viewport)
@sprites["plane"].setBitmap("Graphics/Titles/custom_plane")
@sprites["plane"].speed = 1
@sprites["black"] = Sprite.new(@viewport)
@sprites["black"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
@sprites["black"].bitmap.fill_rect(0,0,@sprites["black"].bitmap.width,@sprites["black"].bitmap.height,Color.new(0,0,0))
@sprites["black"].z = 99999
@sprites["bars"] = Sprite.new(@viewport)
@sprites["bars"].bitmap = pbBitmap("Graphics/Titles/custom_bars")
@sprites["bars"].z = 99999
@sprites["bars"].x = @viewport.rect.width
@sprites["bars"].src_rect.height = @viewport.rect.height/2
@sprites["bars2"] = Sprite.new(@viewport)
@sprites["bars2"].bitmap = pbBitmap("Graphics/Titles/custom_bars")
@sprites["bars2"].z = 99999
@sprites["bars2"].x = [email protected]
@sprites["bars2"].y = @viewport.rect.height/2
@sprites["bars2"].src_rect.y = @viewport.rect.height/2
@sprites["start"] = Sprite.new(@viewport)
@sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
@sprites["start"].ox = @sprites["start"].bitmap.width/2
@sprites["start"].x = @viewport.rect.width/2
@sprites["start"].oy = @sprites["start"].bitmap.height/2
@sprites["start"].y = @viewport.rect.height - 16
@sprites["start"].opacity = 0
@sprites["start"].z = 99999
@sprites["effect1"] = Sprite.new(@viewport)
@sprites["effect1"].bitmap = pbBitmap("Graphics/Titles/custom_effect")
@sprites["effect1"].ox = @sprites["effect1"].bitmap.width/2
@sprites["effect1"].oy = @sprites["effect1"].bitmap.height/2
@sprites["effect1"].x = @viewport.rect.width/2
@sprites["effect1"].y = @viewport.rect.height/2 + 102
@sprites["effect2"] = Sprite.new(@viewport)
@sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_6_shine")
@sprites["effect2"].ox = @sprites["effect2"].bitmap.width/2
@sprites["effect2"].oy = @sprites["effect2"].bitmap.height/2
@sprites["effect2"].x = @viewport.rect.width/2
@sprites["effect2"].y = @viewport.rect.height/2 + 102
for i in 0...@particles
@sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport,rand(@particles))
@sprites["p#{i}"].dy = @viewport.rect.height/(2) + 102
@sprites["p#{i}"].inverted = false
@sprites["p#{i}"].refresh
end
@sprites["effect3"] = Sprite.new(@viewport)
@sprites["effect3"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect2")
@sprites["effect3"].ox = @sprites["effect3"].bitmap.width/2
@sprites["effect3"].oy = @sprites["effect3"].bitmap.height/2
@sprites["effect3"].x = @viewport.rect.width/2
@sprites["effect3"].y = @viewport.rect.height/2 + 102
@sprites["clouds2"] = Sprite.new(@viewport)
@sprites["clouds2"].bitmap = pbBitmap("Graphics/Titles/custom_clouds_2")
@sprites["clouds2"].ox = @sprites["clouds2"].bitmap.width/2
@sprites["clouds2"].x = @viewport.rect.width/2
@sprites["clouds2"].oy = @sprites["clouds2"].bitmap.height/2
@sprites["clouds2"].y = @viewport.rect.height/2
@sprites["clouds1"] = Sprite.new(@viewport)
@sprites["clouds1"].bitmap = pbBitmap("Graphics/Titles/custom_clouds_1")
@sprites["clouds1"].ox = @sprites["clouds2"].bitmap.width/2
@sprites["clouds1"].x = @viewport.rect.width/2
@sprites["clouds1"].oy = @sprites["clouds1"].bitmap.height/2
@sprites["clouds1"].y = @viewport.rect.height/2
@sprites["logo2"] = Sprite.new(@viewport)
@sprites["logo2"].bitmap = pbBitmap("Graphics/Titles/pokelogo2")
@sprites["logo2"].z = 99999
@sprites["logo2"].opacity = 0
@sprites["logo2"].ox = @sprites["logo2"].bitmap.width/2
@sprites["logo2"].oy = @sprites["logo2"].bitmap.height/2
@sprites["logo2"].x = @viewport.rect.width/2
@sprites["logo2"].y = @viewport.rect.height/2 - 64
@sprites["logo"] = Sprite.new(@viewport)
@sprites["logo"].bitmap = pbBitmap("Graphics/Titles/custom_pokelogo")
@sprites["logo"].z = 99999
@sprites["logo"].ox = @sprites["logo"].bitmap.width/2
@sprites["logo"].oy = @sprites["logo"].bitmap.height/2
@sprites["logo"].x = @viewport.rect.width/2
@sprites["logo"].y = @viewport.rect.height/2
@sprites["shine1"] = Sprite.new(@viewport)
@sprites["shine1"].bitmap = pbBitmap("Graphics/Titles/custom_pokelogo_shine")
@sprites["shine1"].z = 99999
@sprites["shine1"].ox = @sprites["shine1"].bitmap.width/2
@sprites["shine1"].oy = @sprites["shine1"].bitmap.height/2
@sprites["shine1"].x = @viewport.rect.width/2 - 32
@sprites["shine1"].y = @viewport.rect.height/2
@sprites["shine1"].visible = false
@sprites["shine1"].src_rect.set(-32,0,32,@sprites["shine1"].bitmap.height)
@sprites["shine1"].opacity = 128
@sprites["shine2"] = Sprite.new(@viewport)
@sprites["shine2"].bitmap = pbBitmap("Graphics/Titles/custom_bars_shine")
@sprites["shine2"].z = 99999
