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Because I am making anime hack where I need to add more that 151 overworld so I need to to knwo howUsing JPAN's engine, I believe you can.
Er, what? A dummy overworld sprite? Why would you need that?
Because I am making anime hack where I need to add more that 151 overworld so I need to to knwo howUsing JPAN's engine, I believe you can.
Er, what? A dummy overworld sprite? Why would you need that?
Because I am making anime hack where I need to add more that 151 overworld so I need to to knwo how
Is charizard or venusaur or blastois ow sprite used in pokemno ruby? Becouse they are in the rom but I cant find them in a-map, and i want to replace one or all of them with new sprites
Is charizard or venusaur or blastois ow sprite used in pokemno ruby? Becouse they are in the rom but I cant find them in a-map, and i want to replace one or all of them with new sprites
Is it possible to update the Pokémon Icons?
https://bulbapedia.bulbagarden.net/wiki/File:006MS.png
In this link, you can see Charizard's icons, just has an example (My signature has other new icons, too).
How can I change this icons, if it's possible?
use advanced pokemon icon editor and import the new icons. but i'm afraid you'll have to find/ make them yourself as they have to be in the format of gen III (see the attachment as to what i mean) and i don't know if there are currently any made in the format so far
I'm afraid you'll have to resize them unfortunately. Probably using GIMP/Photoshop, and index the colors with Irfanview/Photoshop.Okay bro, thanks. Problem is only the size, as it has to be 32x64 while new icons are 40x80?
I'm afraid you'll have to resize them unfortunately. Probably using GIMP/Photoshop, and index the colors with Irfanview/Photoshop.
Paint won't index images. That's a problem here.I tried resizing with Paint, just to check how it'd go, and it got horrible... Don't know if it is possible, at all... =/
I'll try using GIMP or Photoshop, but I'm not good editing images. =P Let's see.
Thanks for the help, guys!
Paint won't index images. That's a problem here.
Also, if you want a Charizard icon sprite, why not just use the one that's already programmed in?
All you have to do is open a vanilla FR ROM in a hex editor, go to 0x3D37C0, copy the pointer there(which should be 18 52 D3 08 if I'm not mistaken), and save that to notepad. Then calculate this out; 3D37A4 plus (4 times the pokemon's number that you're putting Charizard in). There should be a pointer at that location. Paste over that with the pointer you found at 0x3D37C0, and then save. Test it out; you should have a Charizard icon sprite for that Pokémon slot.
I'm using Advance Item Editor and I'm having some issues using the same item description twice. When I insert the item description offset in a clear item description (the "?????" description), the description in the offset I inserted becomes "?????" too. How can I use Black Belt's description more than once, for example?
Also, I can't seem to add item images. They are all 24x24 and with no more than 16 colors, but the program doesn't accept them. I have also decreased color depth to 16.
Nothing worked, and so I inserted both items images and respective palettes using Nameless Sprite Editor, but it was no good too.
Tried importing, by loading the ofsets of image and palette separatedely. Nothing. Here's what happens every single time I try:
"image removed"
Any ideas?
G3t's item editor worked the best for me. Insert item images in UnlZ then put in the offset in G3t.
As for your first question, did you give the item a new item index number, the ????? are set to 0.