Well I posted my UU team nobody seemed to like that, or I am just a thread killer.
Anyways, this team I think is done, I need to recheck it maybe finish it up but I think it's all done. I have tested it on PO maybe or maybe not the best choice but it gives me a basic idea of how well it works, I am not so great about spotting counters, so loosing happens but it's OH well.
Lead
Mamoswine@Focus Sash
Snow Cloak
Adamant
EV spread: Atk 252 Spe 252 HP 4
Earth Quake
Stealth Rock
Ice Shard
Stone Edge
I actually used this as my Late game physical sweeper, but found out SR leading made him much easier to use, even if he becomes death fodder.
First I will get up an SR if they hit me down to the sash it is fine, his job is done, depending weather or not I can pull off and EQ or Stone Edge I will. I end up using Ice Shard more though, since it is like the opposing leads SR damage, making it easier for the rest of the team.
Special Sweeper
Porygon-Z@Expert Belt (shiny BTW)
Adaptability
Modest
EV Spread: Sp.A 252 Spe 252 Def 4
Nasty Plot
Dark Pulse
Psychic
Ice Beam
Main spec sweeper here, I know it is slow and all, but it's about the coolest pokemon ever. I go with the move set because it is simple and makes a great counter. I can switch in on most ghost moves if I predict right take no damage and hit it with Dark Pulse. Ice Beam hits I think 5 different types most of them being common OU pokemon. Lastly is Psychic sorta specific, since it is geared to hit those stupid fighting types that happen to try to take it down. I might switch it to Tri Attack so I can have a hard hitting nutural damage atk. Lastly Nasty Plot, ahh this may seem like a questionable move right here, agility could do much better, but if I have a chance to set up his Sp.A will raise to 805 making it a scary hit to anything.
Mix Sweeper
Dragonite@Life Orb
Inner Focus
Lonely
EV spread: Atk 56 Spe 252 Sp.A 200
Draco Meteor
Roost
Thunder Bolt
Superpower
Simple set works well for me though, haven't had many problems with it yet, except the stat drops. Super Power is to hit Ice, Normal, Rock, Dark, and Steel types. Nice move but hate the stat drop. Roost is to prolong and Sweep I may be able to pull off or just stall somebody out as long as I can. Thunder Bolt is to hit water types that have Ice moves that will devastate me. Lastly Draco Meteor it's a nice little move that can rack up an OKHO if pulled off right, I treat it like a banded/Scarf poke though pulling it in so I can erase the stat changes.
Physical Sweeper
Electivire@Expert Belt
Motor Drive
Adamant
EV Spread: Atk 252 Spe 252 Hp 4
Cross Chop
Thunder Punch
Ice Punch
Earth Quake
I doubt anything is needed to be explained here, he hits 13 out of the 17 types with Super Effective damage, all of them being OU.
Physical Sweeper/Tank
Metagross@Life Orb
Clear Body
Adamant
EV Spread: HP 60 Atk 252 Spe 196
Agility/Rock Polish
Meteor Mash
Thunder Punch
Earth Quake
I have Agility and RP up because even though they are the same thing I like to switch them up, can confuse people but RP Scene is cooler then Agility.
Other then that, I love this thing like you wouldn't even be able to explain, setting up on them put's it's Spe up to 450 Spe, making it out pace everything that might pose a threat. Meteor is to hit things with a nice amount of Stab damage, Thunder Punch is to hit those Water Types again. EQ is to hit well everything else, Opposing Grosses, Heatrans, T-Tar Etc.
Little story real fast, in an earlier battle I ended up being stuck with this same gross, I was fearing the worst, and ended up Setting up an Agility, I swept 4 pokies and this was my last, after orb damage and what not I was left at 4 HP end of the match.
Special Sweeper/Heatran Counter
Celebi@Leftovers
Natural Cure
Modest
EV Spread: Sp.A 252 Spe 252 HP 4
Nasty Plot
Recover
Earth Power
Grass Knot
This is my by far favorite Heatran counter around. Most people instinctively shoot for a ran if they got one, just to OHKO it. But if it is not Scarfed or bulky then it will be taken down with 1 EP without a set up. Grass Knot is to OHKO everything that enjoys being fat and happy, T-Tar being one of the bigger ones. Recover is just to stall as long as possible, and Nast Plot is after or before I know a Heatran is coming giving me time to set up. To allow KO's to be a certain.
Alternates
Lead 2/Tank
Swampert@Leftover
Torrent
Impish
EV Spred: HP 248 Def 216 Sp.D 44
Stealth Rock
Avalanche
Earth Quake
Protect
Being my alternate lead I actually haven't used her yet. Same thing applies though, but more of a wall. I have Avalanche on there because it is physical and slow, making it nice, it allows me to hit grass and dragon types with pretty much a base 120 atk, since it will move last and people always want to get rid of swampters so they almost always hit them.
Bulky Dragon Dance
Dragonite@leftovers
Inner Focus
Adamant
EV Spread: HP 252 Atk 54 Spe 212
Dragon Dance
Dragon Claw
Earth Quake
Roost
This is by far one of my most favorite sets right under the mix Atk. Since it is a bulky mon it is already a pain to take down, and this will always allow for me to set up at least one DD making a sweep really easy to pull off, if I can set up 2 then almost everything will be out ran, and hit hard. Roost is to make people mad. Using mental weaknesses against them, if you can't take something out you get irritated and focus on that one thing not what will come.
