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Possible Halloween team

  • 74
    Posts
    16
    Years
    • Seen Feb 19, 2013
    Yeah, I am making a team for the Halloween tourny, and would like some help.

    Possible Halloween team

    1. Metagross@ChoiceScarf
    Nature: Jolly
    EV: 252 Attack/Speed
    1. Meteor Mash
    2. Thunder Punch
    3. Ice Punch
    4. Earthquake

    My CSGross version. It counters some of the most OU leads out there. Meteor Mash gets Weavile and is a great STAB, Thunderpunch gets Gyara, and Ice Punch for Mence. Earthquake is always a great move, especially vs other Metagrosses.


    Possible Halloween team

    2. Scizor@Leftovers
    Nature: Adamant
    Ability: Swarm
    EV: 198 HP/176 Attack/136 Speed
    1. Agility
    2. X-Scissor
    3. Night Slash
    4. Brick Break

    AgiliSweeper. A very huge threat in the late game. Agility up, and sweep away. X-Scissor=awesome STAB, and Brick Break for Steels and Night Slash for Ghosts.


    Possible Halloween team

    3. Houndoom@Life Orb
    Nature: Timid
    Ability: Flash Fire
    EV: 252 Sp Attack/Speed
    1. Nasty Plot
    2. Flamethrower
    3. HP Grass
    4. Dark Pulse

    Absorbs Fire attacks. Houndoom is a very deadly wall breaker, and after one Nasty Plot, forms a very huge threat, even to Blissey. STAB Flamethrower does more damage then SE HP Fighting, so I added HP Grass to get Bulky Waters (Swampert/Milotic). Dark Pulse is also another flinchax STAB.


    Possible Halloween team

    4. Milotic@Leftovers
    Nature: Bold
    EV: 148 HP/240 Def/120 Sp Attack
    1. Surf
    2. Ice Beam
    3. Hypnosis
    4. Recover

    Bulky Water/Tank. Puts up with a lot of damage, and just heals back with Recover. Hypnosis is for that annoying Sleep on a key Poke.


    Possible Halloween team

    5. Gliscor@Leftovers
    Nature: Impish
    EV: 252 Def/HP
    1. Earthquake
    2. Roost
    3. Stealth Rock
    4. Aerial Ace

    Physical Wall. Gliscor is my favorite Physical Wall, just because of it's ability to wall Heracross nicely. It lays down SR and heals with Roost.


    Possible Halloween team

    6. Blissey@Leftovers
    Nature: Bold
    EV: 252 Def/HP
    1. Thunder Wave
    2. Seismic Toss
    3. Wish
    4. Protect

    WishBliss. Passes down Wish, since I do not have any spinner to support Houndoom. Thunder Wave benefits some of my slower Pokes, like Metagross/Milotic.
     

    Angelic Diablo

    Scyther >> You
  • 1,155
    Posts
    17
    Years
    Ooo Houndoom... this is the first RMT that I've seen Houndoom in besides my own

    Houndoom carries a lot of weaknesses (Rock, Ground, Water, Fighting etc) so I prefer Focus Sash to make sure I can get at least one NP in... Also with your moves, Infernape will have no problem switching in on Houndoom, so you'll either have to die to it, or switch out and lose your NP. So I suggest HP Ground, works wonders and no one expects it (always think its gonna be fight or ice :D)

    Also Houndoom needs a Rapid Spin support, taking SE damage from Stealth Rock sucks massively, and if they had 3 layers of spikes out as well, thats half his health just on the switch....


    Another suggestion, make Scizor a Baton Passer and change Metagross to CBGross. With the speed boost from a BP Agility, CBGross becomes very frightening, although you will lose the Agility each time you switch 'Gross

    None of your pokemon are weak to Hera (besides Bliss) so having a wall to counter specifically him seems rather pointless. Milotic on the other hand is the only one to be able to stand up against a rampaging Infernape (and maybe even not if it its carrying Thunderpunch and SD) And I don't know how well Gliscor can operate with an Infernape destroying everything in site (doesn't resist his STAB Fire attacks all that well)
     

    Iceman3k

    Kickin' it Tribal GO Style
  • 966
    Posts
    17
    Years
    You do know Bliss can't get Wish unless it's NYPC, right?
    Anyway:

    Yeah, I am making a team for the Halloween tourny, and would like some help.


    1. Metagross@Liechi Berry / Leftovers
    Nature: Adamant
    EV: 88 HP / 216 Atk / 136 Spd / 68 SDef
    1. Meteor Mash
    2. Rock Slide
    3. Agility
    4. Earthquake
    Anything that gets Agility, Rock Polish, or Dragon Dance shouldn't be running with Choice Scarf, end of story

    2. Scizor@Leftovers
    Nature: Adamant
    Ability: Swarm
    EV: 80 HP / 252 Atk / 176 Spd
    1. Agility
    2. X-Scissor
    3. Night Slash
    4. Brick Break
    Scizor needs a LOT more Attack since he isn't benefitting from attack boosts.


    3. Houndoom@Focus Sash
    Nature: Timid
    Ability: Flash Fire
    EV: 252 Sp Attack/Speed
    1. Nasty Plot
    2. Flamethrower
    3. HP Grass
    4. Dark Pulse
    Doesn't have the defenses to live past a critical attack to Nasty Plot with. Focus Sash needs be abused.

    4. Milotic@Leftovers
    Nature: Bold
    EV: 212 HP / 224 Def / 72 SAtk
    1. Surf
    2. Ice Beam
    3. Hypnosis
    4. Recover

    Bulky Water/Tank. Puts up with a lot of damage, and just heals back with Recover. Hypnosis is for that annoying Sleep on a key Poke.
    EVs redone



    5. Gliscor@Leftovers
    Nature: Impish
    EV: 252 Def/ 252 HP
    1. Earthquake
    2. Roost
    3. Stealth Rock
    4. Aerial Ace

    Physical Wall. Gliscor is my favorite Physical Wall, just because of it's ability to wall Heracross nicely. It lays down SR and heals with Roost.
    Okay


    6. Blissey@Leftovers
    Nature: Bold
    EV: 252 Def/HP
    1. Thunder Wave
    2. Seismic Toss
    3. Wish
    4. Protect

    WishBliss. Passes down Wish, since I do not have any spinner to support Houndoom. Thunder Wave benefits some of my slower Pokes, like Metagross/Milotic.
    Wish is an NYPC move ONLY, and unless you live in New York near the New York Pokemon Center, your moveset needs to be changed, or otherwise, it's an illegal moveset.
    I can't even start to emphasize on how much Infernape obliterates this team.

    Milotic on the other hand is the only one to be able to stand up against a rampaging Infernape (and maybe even not if it its carrying Thunderpunch and SD) And I don't know how well Gliscor can operate with an Infernape destroying everything in site (doesn't resist his STAB Fire attacks all that well)
    1. Close Combat does more that a SE Thunderpunch, so Infernape wouldn't even need that =/
    2. I really don't know how much a STABed, Blaze-Boosted Blaze Kick would do, but I'm sure it'll hurt Gliscor painfully.
     
    Last edited:
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