ItemHandlers::UseOnPokemon.add(:HPUP,proc{|item,pokemon,scene|
if pbRaiseEffortValues(pokemon,0[S-HIGHLIGHT],50[/S-HIGHLIGHT])==0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
else
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP increased.",pokemon.name))
pokemon.changeHappiness("vitamin")
next true
end
})