Rogs9i5
Breeder Extraordinaire
- 13
- Posts
- 16
- Years
- Cupertino, California
- Seen Jan 18, 2017
Here's my team:
Bronzong (Levitate)
Sassy
252 HP, 28 Def, 228 Sp. Def
@Mind Plate
Grass Knot
Calm Mind
Psychic
Stealth Rock
This Bronzong is my lead and has been very effective. It starts up with setting up Stealth Rock, and then depending on the opponent, either Grass Knots, or Calm Minds, and then Psychics. It has proved to be a really good lead.
Kingdra (Life Orb)
Rash
Swift Swim
152 Attack, 106 Special Attack, 252 Speed, 4 HP
-Rain Dance
-Outrage
-Surf
-Ice Beam
Kingdra takes advantage of Swift Swim and attacks with Surf and Ice Beam. It can also use Outrage for more power.
Weavile (Scope Lens)
Jolly
252 Atk, 252 Spe, 4 HP
Ice Shard
Ice Punch
Brick Break
Night Slash
Weavile with Scope Lens is a beast. Firstly, its really fast. Night Slash has a high critical hit ratio, and Scope Lens enhances that. With fast opponents, Ice Shard is ready to attack.
Yanmega (Wise Glasses)
Speed boost
Modest
252 Sp. Atk, 252 Spe, 4 HP
-Bug Buzz
-Air Slash
-Ancientpower
-Detect
Detects first, and then it should have enough speed to outspeed most Pokemon. AncientPower is there to counter fire and ice Pokemon that might switch into it.
Cacturne@ Focus Sash
Brave
Sand Veil
252 Atk, 252 Sp. Atk, 4 HP
-Sucker Punch
-Payback
-Revenge
-Energy Ball
This is the most amazing revenge killer I've ever used. Cacturne can come in and get at least one KO in before getting KO'd itself. Sash will always let it survive one hit to get in a STAB and 100 power Payback, and then surprise my opponent with an unexpected Sucker Punch. The same could apply for Revenge if Payback wasn't able it hit hard enough. Energy Ball is mostly a filler.
Registeel@ Leftovers
Impish
Clear Body
252 HP, 50 Def, 208 Sp. Def
-Toxic
-Protect
-Earthquake
-Explosion
This serves as both swap-in support and a Toxic staller. I caught this thing with beefy IVs, so with the EV spread I gave it, both defenses are equally beefy, and it can take some serious hits. It sets up toxic, and can stall opponents out with EQ and Protect, or use Protect to scout the opponent and swap in to something that can resist the hit and KO the opponent. Explosion is there if I feel like the job is done, or if it's a stall war that I would otherwise not be able to win.
So, what do you think?
Bronzong (Levitate)
Sassy
252 HP, 28 Def, 228 Sp. Def
@Mind Plate
Grass Knot
Calm Mind
Psychic
Stealth Rock
This Bronzong is my lead and has been very effective. It starts up with setting up Stealth Rock, and then depending on the opponent, either Grass Knots, or Calm Minds, and then Psychics. It has proved to be a really good lead.
Kingdra (Life Orb)
Rash
Swift Swim
152 Attack, 106 Special Attack, 252 Speed, 4 HP
-Rain Dance
-Outrage
-Surf
-Ice Beam
Kingdra takes advantage of Swift Swim and attacks with Surf and Ice Beam. It can also use Outrage for more power.
Weavile (Scope Lens)
Jolly
252 Atk, 252 Spe, 4 HP
Ice Shard
Ice Punch
Brick Break
Night Slash
Weavile with Scope Lens is a beast. Firstly, its really fast. Night Slash has a high critical hit ratio, and Scope Lens enhances that. With fast opponents, Ice Shard is ready to attack.
Yanmega (Wise Glasses)
Speed boost
Modest
252 Sp. Atk, 252 Spe, 4 HP
-Bug Buzz
-Air Slash
-Ancientpower
-Detect
Detects first, and then it should have enough speed to outspeed most Pokemon. AncientPower is there to counter fire and ice Pokemon that might switch into it.
Cacturne@ Focus Sash
Brave
Sand Veil
252 Atk, 252 Sp. Atk, 4 HP
-Sucker Punch
-Payback
-Revenge
-Energy Ball
This is the most amazing revenge killer I've ever used. Cacturne can come in and get at least one KO in before getting KO'd itself. Sash will always let it survive one hit to get in a STAB and 100 power Payback, and then surprise my opponent with an unexpected Sucker Punch. The same could apply for Revenge if Payback wasn't able it hit hard enough. Energy Ball is mostly a filler.
Registeel@ Leftovers
Impish
Clear Body
252 HP, 50 Def, 208 Sp. Def
-Toxic
-Protect
-Earthquake
-Explosion
This serves as both swap-in support and a Toxic staller. I caught this thing with beefy IVs, so with the EV spread I gave it, both defenses are equally beefy, and it can take some serious hits. It sets up toxic, and can stall opponents out with EQ and Protect, or use Protect to scout the opponent and swap in to something that can resist the hit and KO the opponent. Explosion is there if I feel like the job is done, or if it's a stall war that I would otherwise not be able to win.
So, what do you think?