If $pkmn.badges[1]=true
move this event right
local switch a = true
else
Message: Sorry you need to have a <insert badge name here> to pass.
end
if should be == instead of a single =tdata said:Okay, i'm going to say it. Stop making your game and learn RGSS. You ask questions that can be solved just by taking a little time to find where something is and change it. Also, Blizzy isn't here to answer every question known to man let alone when you won't stop asking.
And the badge thing. Do a simple conditional branch for that event
Code:If $pkmn.badges[1]=true move this event right local switch a = true else Message: Sorry you need to have a <insert badge name here> to pass. end
Simple How long have you messed with RMXP?
If $pkmn.badges[1] == true
It would be nice if you'd say that in English, and not in Dutch...NeoBlade said:uhm Blizzy(mischien irritante vraag) maar wanneer ook alweer zou je je laatste versie van je kit uitbrengen??
just erase the "2".PokemonXP said:In the menu part of the script. Line 45:@info = Window_Help2.new I get an error. Uninitinalized constant Scene_Menu::Window_Help2
i've used a couple switches for the battle,Bruno1440 said:hey blizzy ive a prob. im making a game and im using your starkit (ive include you on credits) but when i run or i finish a battle all switches go to the 1?
example: when you finish the talk to prof elm i have putted a switch to finish the talk and make a new page in the event now i start a battle and puff when i talk again with him it goes when it wastnt a switch!! Help me please!!!!!!!!!!