I'm too paranoid for Discord.
Turns out it was incompetence on my part, who woulda guessed. Must've mashed the B button too often while throttling at 500%.
About the patch size, I messed around a bit to see how much I could cut the 16MB GFX down to. Branched off of Flips today just to implement an override for BPS because Alcaro won't merge since he evidently made it dummy mode for those who don't know how to use CLI. Typical. For anyone interested:
https://github.com/subvod/FlipsCygwin/releases
Did a ton of research today figuring out the differences between patch formats. Ended up running the big patches through with --bps-delta and got 1MB final sprite patches (versus 16MB with UPS) and no issues across patches, even further down with PRNG Fix, DNS, and such. Small patches ended up larger, as expected, so I just kept those as linear. (Forgive my OCD about cutting file size, lol. Throttled connection drives me nuts.)
Not telling you how to run your own show or anything. Just odd to me using UPS when higher compression yields the same end result. I went ahead and backed up the big ones as binary since I've already been doing a ton of patching and re-patching. You've got so much stuff going on here that years back was a hassle to try to get working with other patches... and I'm having a blast! :)
EDIT: The GFX patches CRC32'd the same... I'm assuming BPS accounts for empty expansion while UPS just adds it as linear? This is more of a rabbit hole than I was expecting.