Angain no screenshots to show you. But this is a forum, so I want to keep you all "posted"- yes bad pun.
Anyways, I've been working on some random stuff just to take my mind off the battle system. As you all are sick of reading by now- I'm trying to get all of the battle system code out of the way. I want to get the systems in place before actual design on gameplay elements kicks in. Some fan game developers have the Starter Kit for RMXP to help them- I don't, and I'm using Rm2k3, so please be easy when "expecting" updates off me ha. I'm only one man trying to code a pokemon battle system using events lol.
The "random stuff" I mentioned I'd been working on was the clock/day and night system. Since Rm2k3 can't check your computer's clock, it is "GTA time"- meaning 1 second real time is 1 minute in Protectors. But the usual tint screen effect is in place for the different times- and the day is there, so when gameplay is being tailored, I'll make sure I take use of these variables for something rather then just displaying numbers lol.
I also coded in the variables for coding up to 10 NPCs "A.I" behaviour at any one time. That means that at any one time, there can be 10 NPCs on the map with goals- in other words- things to do with their lives and move around realistically along the map. The number can be increased, but it is very basic at the moment. Again, when gameplay design work begins, I can start really getting deep into the NPCs' moods and behaviours. The plan is to have each one with their own "life." Since the storyline of Protectors is that if the player wants to be "special" in this world they have to earn it, there will be "A.I" for other Trainer NPCs who will have goals of making it big and becoming special themselves. I really can't wait till I get to start coding this stuff.
Right- so I better go back and work on the battle system
Any comments or questions?