@sprites["shine2"].x = -32
@sprites["shine2"].visible = false
@sprites["shine2"].src_rect.set(-32,0,32,@sprites["shine2"].bitmap.height)
end
def intro
@sprites["logo"].src_rect.set(0,@sprites["logo"].bitmap.height,@sprites["logo"].bitmap.width,32)
@sprites["logo"].y+=@sprites["logo"].bitmap.height
wait(16)
36.times do
@sprites["logo"].src_rect.y-=8
@sprites["logo"].y-=8
wait(1)
end
@sprites["logo"].y = @viewport.rect.height/2
@sprites["logo"].src_rect.set(0,0,@sprites["logo"].bitmap.width,@sprites["logo"].bitmap.height)
@sprites["logo"].opacity = 0
wait(16)
32.times do
@sprites["bars"].x-=32
@sprites["bars2"].x+=32
wait(1)
end
@sprites["bars"].x = 0
@sprites["bars"].opacity = 0
@sprites["bars"].src_rect.height = @sprites["bars"].bitmap.height
@sprites["bars2"].dispose
wait(16)
51.times do
@sprites["bars"].opacity+=5
@sprites["logo"].opacity+=5
self.update
@sprites["start"].opacity = 0
wait(1)
end
16.times do
self.update
@sprites["start"].opacity = 0
wait(1)
end
47.times do
@sprites["black"].opacity-=2
self.update
@sprites["start"].opacity = 0
wait(1)
end
@viewport.color = Color.new(255,255,255)
@sprites["black"].opacity = 0
@sprites["background"].z = -1
@sprites["logo"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
16.times do
@viewport.color.alpha-=255/16.0
self.update
@sprites["start"].opacity = 0
wait(1)
end
16.times do
self.update
@sprites["start"].opacity = 0
wait(1)
end
32.times do
@logoY+=1
@sprites["logo2"].opacity+=255/32.0
self.update
@sprites["start"].opacity = 0
wait(1)
end
@sprites["shine1"].visible = true
@sprites["shine2"].visible = true
end
def update(circle=EXPAND_STYLE)
@sprites["start"].opacity+=@opacity
@opacity=-15 if @sprites["start"].opacity>=255
@opacity=+15 if @sprites["start"].opacity<=0
@sprites["effect1"].angle+=1 if $ResizeFactor <= 1
@sprites["effect3"].angle+=0.2 if $ResizeFactor <= 1
@sprites["effect3"].opacity-=@effo
if @sprites["effect3"].opacity < 32
@effo = -1
elsif @sprites["effect3"].opacity >= 255
@effo = 1
end
@sprites["effect2"].angle-=1 if $ResizeFactor <= 1
for i in 0...@particles
@sprites["p#{i}"].update
end
@sprites["plane"].update
@currentFrame+=1 if !@skip
if @currentFrame==@totalFrames
self.restart if RESTART_TITLE
end
if defined?($mouse) && circle
mouseX = ($mouse.x < 0) ? @viewport.rect.width/2 : $mouse.x
mouseY = ($mouse.y < 0) ? @viewport.rect.height/2 : $mouse.y
mouseX = @viewport.rect.width if mouseX > @viewport.rect.width
mouseY = @viewport.rect.height if mouseY > @viewport.rect.height
else
mouseX, mouseY = getCircleCoordinates
end
if circle
@moY = ((@viewport.rect.height/2.0) - mouseY)/@viewport.rect.height/2.0
@moX = ((@viewport.rect.width/2.0) - mouseX)/@viewport.rect.width/2.0
else
@moY = 0
@moX = 0
end
@sprites["clouds2"].x = @viewport.rect.width/2 - @moX*24
@sprites["clouds2"].y = @viewport.rect.height/2 - @moY*16
@sprites["clouds1"].x = @viewport.rect.width/2 - @moX*36
@sprites["clouds1"].y = @viewport.rect.height/2 - @moY*24
@sprites["effect2"].x = @viewport.rect.width/2 - @moX*18
@sprites["effect2"].y = @viewport.rect.height/2 + 102 - @moY*12
@sprites["effect3"].x = @viewport.rect.width/2 - @moX*32
@sprites["effect3"].y = @viewport.rect.height/2 + 102 - @moY*24
@sprites["logo"].x = @viewport.rect.width/2 - @moX*48
@sprites["logo"].y = @viewport.rect.width/2 - @logoY - 48 - @moY*32
@sprites["logo2"].x = @sprites["logo"].x
@sprites["logo2"].y = @sprites["logo"].y - 64 + @logoY*2
@sprites["shine1"].src_rect.x+=8
@sprites["shine1"].x = @sprites["logo"].x + @sprites["shine1"].src_rect.x
@sprites["shine1"].y = @sprites["logo"].y
@sprites["shine2"].src_rect.x+=8
@sprites["shine2"].x+=8
if @sprites["shine2"].x > @viewport.rect.width*6
@sprites["shine1"].src_rect.x = -32
@sprites["shine1"].x = @sprites["logo"].x - 32
@sprites["shine2"].src_rect.x = -32
@sprites["shine2"].x = -32
end
end
def getCircleCoordinates
height = @viewport.rect.height
width = height
offset = (@viewport.rect.width - @viewport.rect.height)/2
x = @cX
r = width/2
# basic circle formula
# (x - tx)**2 + (y - ty)**2 = r**2
y1 = -Math.sqrt(r**2 - (x - width/2)**2).to_i
y2 = Math.sqrt(r**2 - (x - width/2)**2).to_i
@cX+=@cInc
@cInc = -2 if @cX >= width
@cInc = +2 if @cX <= 0
return (x + offset), (@cInc > 0 ? y1 : y2) + height/2
end
def restart
pbBGMStop(1)
@viewport.color = Color.new(0,0,0,0)
51.times do
@viewport.color.alpha+=5
self.update
wait(1)
end
self.dispose(false)
raise Reset.new
end
def dispose(fade=true)
pbFadeOutAndHide(@sprites) if fade
pbDisposeSpriteHash(@sprites)
@disposed=true
end
def disposed?
