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Rate My Team plzkthx

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Sean Fury

It's tricky
  • 214
    Posts
    20
    Years
    Yay, another rate my team thread to be added to the hundreds. But anyway, here it is:
    [Nido] Nidoking (Male)
    -Earthquake
    --Thrash
    ---Thunder
    ----Mega Punch

    [Aurora] Vaporeon (Female)
    -Ice Beam
    --Surf
    ---Acid Armor
    ----Body Slam

    [Thundara] Jolteon (Female)
    -Thunderbolt
    --Dig
    ---Bite
    ----Body Slam

    [Flare] Flareon (Male)
    -Flamethrower
    --Fire Blast
    ---Body Slam
    ----Iron Tail

    [Lumina] Espeon (Female)
    -Psychic
    --Bite
    ---Shadow Ball
    ----Body Slam

    [Shadow] Umbreon (Male)
    -Shaow Ball
    --Return
    ---Faint Attack
    ----Psychic

    If anyone wants to give a Pokemon of mine new moves, go ahead, but I will not use any moves such as: Thunder Wave, Reflect, etc. pathetic attacks that involve no physical force like that. :)
     
    Last edited:

    Smeargle

    Guest
  • 0
    Posts
    Nidokinig@Mint Berry
    Amnesia
    Rest
    Earthquake
    Ice Beam

    Nidoking can' learn slash...

    Vaporeon@Leftovers
    Surf
    Ice Beam
    Acid Armor
    Roar

    Jolteon@King's Rock-???
    RainDance
    Thunder
    Attract/Hp Water
    Bite

    Don't use dig... EQ's power increases when pokemon is underground. Body slam too--no no-- bad attack stats

    Flareon@Quick Claw
    Flamethrower
    Sunny Day/Toxic
    Body Slam
    Iron Tail--Innacurate but could work.

    Espeon@Bright Powder
    Psychic
    Bite
    Morning Sun
    Attract

    not sure about this guy at all!!

    Umbreon@Leftovers
    Mean Look
    Toxic
    Double Team
    Baton Pass

    This is usually the standard...

    Why don't you want to use Reflect and Thunderwave? Their some of the best moves out there...
     

    Sean Fury

    It's tricky
  • 214
    Posts
    20
    Years
    Dude, I said I will NEVER use moves LIKE Reflect and Thunderwave. They are pathetic and retarded, they do not concentrate on Pokemon's Power, just some idiotic strategies. Now, none of those Pokemon are even CLOSE to what I asked for: Baton Pass, Double Team, Toxic, Mean Look, Attract, Amnesia? What the **** is that crap! Sorry for being harsh dude, but no, just no way. I will never disgrace the power of one of my Pokemon with pathetic little moves like Toxic or Amnesia.

    Moonlight is the ONLY move I will ever use, that falls under the idiotic category of strategy, and you didn't even give it to Umbreon. No, that is not the standard, that is bull-crap. I would never disrace Umbreon with those attacks, let alone any of my other Pokemon. Now, I'm done with my ranting, but again, NONE of my Pokemon will EVER use ANY of those moves outside a RolePlay forum. NEVER .
     

    Mana Lugia

    Advocate for Common Sense
  • 607
    Posts
    20
    Years
    I think it's time a mod close this thread for thread starter's ignorance.

    To thread starter: Good luck winning games without learning strategy. Last I checked charging into uncharted territories was not how world power won wars.
     

    Sean Fury

    It's tricky
  • 214
    Posts
    20
    Years
    Mana Lugia said:
    I think it's time a mod close this thread for thread starter's ignorance.
    I think its time for people not to post where their comments aren't needed, or wanted for that matter.

    Mana Lugia said:
    To thread starter: Good luck winning games without learning strategy.
    Yeah, without strategy, thats why I haven't won nearly 50 RP Pokemon Battles. *rolls eyes*

    Mana Lugia said:
    Last I checked charging into uncharted territories was not how world power won wars.
    Last time I checked, Pokemon was a video game, not a world power.

    I suggest you use all three of your brain cells before you try and talk off to me. I have won over 100 GB/A Pokemon game battles with pure strength (Not including the battles with trainers in the game). Yeah, I never use stategy, thats just why I'm always winning my RP Pokemon Battles with moves like Thunder Wave, Moonlight, and Protect. Now I suggest you just shut your mouth, Mana.
     

    Lucifer.

    Custom'D
  • 642
    Posts
    20
    Years
    Although I don't necessarily agree with the way he worded it, I don't see why this guy's being hounded for not wanting to use status attacks/strategies.

