I tried looking but couldn't find an answer. I'm also pretty new, so this might be a stupid question.
What is a level script? There's all those tutorials and stuff, but what are they used to accomplish? I tried looking at them but don't go past the first part for lack of understanding what is trying to be accomplished.
Hello everyone,
for some reason, I can't make a new map or insert one to an already existing "map-space" (advance map). I made and inserted one before on this rom so I have no idea why there is suddenly a problem; I didn't really add or change a lot since thzn.
I tried to add a new map in bank 1, but I got the message no free space could be found. However, I ended up with this:
I obviously don't need all those maps xD, but I don't know how to remove them. I also can't insert a map on these (or other existing maps), because, again, I get the message no-free-space-can-be found.
Also, just to find out if it would work, I tried to load a tileset (block editing) but that didn't work either.
I really have no idea what is going on and how to fix this. I can still add new scripts, events,... there is no free-space-issue when doing that.
Quick question
- If you start editing sprites and adding new once's, do you need to use new hex codes for em, locating them with free space finder
- How do i edit the starting point manually, because with JPAN's hacked engine, the tool to edit the starting point will not work anymore
I'm going to assume you're on Emerald. A-Map tries to use 00 bytes as free space in Emerald (which is incorrect in the first place)
Usually when it can't find any it just decides not to work. You can go into the settings ini and change the freespace byte (it should say "suchbyte") to FF since 0xFF is the correct free space the games use.
Hi, I'm wanting to know how (if possible, and i'm pretty sure it is) to make the gender selection determine events of the game. Basically I'm making an Emerald rom hack and want Groudon to appear if the player chooses male, and Kyogre for female.
I'm going to assume you're on Emerald. A-Map tries to use 00 bytes as free space in Emerald (which is incorrect in the first place)
Usually when it can't find any it just decides not to work. You can go into the settings ini and change the freespace byte (it should say "suchbyte") to FF since 0xFF is the correct free space the games use.
1: Yes, you need to put them into free space. You shouldn't just go overwriting everything in the game.
2: In a hex editor, go to 0x054A08 for the X coordinate and go to 0x054A00 for the Y coordinate.
But i thought that the G3HS automatically adds new string for the list, only problem is that if you change the sprites images, some window pops op with a string that u have to choose
Can somebody tell me how to change the level of the hatched eggs? I wanna set the level 1 instead of level 5.
Changed the bytes at 0x1375B0 to 01
Changed the bytes at 0x046CBE to 01
Changed the bytes at 0x04623E to 01 {this and the last two are to change egg hatch lv to 1}
I'm having trouble using the Big Block tool. I can select multiple tiles with Ctrl+R.Click but can't paste them using L.Click. It just uses whatever single tile I last L.Clicked. Any help would be appreciated as I'm eager to start making maps.
I'm having a couple issues with a Pokemon I added to my game.
So I used GH3S to add a pokemon to my game. i gave it stats and sprites and made May use it for the first battle. It worked fine but it was too big, so I went back in GH3S to change the size, as well as add pokedex information. But everytime I add the info and click save, it doesn't really save it. I tried editing the Pokedex stats in YAPE, but it wouldn't let me do anything. I tried in PGE but I don't even know how/if i can get to my new Pokemon in PGE's dex editor.
So what's the problem? I replaced one of the "?" Pokemon with my new one, if that matters.
And my other problem is with starter changing. I want to make my new Pokemon part of the starter trio for my game, so I tried using the R/S/E starter editor in PGE. When I tried testing it, everytime I clicked on Birch's bag the screen would just go black and freeze right there. I'm assuming this is because I used my new Pokemon for one of the starters. Should I not use PGE to edit the starting Pokemon? Should I use scripting to add it instead? ~_~
And another, unrelated question: How do I add/change a move to the game to have a new kind of second effect? I want to add a move that takes away half of the user's HP but boosts each stat in exchange.
I'm using Emerald btw.