return @disposed
end
def wait(frames,advance=true)
return false if @skip
frames.times do
@currentFrame+=1 if advance
Graphics.update
Input.update
@skip=true if Input.trigger?(Input::C)
end
return true
end
end
#===============================================================================
# Default Essentials one
#===============================================================================
class EssentialsTitleScreen
def initialize
@skip = false
@currentFrame = 0
# calculates after how many frames the game will reset
#@totalFrames=getPlayTime("Audio/BGM/#{bgm}")*Graphics.frame_rate
@totalFrames = 90*Graphics.frame_rate
@timer = 0
@sprites = {}
@sprites["pic"] = Sprite.new
@sprites["pic"].bitmap = pbBitmap("Graphics/Titles/splash.png")
@sprites["pic2"] = Sprite.new
@sprites["pic2"].bitmap = pbBitmap("Graphics/Titles/start")
@sprites["pic2"].y = 322
data_system = pbLoadRxData("Data/System")
pbBGMPlay(data_system.title_bgm)
end
def intro
pbFadeInAndShow(@sprites)
end
def update
@timer+=1
@timer=0 if @timer>=80
if @timer>=32
@sprites["pic2"].opacity = 8*(@timer-32)
else
@sprites["pic2"].opacity = 255-(8*@timer)
end
if @currentFrame>=@totalFrames
raise Reset.new if RESTART_TITLE
end
end
def dispose(fade=true)
pbFadeOutAndHide(@sprites) if fade
pbDisposeSpriteHash(@sprites)
@disposed=true
end
def disposed?
return @disposed
end
def wait(frames)
return if @skip
frames.times do
@currentFrame+=1
Graphics.update
Input.update
@skip=true if Input.trigger?(Input::C)
end
end
end
#-------------------------------------------------------------------------------
# Gen 5 Title Screen Pokemon sprite
#-------------------------------------------------------------------------------
class AnimatedPokemonSprite < Sprite
def setBitmap(pokemon,back=false)
@bitmap = pbLoadPokemonBitmap(pokemon,back)
self.bitmap = @bitmap.bitmap.clone
self.ox = self.bitmap.width/2
self.oy = self.bitmap.height
metrics=load_data("Data/metrics.dat")
self.oy+=metrics[2][pokemon.species]
self.oy-=metrics[1][pokemon.species]
end
def animatedBitmap; return @bitmap; end
def width; return @bitmap.width; end
def height; return @bitmap.height; end
def update
@bitmap.update
self.bitmap = @bitmap.bitmap.clone
end
end
#-------------------------------------------------------------------------------
# Gen 6 Title Screen particles
#-------------------------------------------------------------------------------
class AnimatedSpriteParticle < Sprite
attr_accessor :inverted
attr_accessor :repeat
attr_accessor :count
attr_accessor :dy
attr_accessor :dx
def initialize(viewport,delay=0)
@dx = viewport.rect.width/2
@dy = viewport.rect.height/4
@repeat = -1
@count = 0
super(viewport)
@inverted = true
self.refresh
@delay = delay
@frame = 0
self.visible = false
end
def update
return if @repeat > 0 && @count > @repeat
@frame+=1
return if @frame < @delay
self.visible = true
@px-= @inverted ? (@px-@pos[0])*(0.002*@speed) : (@pos[0]-@px)*(0.002*@speed)
@py-= @inverted ? (@py-@pos[1])*(0.002*@speed) : (@pos[1]-@py)*(0.002*@speed)
self.x = @px
self.y = @py
s = @inverted ? 0.5 : 1
self.opacity-=0.5*@speed*s
self.refresh if self.opacity <= 0
end
def refresh
self.opacity = 255
self.x = @dx
self.y = @dy
x = rand(@dx*2 + 32*4)-32*2
y = rand(@dy*2 + 32*4)-32*2
x1 = rand(2)<1 ? -rand(32) : @dx*2+rand(32)
y1 = @dy-46+rand(92)
@pos = [
@inverted ? @dx : x,
@inverted ? @dy : y
]
@px = @inverted ? x1 : @dx
@py = @inverted ? y1 : @dy
@speed = (rand(16)+1)*0.5
@speed*=4 if @inverted
if rand(2) < 1
self.bitmap = pbBitmap("Graphics/Titles/gen_6_particle2")
else
self.bitmap = pbBitmap("Graphics/Titles/gen_6_particle")
