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[Developing] Pokemon Mystery Dungeon: Shift!

2
Posts
4
Years
    • Seen Mar 8, 2021
    Hello everyone,

    Welcome to PMD: Shift!! This game is a classic Pokemon Mystery Dungeon MMO where you can explore dungeons and a beautiful overworld with your friends.

    A list of features is below, along with some screenshots of the game and our map editor. This game is still in alpha, so be aware that we're still missing a storyline (in development), and there will be occasional bugs.

    You can join our community by joining our Discord at: https://discord.gg/7muGJe9. We hope to see you there!

    General Background

    • Started in Sept. 2018
    • Originally forked from PMU - now with a custom client built from the ground-up and significant server modifications
    • First region is largely complete with 5 major cities and 25+ dungeons
    • Second region in development
    • Custom cross-platform external map editor

    Features
    We have all the features you would expect from a Pokemon Mystery Dungeon MMO, including:

    • Recruitment
    • Exploring dungeons with friends
    • Different types of missions
    • Creating custom, personalized houses
    • Shops and storage
    • Shiny Pokemon
    • Create secret bases in the overworld
    • Create guilds and guild bases
    • Different resolutions and full-screen mode

    Content Screenshots
    Below are some screenshots of the areas created by our diverse development team so far:
    Spoiler:


    More Features and Screenshots
    Spoiler:


    Thanks for reading!
     
    Last edited:
    45
    Posts
    3
    Years
    • Seen May 18, 2024
    Love the mystery dungeon series so I'm glad to see a project based on it. Looks awesome so far.
     
    4
    Posts
    309
    Days
    • Seen Sep 23, 2023
    YOO this is like a remake of one mystery dungeon mmo that's really old that I played, 100% downloading! You go dude, Im downloading!
     
    15
    Posts
    8
    Years
    • Seen yesterday
    One of the things that originally turned me off from PMU was how laggy and unresponsive it was. Do the server modifications and the new client mentioned in your first post include fixes to these two problems?
     
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