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Publishing a game with Essentials 13

84
Posts
10
Years
  • Age 28
  • Seen Jun 11, 2022
So my game's finally at a point where I feel like I'm ready to release a beta, but I still can't publish it, which if I recall correctly is due to the compression issues of Essentials 13.

When I select 'compress game data', it finishes compressing okay, and says 'successfully compressed game data'. But when I go into the new game folder and try to extract, all I get is an error that says 'extract failed'.

I was wondering if anyone has found a way around this error and could help me out so that I can finally make a release?
 
94
Posts
11
Years
  • Seen May 4, 2018
I saw someone asking this before. If I remember correctly you just need to remove all the audio files before compressing, and then add them inside the right folder along your game's files. I had this problem with a non Pokémon RPG Maker XP game I made and I had to do that. Hope this helps.
 
84
Posts
10
Years
  • Age 28
  • Seen Jun 11, 2022
Thanks a lot for you help, that definitely fixed my first problem. Unfortunately a new one came up though upon opening the game.

An error came up referring to the SpriteWindow script section line 1998, saying 'NoMethodError' occured, undefined method 'length' for nil:NilClass. The corresponding script section says:

def seek(x,mode=0)
@pos=x if mode==0
@pos+=x if mode==1
@[email protected]+x if mode==2
@pos=0 if @pos<0
@[email protected] if @pos>@s.length
end

I don't understand much scripting so this goes mostly over my head : (. From what I can tell I need to define 'length', but it's used all over the place in tons of different scripts so I can't see the problem or how to fix it.

Thanks again for you help.
 
1,224
Posts
10
Years
This is a known bug, the class StringInput is messed up in v13. I would suggest reverting that class to the version from v12, I think that will fix it. Not entirely sure if that's all, let me know if I'm wrong.
 
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