end
self.ox = self.bitmap.width/2
self.oy = self.bitmap.height/2
@count+=1 if @repeat > 0
end
end
#-------------------------------------------------------------------------------
# Gen 6 EB demo
#-------------------------------------------------------------------------------
# If the Elite Battle system is detected, the game will play a little demo of it
# after the title screen finishes playing.
class PlayEBDemo
def initialize(bgm=EB_DEMO_BGM)
@viewport = {}
$Trainer = PokeBattle_Trainer.new("",0)
@skip = false
@files = readDirectoryFiles("Graphics/Titles/Extra/",["*.png"]).sort_by { |x| x[/\d+/].to_i }
return if @files.length<7
pbBGMPlay(bgm)
@sprites = {}
@viewport["2"] = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport["2"].tone = Tone.new(-255,-255,-255)
@ballframe = 0
@sprites["pokeball"]=Sprite.new(@viewport["2"])
@sprites["pokeball"].bitmap=BitmapCache.load_bitmap("#{checkEBFolderPath}/pokeballs")
@sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
@sprites["pokeball"].ox=20
@sprites["pokeball"].oy=20
@sprites["pokeball"].zoom_x = 1.5
@sprites["pokeball"].zoom_y = 1.5
@sprites["pokeball"].z = 20
@sprites["pokeball"].x = @viewport["2"].rect.width/2
@sprites["pokeball"].y = @viewport["2"].rect.height*0.6-128
for i in 1..3
y = [-VIEWPORT_HEIGHT,0,VIEWPORT_HEIGHT]
@viewport["#{i}"] = Viewport.new((Graphics.width/3+5)*(i-1),y[i-1],Graphics.width/3-8,VIEWPORT_HEIGHT) if i!=2
@viewport["#{i}"].z = 1 if i!=2
species = EB_SPECIES[i-1]
species = getConst(PBSpecies,EB_SPECIES[i-1]) if EB_SPECIES[i-1].nil? && !EB_SPECIES[i-1].is_a?(Numeric)
pkmn = PokeBattle_Pokemon.new(species,5)
@sprites["bg#{i}"] = Sprite.new(@viewport["#{i}"])
@sprites["bg#{i}"].bitmap = Bitmap.new(@viewport["#{i}"].rect.width,@viewport["#{i}"].rect.height-24)
bmp = pbBitmap("Graphics/Battlebacks/battlebg/#{EB_BG[i-1]}")
@sprites["bg#{i}"].bitmap.stretch_blt(Rect.new(0,0,@viewport["#{i}"].rect.width,@viewport["#{i}"].rect.height),bmp,Rect.new(bmp.width/4,bmp.height/4,bmp.width/2,bmp.height/2))
@sprites["bg#{i}"].ox = @sprites["bg#{i}"].bitmap.width/2
@sprites["bg#{i}"].oy = @sprites["bg#{i}"].bitmap.height/2
@sprites["bg#{i}"].x = @viewport["#{i}"].rect.width/2
@sprites["bg#{i}"].y = @viewport["#{i}"].rect.height/2
@sprites["base#{i}"] = Sprite.new(@viewport["#{i}"])
@sprites["base#{i}"].bitmap = pbBitmap("Graphics/Battlebacks/enemybase/#{EB_BASE[i-1]}")
@sprites["base#{i}"].ox = @sprites["base#{i}"].bitmap.width/2
@sprites["base#{i}"].oy = @sprites["base#{i}"].bitmap.height/2
@sprites["base#{i}"].x = @viewport["#{i}"].rect.width/2
@sprites["base#{i}"].y = @viewport["#{i}"].rect.height*0.6
@sprites["base#{i}"].zoom_x = 1.5
@sprites["base#{i}"].zoom_y = 1.5
@sprites["pokemon#{i}"]=DynamicPokemonSprite.new(false,0,@viewport["#{i}"])
@sprites["pokemon#{i}"].setPokemonBitmap(pkmn,false)
@sprites["pokemon#{i}"].mirror = true
@sprites["pokemon#{i}"].x = @sprites["base#{i}"].x
@sprites["pokemon#{i}"].y = @sprites["base#{i}"].y
@sprites["pokemon#{i}"].zoom_x = 1.5
@sprites["pokemon#{i}"].zoom_y = 1.5
end
@viewport["3"].rect.height = 0
@oy = @sprites["pokemon2"].oy
@sprites["pokemon2"].oy = @sprites["pokemon2"].bitmap.width/2
@sprites["pokemon2"].y-=128+@sprites["pokemon2"].oy/2
@sprites["pokemon2"].zoom_x = 0
@sprites["pokemon2"].zoom_y = 0
@sprites["pokemon2"].tone = Tone.new(255,255,255)
@sprites["pokemon2"].showshadow = false
self.play
@viewport.dispose
self.dispose
end
def play
15.times do
@viewport["2"].tone.red+=17
@viewport["2"].tone.green+=17
@viewport["2"].tone.blue+=17
@sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
wait(1)
end
wait(1)
8.times do
@sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
wait(1)
end
@sprites["pokeball"].visible=false
8.times do
@sprites["pokemon2"].zoom_x+=0.125*1.5
@sprites["pokemon2"].zoom_y+=0.125*1.5
wait(1)
end
8.times do
@sprites["pokemon2"].tone.red-=32
@sprites["pokemon2"].tone.green-=32
@sprites["pokemon2"].tone.blue-=32
wait(1)
end
@sprites["pokemon2"].y+=@sprites["pokemon2"].oy/2
@sprites["pokemon2"].oy = @oy
8.times do
@sprites["pokemon2"].y+=16
wait(1)
end
@sprites["pokemon2"].showshadow = true
4.times do
@viewport["2"].rect.y+=2
wait(1)
end
4.times do
@viewport["2"].rect.y-=2
wait(1)
end
wait(8)
8.times do
@viewport["2"].rect.x+=22
@viewport["2"].rect.width-=44
@sprites["bg2"].x = @viewport["2"].rect.width/2
@sprites["base2"].x = @viewport["2"].rect.width/2
@sprites["pokemon2"].x = @sprites["base2"].x
wait(1)
end
wait(16)
8.times do
@viewport["1"].rect.y+=48
wait(1)
end
wait(16)
8.times do
@viewport["3"].rect.y-=48
@viewport["3"].rect.height+=48
wait(1)
end
wait(24)
16.times do
@viewport["1"].rect.y-=24
@viewport["2"].rect.y+=24
@viewport["2"].rect.height-=24
@viewport["3"].rect.y-=24
wait(1)
end
self.dispose
wait(8)
@viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
for i in 0..1
pbDisposeSpriteHash(@sprites)
f = [1,-1]
@viewport.tone = Tone.new(255,255,255)
@sprites["#{i}"] = Sprite.new(@viewport)
@sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files}")
@sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
@sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
@sprites["#{i}"].x = @viewport.rect.width/2
@sprites["#{i}"].y = @viewport.rect.height/2
@sprites["#{i}"].angle=-4*f
51.times do
@viewport.tone.red-=10 if @viewport.tone.red>0
@viewport.tone.green-=10 if @viewport.tone.green>0
@viewport.tone.blue-=10 if @viewport.tone.blue>0
@sprites["#{i}"].angle+=0.1*f
wait(1)
end
end
pbDisposeSpriteHash(@sprites)
for i in 2..5
@sprites["#{i}"] = Sprite.new(@viewport)
@sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files}")
@sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
@sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
@sprites["#{i}"].x = [email protected]/2
@sprites["#{i}"].y = @viewport.rect.height/2
16.times do
@sprites["#{i}"].x+=32
if i>2
@sprites["#{i-1}"].opacity-=16
end
wait(1)
end
wait(8)
end
wait(8)
pbDisposeSpriteHash(@sprites)
for i in 6..6
@viewport.tone = Tone.new(255,255,255)
@sprites["#{i}"] = Sprite.new(@viewport)
@sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files}")
@sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
@sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
@sprites["#{i}"].x = @viewport.rect.width/2
@sprites["#{i}"].y = @viewport.rect.height/2
51.times do
@viewport.tone.red-=5
@viewport.tone.green-=5
@viewport.tone.blue-=5
wait(1)
end
end
wait(12)
pbDisposeSpriteHash(@sprites)
wait(40)
pbBGMStop(1.0)
wait(20)
end
def dispose
pbDisposeSpriteHash(@sprites)
pbDisposeSpriteHash(@viewport) if @viewport.is_a?(Hash)
end
def wait(frames)
return false if @skip
frames.times do
Graphics.update
Input.update
for i in 1..3
@sprites["pokemon#{i}"].update if @sprites["pokemon#{i}"]
end
@ballframe+=1
@ballframe=0 if @ballframe > 7
@skip=true if Input.trigger?(Input::C)
end
return true
end
end
#-------------------------------------------------------------------------------
# Custom credits scene
# creates an animated Panorama with a running trainer sprite
#-------------------------------------------------------------------------------
if defined?(CUSTOM_CREDITS) && CUSTOM_CREDITS
class Scene_Credits
def main; end
def initialize
@pframe = [0,0,0,0,0]
@speed = 3
@cpeed = 1
@viewport1 = Viewport.new(0,VIEWPORT_HEIGHT,Graphics.width,VIEWPORT_HEIGHT)
@viewport1.z = 99999
@viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT*2)
@viewport2.z = 99999
@viewport3 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
@viewport3.z = 99999
@viewport3.color = Color.new(0,0,0,0)
16.times do
@viewport3.color.alpha += 16
pbWait(1)
end
$scene = self
@sprites = {}
credits = CREDIT.split(/\n/)
@sprites["credits"] = Sprite.new(@viewport1)
@sprites["credits"].bitmap = Bitmap.new(Graphics.width,32 * credits.length)
@sprites["credits"].z = 99
@sprites["credits"].y = VIEWPORT_HEIGHT
pbSetSystemFont(@sprites["credits"].bitmap)
gw = Graphics.width*0.8
ox = (Graphics.width-gw)/2
for i in 0...credits.length
c = credits
if c.include?("<s>")
n = c.split("<s>")
width = gw/n.length
for s in n
pbDrawOutlineText(@sprites["credits"].bitmap,ox+width*n.index(s),i*32,width,32,s,CREDITS_FILL,CREDITS_OUTLINE,1)
end
else
pbDrawOutlineText(@sprites["credits"].bitmap,ox,i*32,gw,32,c,CREDITS_FILL,CREDITS_OUTLINE,1)
end
end
self.compileLogo
self.drawSky
self.drawPanorama
@sprites["trainer"] = Sprite.new(@viewport1)
@sprites["trainer"].bitmap = pbBitmap(self.getTrainer)
@sprites["trainer"].src_rect.set(0,0,@sprites["trainer"].bitmap.height,@sprites["trainer"].bitmap.width/6)
@sprites["trainer"].z = 99999
@sprites["trainer"].ox = @sprites["trainer"].src_rect.width/2
@sprites["trainer"].oy = @sprites["trainer"].src_rect.height
@sprites["trainer"].x = Graphics.width*0.75
@sprites["trainer"].y = VIEWPORT_HEIGHT - 12
#Stops all audio but background music.
self.stopAudio
20.times do
@viewport3.color.alpha -= 16
Graphics.update
end
self.flareAnimation
loop do
Graphics.update
Input.update
@cpeed = Input.press?(Input::C) ? 0 : 1
self.update
break if @sprites["credits"].y <= -@sprites["credits"].bitmap.height
end
pbBGMFade(3.0)
for i in 0...128
@sprites["blank"].opacity += 16
@sprites["trainer"].x -= 2
@sprites["trainer"].opacity -= 4 if i >= 64
self.update
Graphics.update
end
$PokemonGlobal.creditsPlayed=true
pbDisposeSpriteHash(@sprites)
@viewport1.dispose
@viewport2.dispose
@viewport3.dispose
$scene = Scene_Map.new
pbBGMPlay(@previousBGM)
end
def stopAudio
@previousBGM = $game_system.getPlayingBGM
pbMEStop()
pbBGSStop()
pbSEStop()
pbBGMFade(2.0)
pbBGMPlay(CREDITS_BGM)
end
def last?
