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Pokemon Menu/interface creation service

carmaniac

Where the pickle surprise at?
671
Posts
15
Years
  • A note to mods: Please don't close this if I have posted in the wrong place, just want to be helpful to the community for once xD.
    Well I thought I would be kind and do some menu/interface scripts for people who have Crazyninjaguy's mouse module and want to have a functional touch screen menu.
    So all you have to do is ask me what you want scripted(Menu or any other sort of interface) and I will try to do it for you as much as I can.

    Request form:
    Name:
    Menu/Interface:
    Picture Design:

    That's it, but beware this is only until the midnight(GMT+ 0) of 29th of August then I stop taking requests.

    Waiting:
    Gigatom - Summary screen
    Zingzags - pokedex

    Request List:
    Viraniz - In progress (near completion)
    Roxas - In prgress (structure being made)
    Ice God64 - Starting up (messing with values)

    The script queue is full for now but you can still request to have a script done and it will be added when a slot is free.
     
    Last edited:

    viraniz

    Pokemon Dragon Creator
    11
    Posts
    13
    Years
    • Seen Nov 3, 2015
    yep

    name:viraniz
    menu interface: compleate pm script to you
    picture :none
    need the event talking function implented only
     

    roxaspwner

    Pokemon Orange Isles Leader
    13
    Posts
    14
    Years
    • Seen Dec 15, 2016
    Request form:
    Name: Roxas
    Menu/Interface: A (doesn't need to be too complicated) touch screen menu? o-o;
    Picture Design: This area confused me slightly. >_>

    Sorry if I misread what you had posted. x-x;
     

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • Request form:
    Name: Roxas
    Menu/Interface: A (doesn't need to be too complicated) touch screen menu? o-o;
    Picture Design: This area confused me slightly. >_>

    Sorry if I misread what you had posted. x-x;
    Yeah I should say, a picture source of what you want the menu to look like.
     

    roxaspwner

    Pokemon Orange Isles Leader
    13
    Posts
    14
    Years
    • Seen Dec 15, 2016
    In that case, if possible, somewhat look like the HGSS menu.
     

    IceGod64

    In the Lost & Found bin!
    624
    Posts
    15
    Years
  • Request form: Hi.
    Name: Ice God64
    Menu/Interface: A party screen designed like the HG/SS one (Too much going on to do it myself) Two things I'd like to indicate are that my game is at 256x192, and runs not at 40, but 60 fps. Please keep this in mind.
    Picture Design:
    Pokemon Menu/interface creation service


    I don't care it the textbox and BG don't match up perfectly, I plan to use my own anyway. Thank you very much if you can do this.
     
    Last edited:

    thepsynergist

    Vinemon: Sauce Edition Programmer and Composer
    795
    Posts
    15
    Years
  • Request form: Hi. I like flipping coins.
    Name: Ice God64
    Menu/Interface: A party screen designed like the HG/SS one (Too much going on to do it myself) Two things I'd like to indicate are that my game is at 256x192, and runs not at 40, but 60 fps. Please keep this in mind.
    Picture Design:
    Pokemon Menu/interface creation service


    I don't care it the textbox and BG don't match up perfectly, I plan to use my own anyway. Thank you very much if you can do this.

    How'd you get your game to run at 60 fps?
     

    IceGod64

    In the Lost & Found bin!
    624
    Posts
    15
    Years
  • How'd you get your game to run at 60 fps?
    Section: RGSS2Compatability
    Press Ctrl+F and search for Frame_Rate

    There will be a line that says "Graphics.frame_rate=" and then a number. I shouldn't have to give any further explanation. Note that it has a slight glitch with the ledge jumping, in that it's a lot faster than it should be, and you'll have to adjust the movement speed in the Walk_Run script as well.
     

    thepsynergist

    Vinemon: Sauce Edition Programmer and Composer
    795
    Posts
    15
    Years
  • Section: RGSS2Compatability
    Press Ctrl+F and search for Frame_Rate

    There will be a line that says "Graphics.frame_rate=" and then a number. I shouldn't have to give any further explanation. Note that it has a slight glitch with the ledge jumping, in that it's a lot faster than it should be, and you'll have to adjust the movement speed in the Walk_Run script as well.

    Thanks, i'll have to try it out.
     