Anyways, this team I think is done, I need to recheck it maybe finish it up but I think it's all done. I have tested it on PO maybe or maybe not the best choice but it gives me a basic idea of how well it works, I am not so great about spotting counters, so loosing happens but it's OH well.
Lead
Mamoswine@Focus Sash
Snow Cloak
Adamant
EV spread: Atk 252 Spe 252 HP 4
Earth Quake
Stealth Rock
Ice Shard
Stone Edge
I actually used this as my Late game physical sweeper, but found out SR leading made him much easier to use, even if he becomes death fodder.
First I will get up an SR if they hit me down to the sash it is fine, his job is done, depending weather or not I can pull off and EQ or Stone Edge I will. I end up using Ice Shard more though, since it is like the opposing leads SR damage, making it easier for the rest of the team.
Special Sweeper
Porygon-Z@Expert Belt (shiny BTW)
Adaptability
Modest
EV Spread: Sp.A 252 Spe 252 Def 4
Nasty Plot
Dark Pulse
Psychic
Ice Beam
Main spec sweeper here, I know it is slow and all, but it's about the coolest pokemon ever. I go with the move set because it is simple and makes a great counter. I can switch in on most ghost moves if I predict right take no damage and hit it with Dark Pulse. Ice Beam hits I think 5 different types most of them being common OU pokemon. Lastly is Psychic sorta specific, since it is geared to hit those stupid fighting types that happen to try to take it down. I might switch it to Tri Attack so I can have a hard hitting nutural damage atk. Lastly Nasty Plot, ahh this may seem like a questionable move right here, agility could do much better, but if I have a chance to set up his Sp.A will raise to 805 making it a scary hit to anything.
Mix Sweeper
Dragonite@Life Orb
Inner Focus
Lonely
EV spread: Atk 56 Spe 252 Sp.A 200
Draco Meteor
Roost
Thunder Bolt
Superpower
Simple set works well for me though, haven't had many problems with it yet, except the stat drops. Super Power is to hit Ice, Normal, Rock, Dark, and Steel types. Nice move but hate the stat drop. Roost is to prolong and Sweep I may be able to pull off or just stall somebody out as long as I can. Thunder Bolt is to hit water types that have Ice moves that will devastate me. Lastly Draco Meteor it's a nice little move that can rack up an OKHO if pulled off right, I treat it like a banded/Scarf poke though pulling it in so I can erase the stat changes.
Physical Sweeper
Electivire@Expert Belt
Motor Drive
Adamant
EV Spread: Atk 252 Spe 252 Hp 4
Cross Chop
Thunder Punch
Ice Punch
Earth Quake
I doubt anything is needed to be explained here, he hits 13 out of the 17 types with Super Effective damage, all of them being OU.
Physical Sweeper/Tank
Metagross@Life Orb
Clear Body
Adamant
EV Spread: HP 60 Atk 252 Spe 196
Agility/Rock Polish
Meteor Mash
Thunder Punch
Earth Quake
I have Agility and RP up because even though they are the same thing I like to switch them up, can confuse people but RP Scene is cooler then Agility.
Other then that, I love this thing like you wouldn't even be able to explain, setting up on them put's it's Spe up to 450 Spe, making it out pace everything that might pose a threat. Meteor is to hit things with a nice amount of Stab damage, Thunder Punch is to hit those Water Types again. EQ is to hit well everything else, Opposing Grosses, Heatrans, T-Tar Etc.
Little story real fast, in an earlier battle I ended up being stuck with this same gross, I was fearing the worst, and ended up Setting up an Agility, I swept 4 pokies and this was my last, after orb damage and what not I was left at 4 HP end of the match.
Special Sweeper/Heatran Counter
Celebi@Leftovers
Natural Cure
Modest
EV Spread: Sp.A 252 Spe 252 HP 4
Nasty Plot
Recover
Earth Power
Grass Knot
This is my by far favorite Heatran counter around. Most people instinctively shoot for a ran if they got one, just to OHKO it. But if it is not Scarfed or bulky then it will be taken down with 1 EP without a set up. Grass Knot is to OHKO everything that enjoys being fat and happy, T-Tar being one of the bigger ones. Recover is just to stall as long as possible, and Nast Plot is after or before I know a Heatran is coming giving me time to set up. To allow KO's to be a certain.
Alternates
Lead 2/Tank
Swampert@Leftover
Torrent
Impish
EV Spred: HP 248 Def 216 Sp.D 44
Stealth Rock
Avalanche
Earth Quake
Protect
Being my alternate lead I actually haven't used her yet. Same thing applies though, but more of a wall. I have Avalanche on there because it is physical and slow, making it nice, it allows me to hit grass and dragon types with pretty much a base 120 atk, since it will move last and people always want to get rid of swampters so they almost always hit them.
Bulky Dragon Dance
Dragonite@leftovers
Inner Focus
Adamant
EV Spread: HP 252 Atk 54 Spe 212
Dragon Dance
Dragon Claw
Earth Quake
Roost
This is by far one of my most favorite sets right under the mix Atk. Since it is a bulky mon it is already a pain to take down, and this will always allow for me to set up at least one DD making a sweep really easy to pull off, if I can set up 2 then almost everything will be out ran, and hit hard. Roost is to make people mad. Using mental weaknesses against them, if you can't take something out you get irritated and focus on that one thing not what will come.
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