end
def update
self.updatePanorama
end
def drawSky
@sprites["rect1"] = Sprite.new(@viewport3)
@sprites["rect1"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT/2)
@sprites["rect1"].bitmap.fill_rect(0,0,@sprites["rect1"].bitmap.width,@sprites["rect1"].bitmap.height,Color.new(0,0,0))
@sprites["rect2"] = Sprite.new(@viewport3)
@sprites["rect2"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT/2)
@sprites["rect2"].bitmap.fill_rect(0,0,@sprites["rect2"].bitmap.width,@sprites["rect2"].bitmap.height,Color.new(0,0,0))
@sprites["rect2"].y = VIEWPORT_HEIGHT/2
@sprites["sky"] = Sprite.new(@viewport2)
@sprites["sky"].bitmap = pbBitmap("graphics/Titles/Panorama/background_sky")
@sprites["sun2"] = Sprite.new(@viewport2)
@sprites["sun2"].bitmap = pbBitmap("Graphics/Titles/Panorama/sun2")
@sprites["sun2"].ox = @sprites["sun2"].bitmap.width/2
@sprites["sun2"].oy = @sprites["sun2"].bitmap.height/2
@sprites["sun2"].x = Graphics.width/2
@sprites["sun2"].y = VIEWPORT_HEIGHT/2
@sprites["sun1"] = Sprite.new(@viewport2)
@sprites["sun1"].bitmap = pbBitmap("Graphics/Titles/Panorama/sun1")
@sprites["sun1"].ox = @sprites["sun1"].bitmap.width/2
@sprites["sun1"].oy = @sprites["sun1"].bitmap.height/2
@sprites["sun1"].x = Graphics.width/2
@sprites["sun1"].y = VIEWPORT_HEIGHT/2
end
def updateSky
@sprites["sun2"].angle += 1 if $PokemonSystem.screensize < 2
@sprites["sun1"].angle -= 1 if $PokemonSystem.screensize < 2
end
def flareAnimation
@flare = {}
for i in 0...6
@flare["#{i}"] = Sprite.new(@viewport3)
@flare["#{i}"].z = 99
@flare["#{i}"].bitmap = pbBitmap("Graphics/Titles/Panorama/flare#{i+1}")
@flare["#{i}"].ox = @flare["#{i}"].bitmap.width/2
@flare["#{i}"].oy = @flare["#{i}"].bitmap.height/2
@flare["#{i}"].x = Graphics.width/2
@flare["#{i}"].y = VIEWPORT_HEIGHT/2
@flare["#{i}"].opacity = 0
@flare["#{i}"].tone = Tone.new(128,128,128)
end
for i in 0...60
@sprites["rect1"].y -= 8
@sprites["rect2"].y += 8
@viewport3.color = Color.new(255,255,255) if i == 2
for j in 0...6
next if j > i
@flare["#{j}"].opacity += (i<40) ? 32 : -16
@flare["#{j}"].x -= (6-j)*(j<5 ? 1 : -1)
@flare["#{j}"].y += (6-j)*(j<5 ? 1 : -1)
@flare["#{j}"].tone.red -= 1
@flare["#{j}"].tone.green -= 1
@flare["#{j}"].tone.blue -= 1
end
@viewport3.color.alpha -= 8 if @viewport3.color.alpha > 0
Graphics.update
self.updateSky
end
for i in 0...128
@viewport1.rect.y -= @viewport1.rect.height/128
@viewport2.rect.y -= @viewport2.rect.height/256
@viewport3.rect.y -= @viewport3.rect.height/128
if i >= 64
@sprites["sun1"].opacity -= 4
@sprites["sun2"].opacity -= 4
end
Graphics.update
self.updatePanorama
self.updateSky
end
end
def drawPanorama
@sprites["background"] = Sprite.new(@viewport1)
@sprites["background"].bitmap = pbBitmap("Graphics/Titles/Panorama/background")
@sprites["background2"] = Sprite.new(@viewport1)
@sprites["background2"].bitmap = pbBitmap("Graphics/Titles/Panorama/background_cover")
@sprites["background2"].z = 999
@sprites["clouds"] = AnimatedPlane.new(@viewport1)
@sprites["clouds"].bitmap = pbBitmap("Graphics/Titles/Panorama/clouds")
@sprites["mountains"] = Sprite.new(@viewport1)
@sprites["mountains"].bitmap = pbBitmap("Graphics/Titles/Panorama/mountains")
@sprites["trees3"] = AnimatedPlane.new(@viewport1)
@sprites["trees3"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_3")
@sprites["trees2"] = AnimatedPlane.new(@viewport1)
@sprites["trees2"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_2")
@sprites["trees1"] = AnimatedPlane.new(@viewport1)
@sprites["trees1"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_1")
@sprites["grass"] = AnimatedPlane.new(@viewport1)
@sprites["grass"].bitmap = pbBitmap("Graphics/Titles/Panorama/grass")
@sprites["grass"].z = 999
@sprites["blank"] = Sprite.new(@viewport1)
@sprites["blank"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT)
@sprites["blank"].bitmap.fill_rect(0,0,Graphics.width,VIEWPORT_HEIGHT,Color.new(0,0,0))
@sprites["blank"].z = 9999
@sprites["blank"].opacity = 0
end
def updatePanorama
for i in [email protected]
@pframe+=1
end
@sprites["grass"].ox-=4
@sprites["trees1"].ox-=1
@sprites["trees2"].ox-=1 if @pframe[0]>1
@sprites["trees3"].ox-=1 if @pframe[1]>2
@sprites["clouds"].ox+=1 if @pframe[2]>3
@sprites["credits"].y -= 1+(1-@cpeed) if @pframe[3]>@cpeed
@sprites["trainer"].src_rect.x += @sprites["trainer"].src_rect.width if @pframe[4]>@speed
@sprites["trainer"].src_rect.x = 0 if @sprites["trainer"].src_rect.x >= @sprites["trainer"].bitmap.width
if Input.press?(Input::LEFT)
@speed = 2
@sprites["trainer"].x -= 1 if @sprites["trainer"].x > Graphics.width*0.25
else
@speed = 3
@sprites["trainer"].x += 1 if @sprites["trainer"].x < Graphics.width*0.75 && @pframe[3]>1