    Gigatom~

    Pokemon Ruthenium Creator ~
    117
    Posts
    14
    Years
    • Seen May 25, 2012
    Hey Carmaniac,
    I have some problems the Pokemon Summary Script.
    So here is my Request.
    Name: Gigatom~
    Menu/Interface: Pokemon Attacks Summary Screen like D/P. Screen is 256/192.
    Picture Design: In Attach.

    Yeah, I know, the Screen is in german ;)
    Would be nice if you have the time to do this.
    My head explodes because of this script :D
    Gigatom~
     
    Last edited:

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • Hey Carmaniac,
    I have some problems the Pokemon Summary Script.
    So here is my Request.
    Name: Gigatom~
    Menu/Interface: Pokemon Attacks Summary Screen like D/P. Screen is 256/192.
    Picture Design: In Attach.

    Yeah, I know, the Screen is in german ;)
    Would be nice if you have the time to do this.
    My head explodes because of this script :D
    Gigatom~

    XD I get the same troubles with the summary screen. Your one may take a bit longer than mostly due to the script being a pain in the ass.
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • hey Carmaniac,
    Name:Zingzags
    Interface: Pokedex I want the pokemon grid 4x3 in the middle, HG/SS like.
    Pictures:
    Bottom of the dex where the pokemon are shown:
    Pokemon Menu/interface creation service

    the scroll bar:
    Pokemon Menu/interface creation service

    Top of the pokedex:
    Pokemon Menu/interface creation service

    And the selected part:
    Pokemon Menu/interface creation service

    Down Arrow:
    Pokemon Menu/interface creation service

    Up Arrow:
    Pokemon Menu/interface creation service
     
    Last edited:
    28
    Posts
    14
    Years
    • Seen Jul 23, 2012
    Hi dude.
    Request form:Apricorn box
    Name:Maldicion069
    Menu/Interface:Apricorn box
    Picture Design:
    https://img716.imageshack.us/img716/4972/ripsbonguris.png
    I only need the Apricorn box to save the fruit and make the ball from Kurt.
    You can put the texts in the language you want, because I will translate later, or use the text of the images.
    Note that the Apricorn only be seen in Apricornbox, not anywhere in the bag.
    Thank you.
    My screen size is 480x656.
    Each screen measures 480x320.
     
    Last edited:
    38
    Posts
    14
    Years
    • Seen Dec 8, 2010

    Name: Jefelin
    Menu/Interface:
    Simple menu screen
    Picture Design: In Attach

    My Request:

    Good Carmaniac, I did not ask for a dual-screen menu or touch, just ask a simple menu screen one yet attractive graphics I'll take care, look to see the plan attached (the dots refer to number of menu options).

    Thanks in advance
     

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years

  • Name: Jefelin
    Menu/Interface:
    Simple menu screen
    Picture Design: In Attach

    My Request:

    Good Carmaniac, I did not ask for a dual-screen menu or touch, just ask a simple menu screen one yet attractive graphics I'll take care, look to see the plan attached (the dots refer to number of menu options).

    Thanks in advance

    OK. I'm not so sure what you're asking for here but I'm guessing that you want a menu with that layout and the idea of having a background and a selection box correct?

    And to anyone else I'm going to stop taking in request's from this point until I clear up the list a bit.
     
    38
    Posts
    14
    Years
    • Seen Dec 8, 2010
    Yes basically it would be that (the picture is very schematic), pressing the menu key, this would shift to the left (his background would be transparent), and it should appear buttons that passed over them shine their edge or to move a bit (each button should have the possibility of an icon in Gif format and text), hope I explained a bit and not the other way, and thanks carmaniac for your help to provide people who are not experts in scripts, you'll certainly in the credits of my project.
    Sorry for my bad English, but understand something do not hesitate to tell me try to explain better.
     
    143
    Posts
    14
    Years
    • Seen Mar 21, 2016
    Request form:
    Name: Trinity_pt
    Menu/Interface: Client Skin
    Picture Design: Something like this
    Pokemon Menu/interface creation service
    It's for my pokemon MMORPG and i really liked that design.

    The black space has to be 800x512
     

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • Request form:
    Name: Trinity_pt
    Menu/Interface: Client Skin
    Picture Design: Something like this
    Pokemon Menu/interface creation service
    It's for my pokemon MMORPG and i really liked that design.

    The black space has to be 800x512

    What maker is that for as unfortunately I can only do Ruby coding of RPG Maker.
     
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