He means to be able to edit tile behaivour - that is easily hacked without using ASM.LU-HO said:i do not understand, can you please describe what you mean?
Okay, maybe it's still too early but.... Aren't there plenty of ideas for now? I mean, there's like 8 pages of ideas, which would prolly be enough for a new release of A-Map. If not, then just ignore this :P
I thank you all for trying to answer, but I mean:i do not understand, can you please describe what you mean?
the same for you, please describe what you mean?
@LU-HO:
We have submitted a lot of ideas. If you could start work on it, and if you have, can you please post something like a Progress Meter so that we know how far you are on it?
That would really be helpful.
I add Numbers to your different things.1.Sometimes, when I shrink a map then test it out with the rom, it's just a black screen. I can't move or do ANYTHING in the rom, and making the map big again in advance map doesn't help.\
game fire red
2.version of a-map 1.92 (i think...)
3.Some times the tile set gets glitched up and the bytes for the tiles become random things (mostly ff though) so I have to edit all the affected blocks back, and then I edit a little more (the map not the tiles) and it happens again (note this hasn't happened to me in ruby, yet, and it only started happening after I expanded the tileset)
same
4.Sometimes when you move a warp, you still warp TO the old spot of the warp but you warp FROM where you put the warp so that part works great. So far it happened to me while I was testing out my edited viridian and the pokemart and it's warp were MOVED (I didn't put a new warp in, I moved the original), and I went into it fine, but when I came out, I was where the warp used to be.
This also happens in other places too.
same
(note, none of these glitches effected me while hacking ruby, so maybe it's just fire red that has these problems...)
how about a way to put pokemon like zapdos, entei, and other legendaries not found through through events into a game like emerald, but in an event
I add Numbers to your different things.
2. Are You sure?, press F1 to see the About box, where you see the version...
if you use AdvanceMap 1.90 the glitches would be descriptet by a main/big bug in this version.
1.This happen somethimes, if you insert a map at an invalid position. to fix this reinsert the map as follow:
- open the map
- press the insert map button
- choose bank and map number of the current map at the first row
- press the replace button.
so you rewrite the actual map at a new offset but in the same header (bank.map) possition.
3. is there a <romname>.ini with old content? if yes, sou schouldn't delete it, but fix it.
are you sure you use the newest AdvanceMap version?
4. this couldnt be possible...
do you test with a savestate of the rom (load game on "new game" view on startup)
or do you use emulator funcionalitis to direkt load the game? this one could make such problem becouse so you have the old mapvalues, on start the rom, becous it savve the compleat data in this way...
greetz LU-HO
2 ya it's v. 1.92
1.I used the insert map button, so if there are any map banks that this happen to a lot, please put it in the readme. Also, I made the map without importing a map from a "file"
3.what do you mean BY fix it?
4.I used a savestate and that happened, then I started a new game and it still happened. It hasn't happened in a while though, it could have been a bad copy of the rom because it didn't happen when I started over. I started over because of that, and I didn't have a back-up and another tool caused the rom to stop working. The tool wasn't a-map, because it only happened after I used another tool.
Remember,
ALWAYS back up your roms!
Oh, and you can't blame it on vista cause I use windows XP
All of life's problems can somehow be traced back to windows vista
Yea...I don't know if this idea is allready here, but...When you insert tiles in tileset 1,2,3,...and when you inserrt the tileset in A-map, there should be a 90° little tile flip( there are x, and y flip in A-map 1.92)
Rating:1!!!!!!
What: Versatile Tilesets
Description: Sometimes I mix and match tilesets, and often there's black or magenta glitched-up areas.
Importance: 1
What: Titled Titlesets
Description: Because if they were named in addition to a number (maybe with some drop-down list?) we could find the theme we were looking for easier.
Importance: 8
LU-HO said:can you show/make a screen of this glitched-up areas?
and say what you have do befor this came?
i never seen something like this, so i have no idea why they could occure.
and who should name the Tilesets?
if i should do this, i need names for each Tileset, different for R/S, E, FR/LG
and for each Langauge ;-)