end
@pframe[0]=0 if @pframe[0]>1
@pframe[1]=0 if @pframe[1]>2
@pframe[2]=0 if @pframe[2]>3
@pframe[3]=0 if @pframe[3]>@cpeed
@pframe[4]=0 if @pframe[4]>@speed
end
def compileLogo
@sprites["logo"] = Sprite.new(@viewport3)
@sprites["logo"].z = 999
@sprites["logo"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT)
wdh = @sprites["logo"].bitmap.width
hgh = @sprites["logo"].bitmap.height
bmp = pbBitmap("Graphics/Titles/pokelogo2")
@sprites["logo"].bitmap.blt((wdh-bmp.width)/2,(hgh-bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
bmp = pbBitmap("Graphics/Titles/pokelogo")
@sprites["logo"].bitmap.blt((wdh-bmp.width)/2,(hgh-bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
end
def getTrainer(type=$Trainer.trainertype)
outfit = $Trainer ? $Trainer.outfit : 0
bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%s_%d",
getConstantName(PBTrainers,type),outfit) rescue nil
if !pbResolveBitmap(bitmapFileName)
bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%03d_%d",type,outfit)
if !pbResolveBitmap(bitmapFileName)
bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%03d",type)
end
end
return bitmapFileName
end
end
end
#-------------------------------------------------------------------------------
# Gen 1 intro before the Title Screen
#-------------------------------------------------------------------------------
class ClassicIntro
def initialize(bgm=CLASSIC_INTRO_BGM)
@viewport = Viewport.new(0,96,Graphics.width,192)
@sprites = {}
@skip = false
pbBGMPlay(bgm)
@sprites["backdrop"] = Sprite.new(@viewport)
@sprites["backdrop"].bitmap = pbBitmap("Graphics/Titles/Intro/backdrop")
@sprites["backdrop"].ox = @sprites["backdrop"].bitmap.width/2
@sprites["backdrop"].oy = @sprites["backdrop"].bitmap.height/2
@sprites["backdrop"].x = @viewport.rect.width/2
@sprites["backdrop"].y = @viewport.rect.height/2
@sprites["background"] = Sprite.new(@viewport)
@sprites["background"].bitmap = pbBitmap("Graphics/Titles/Intro/background")
@sprites["background"].src_rect.set(0,0,480,192)
@sprites["background"].ox = @sprites["background"].bitmap.width/6
@sprites["background"].oy = @sprites["background"].bitmap.height/2
@sprites["background"].x = @viewport.rect.width/2
@sprites["background"].y = @viewport.rect.height/2
for i in 0...2*3
@sprites["background"].src_rect.x = 480*(i%3)
wait(3)
end
@viewport.color = Color.new(255,255,255,0)
5.times do
@viewport.color.alpha+=51
@sprites["backdrop"].zoom_x+=0.1
@sprites["backdrop"].zoom_y+=0.1
@sprites["background"].zoom_x+=0.1
@sprites["background"].zoom_y+=0.1
wait(1)
end
pbDisposeSpriteHash(@sprites)
@sprites["backdrop"] = Sprite.new(@viewport)
@sprites["backdrop"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
@sprites["backdrop"].bitmap.fill_rect(0,0,@sprites["backdrop"].bitmap.width,@sprites["backdrop"].bitmap.height,Color.new(255,146,0))
@sprites["panorama"] = AnimatedPlane.new(@viewport)
@sprites["panorama"].bitmap = pbBitmap("Graphics/Titles/Intro/panorama2")
@sprites["grass1"] = AnimatedPlane.new(@viewport)
@sprites["grass1"].bitmap = pbBitmap("Graphics/Titles/Intro/grass")
@sprites["grass1"].z = 9
@sprites["pokemon1"] = Sprite.new(@viewport)
@sprites["pokemon1"].bitmap = pbBitmap("Graphics/Titles/Intro/pokemon1")
width1 = @sprites["pokemon1"].bitmap.width/6
@sprites["pokemon1"].ox = @sprites["pokemon1"].bitmap.width/12
@sprites["pokemon1"].oy = @sprites["pokemon1"].bitmap.height
@sprites["pokemon1"].x = @viewport.rect.width*(1.0/3) - 32
@sprites["pokemon1"].y = @viewport.rect.height
@sprites["pokemon1"].src_rect.set(0,0,width1,@sprites["pokemon1"].bitmap.height)
@sprites["pokemon1"].z = 2
@sprites["pokemon2"] = Sprite.new(@viewport)
@sprites["pokemon2"].bitmap = pbBitmap("Graphics/Titles/Intro/pokemon2")
width2 = @sprites["pokemon2"].bitmap.width/7
@sprites["pokemon2"].ox = @sprites["pokemon2"].bitmap.width/14
@sprites["pokemon2"].oy = @sprites["pokemon2"].bitmap.height
@sprites["pokemon2"].x = @viewport.rect.width*(2.0/3) + 32
@sprites["pokemon2"].y = @viewport.rect.height
@sprites["pokemon2"].src_rect.set(0,0,width2,@sprites["pokemon2"].bitmap.height)
@sprites["grass2"] = Sprite.new(@viewport)
@sprites["grass2"].bitmap = pbBitmap("Graphics/Titles/Intro/grass2")
@sprites["grass2"].z = 10
@sprites["grass2"].oy = @sprites["grass2"].bitmap.height
@sprites["grass2"].y = @viewport.rect.height
@sprites["grass2"].x = @viewport.rect.width*1.5
48.times do
@viewport.color.alpha-=51 if @viewport.color.alpha > 0
@sprites["panorama"].ox-=2
@sprites["grass1"].ox+=2
wait(1)
end
@sprites["panorama"].visible = false
@sprites["grass1"].visible = false
@sprites["pokemon1"].src_rect.x = width1*5
@sprites["pokemon1"].y+=20
