Luck
¯\_(ツ)_/¯
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- Seen May 20, 2023
The developers and publishers still see only a fraction of the sales.How did the store get the 9 pre-owned ones in the first place...? Someone sold them to the store, right? How did the person selling them back get them? Buying them new. You can't have a pre-owned game without it being bought new at some point, even if it wasn't at the same place. So if in a set of 10 games, 1 was sold new and the other 9 were sold pre-owned, using your price parameters...
Let's use some more realistic measurements, for a $60 game.Developers get $36 per new game sold - they make $360 from all 10
Retailers get $4 per new game - they make $4 from 1 new game sold
Retailers buy games for $15 - they lose $135 from buying 9 pre-owned games
Retailers sell pre-owned games for $25 - they gain $225 dollars from selling 9 pre-owned games
Total developer profit = $360
Total retailer profit = $94
Publishers get $36 per new game sold
Retailers and console manufacturers get $12 each
Publishers decide how much developers get, if it's not a first party title I assume. The average is $10 for the game developers. On average, the game developer sees less money than the retailer that played no part in developing for the game.
Also, almost every game company, if not every game company buys new games for about $25 and sells for about $55. No one except the retailers sees those $55. This isn't even counting the fact that the game may be sold and re-bought many times. How is that not unfair?