Could someone explain to me the connection between the People Event Data and the Overworld Sprite Data?
I know that at 0x39FDB0(Fire Red) there are pointers for the OSD of each OW but I can't figure out where the People Event Data structures are stored. Are they created at the runtime, or is there a 'template' for each ow stored somewhere in the rom?
Thank you in advance :)
I know that at 0x39FDB0(Fire Red) there are pointers for the OSD of each OW but I can't figure out where the People Event Data structures are stored. Are they created at the runtime, or is there a 'template' for each ow stored somewhere in the rom?
Thank you in advance :)