@sprites["pokemon2"].src_rect.x = width2*6
@sprites["pokemon2"].x = @viewport.rect.width - @sprites["pokemon2"].ox
for i in 0...48
@sprites["pokemon1"].y-=1 if i%4==0
@sprites["pokemon2"].y+=1 if i%4==0
wait(1)
end
@sprites["panorama"].visible = true
@sprites["panorama"].bitmap = pbBitmap("Graphics/Titles/Intro/panorama1")
@sprites["pokemon1"].src_rect.x = width1*1
@sprites["pokemon1"].x = @viewport.rect.width + 92
@sprites["pokemon2"].src_rect.x = width2*1
@sprites["pokemon2"].x = -110
32.times do
@sprites["panorama"].ox-=8
@sprites["pokemon1"].x-=14
@sprites["pokemon2"].x+=16
@sprites["grass2"].x-=22
wait(1)
end
@sprites["pokemon1"].src_rect.x = width1*2
16.times do
@sprites["panorama"].ox-=2
@sprites["grass2"].x-=6
wait(1)
end
@sprites["pokemon1"].src_rect.x = width1*1
@sprites["pokemon2"].src_rect.x = width2*2
@sprites["pokemon2"].y+=4
4.times do
@sprites["panorama"].ox-=2
@sprites["grass2"].x-=6
wait(1)
end
@sprites["pokemon2"].src_rect.x = width2*3
pbPlayCry(PBSpecies::NIDORINO) if !@skip
u = false
for i in 0...32
u = !u if i%4==0
@sprites["pokemon1"].src_rect.x = width1*2 if i==23
@sprites["pokemon2"].y = @viewport.rect.height + 4*(u ? 1 : 0)
@sprites["panorama"].ox-=1
@sprites["grass2"].x-=6
wait(1)
end
@sprites["pokemon1"].src_rect.x = width1*1
@sprites["pokemon2"].src_rect.x = width2*1
@sprites["pokemon2"].y+=4
22.times do
@sprites["panorama"].ox-=1
wait(1)
end
@sprites["pokemon1"].src_rect.x = width1*3
8.times do
@sprites["pokemon1"].x-=4
@sprites["panorama"].ox-=1
wait(1)
end
4.times do
@sprites["panorama"].ox-=1
wait(1)
end
@sprites["pokemon2"].src_rect.x = width2*2
for i in 0...12
@sprites["pokemon1"].src_rect.x = width1*4 if i==2
@sprites["pokemon2"].src_rect.x = width2*4 if i==2
@sprites["pokemon1"].x+=10
@sprites["pokemon2"].x+=6
if i >= 6
@sprites["pokemon2"].y+=4
else
@sprites["pokemon2"].y-=4
end
@sprites["panorama"].ox-=1
wait(1)
end
@sprites["pokemon1"].x-=64
@sprites["pokemon1"].src_rect.x = width1*1
@sprites["pokemon2"].src_rect.x = width2*2
for i in 0...8
@sprites["pokemon2"].src_rect.x = width2*1 if i==2
@sprites["pokemon2"].x+=2
@sprites["panorama"].ox-=1
wait(1)
end
4.times do
@sprites["panorama"].ox-=1
@sprites["grass2"].x-=6
wait(1)
end
@sprites["pokemon2"].src_rect.x = width2*2
for i in 0...12
@sprites["pokemon2"].src_rect.x = width2*4 if i==2
@sprites["pokemon2"].x-=8
if i >= 6
@sprites["pokemon2"].y+=4
else
@sprites["pokemon2"].y-=4
end
@sprites["panorama"].ox-=1
wait(1)
end
@sprites["pokemon2"].src_rect.x = width2*1
12.times do
@sprites["panorama"].ox-=1
wait(1)
end
@sprites["pokemon2"].src_rect.x = width2*2
for i in 0...12
if i < 8
@sprites["pokemon2"].src_rect.x = width2*4 if i==2
@sprites["pokemon2"].x+=4
if i >= 4
@sprites["pokemon2"].y+=2
else
@sprites["pokemon2"].y-=2
end
elsif i==8
@sprites["pokemon2"].src_rect.x = width2*2
end
@sprites["panorama"].ox-=1
wait(1)
end
for i in 0...32
if i < 8
@sprites["pokemon2"].src_rect.x = width2*4 if i==2
@sprites["pokemon2"].x+=4
if i >= 4
@sprites["pokemon2"].y+=2
else
@sprites["pokemon2"].y-=2
end
elsif i==8
@sprites["pokemon2"].src_rect.x = width2*2
end
@sprites["panorama"].ox-=1
wait(1)
end
u = false
for i in 0...16
u = !u if i%4==0
@sprites["pokemon2"].x+=1*(u ? -1 : 1)
@sprites["panorama"].ox-=1
wait(1)
end
16.times do
@sprites["panorama"].ox-=1
wait(1)
end
@sprites["pokemon2"].src_rect.x = width2*5
@sprites["pokemon2"].y+=32
x = @sprites["pokemon2"].x
y = @sprites["pokemon2"].y
for i in 0...68
x -= (@sprites["pokemon2"].x - (@viewport.rect.width/2 + 40))*0.04
y -= (@sprites["pokemon2"].y - (@viewport.rect.height - 30))*0.04
if i >= 32
@sprites["panorama"].tone.red+=12.8
@sprites["panorama"].tone.green+=12.8
@sprites["panorama"].tone.blue+=12.8
end
@sprites["pokemon2"].zoom_x+=0.002
@sprites["pokemon2"].zoom_y+=0.002
@sprites["pokemon2"].x = x
@sprites["pokemon2"].y = y
@sprites["panorama"].ox-=1
wait(1)
end
overlay = Sprite.new(@viewport)
overlay.z = 99999
overlay.snapScreen
overlay.ox = overlay.src_rect.width/2
overlay.oy = overlay.src_rect.height/2
overlay.x = @viewport.rect.width/2
overlay.y = @viewport.rect.height/2
@viewport.color = Color.new(0,0,0,0)
for i in 0...18
overlay.zoom_x+=0.1
overlay.zoom_y+=0.1
if i >= 8
@viewport.color.alpha+=25.5
end
wait(1)
end
@viewport.color = Color.new(0,0,0,255)
wait(32)
if @skip
pbBGMFade(0)
else
pbBGMFade(0.5)
end
Graphics.update
overlay.dispose
self.dispose
end
def dispose
pbDisposeSpriteHash(@sprites)
if @viewport.is_a?(Hash)
pbDisposeSpriteHash(@viewport)
else
@viewport.dispose
end
end
def wait(frames)
return false if @skip
frames.times do
Graphics.update
Input.update
@skip=true if Input.trigger?(Input::C)
end
return true
end
end