    If he says he's not into using strategic moves, then why in God's name did you recommend he use the standard Umbreon moveset? If you have nothing to contribute that's fits into the style of moves he wants, then just don't reply. Whether you think his way of doing things is wrong or not doesn't really come into it. :|

    Although I would recommend Confuse Ray for Umbreon.
     

    Dragon Man

    Milk and Cookies!
  • 257
    Posts
    20
    Years
    Please do not curse, Sean. Actually, non-physical force can be awesome. Toxic, Spikes, Roar, Baton Pass, Mean Look, etc. But it's your call, Sean.
     

    Sean Fury

    It's tricky
  • 214
    Posts
    20
    Years
    Dragon Man said:
    Please do not curse, Sean.
    Oh yeah, I cursed a whole lot in that post. *rolls eyes*

    Dragon Man said:
    Actually, non-physical force can be awesome. Toxic, Spikes, Roar, Baton Pass, Mean Look, etc.
    No, actually it can't. Baton Passers are some the most pathetic trainers there are: all they do is really on one Pokemon to power up with Swords Dance or some other good attack like that, then Baton Pass to a strong Pokemon and triple its strength. Thats the most wussy think I have ever heard in my life, and poisoning the opponent? Why in God's name would I waste time poisoning my enemy when I can just beat the living crap out of him?
     

    Mana Lugia

    Advocate for Common Sense
  • 607
    Posts
    20
    Years
    Sean Fury said:
    Yeah, without strategy, thats why I haven't won nearly 50 RP Pokemon Battles. *rolls eyes*

    that's got to be the weakest comeback I've ever heard in the last year and a half.
     
  • 484
    Posts
    20
    Years
    • Seen Apr 24, 2004
    Okay one, dont swear.
    Two, one word STRADEGY Power + Defense + Speed = STRADEGY.
    Three, Try fighting a Ninjask without speed.
    Four, That is a really weak comeback.
     

    Sean Fury

    It's tricky
  • 214
    Posts
    20
    Years
    Apparantly neither of you have even tried to do a Pokemon RP, or probably even know what one is. I suggest you go take your little n00b selves to the RP forum of this site and read my posts there. 50 Pokemon RP wins, that means I used your pathetic Thunder Wave and Protect attacks, idiots. If you're going to be idiots, at least USE comebacks, which I can at least do.

    Oh, and if I hear one more person tell me not to curse, I will beat the living crap out of them. I have no cursed one time, in the entire freaking time, I have joined this site, so shut it.

    Now, I suggest everyone without something constructive to say, gets out of my thread: A.S.A.P. before they get hurt. Or better yet, their computers get hurt.
     

    Mana Lugia

    Advocate for Common Sense
  • 607
    Posts
    20
    Years
    Or better yet, figure out that RP has nothing to do with in game mechanics and then proceed to recognize that this forum is for actual game simulations, such as the carts themselves, Stadium versions, as well as the bots and Netbattle.

    And unless you acknowledge that fact, no one will acknowledge your team.
     

    Sean Fury

    It's tricky
  • 214
    Posts
    20
    Years
    Mana Lugia said:
    then proceed to recognize that this forum is for actual game simulations,
    Yeah, thats why there isn't an entire forum dedicated to Pokemon RPing. Hmmm...

    Mana Lugia said:
    And unless you acknowledge that fact, no one will acknowledge your team.
    No one will acknowledge my team? Looks like 5 people in this thread acknowledged it, and I think the people at the tournament I was in acknowledged my team as well...

    Really makes you wonder how insolent you pathetic little n00bs can be. If you continue to test my patience you degrading piece of Pokemon filth, I will flame you into oblivion and back, along with your little Windows 95 computer. I suggest you take your intolerant little self, take a deep breath and jump off a bridge; no one cares anymore.
     

    Mana Lugia

    Advocate for Common Sense
  • 607
    Posts
    20
    Years
    Does the pokemon RP imitate the game mechanics down to the dot? This question I would like an answer to. Notice how you flamed the first person who tried helping by claiming that you're an idiot with no experience in real battles other than crazy kamikaze battles that seem to end in your favor because your opponent is even stupider than you.

    And remind me how many ppl acknowledged your team as excellent without any need to change?

    Interesting. So it seems that you posted here for an ego boost.

    Guess what, we don't give a poo whether or not you think your team is good. Honest to admin, if either Kairi nor Frostweaver gives you a thumbs up, I will respect their judgment because they have proven themselves to be more than capable at this whole "battling" thing. Because unlike RP, it's not

    "PIKACHU! THUNDERSHOCK!" Pikachu shot a beam of electricity at Rhydon, striking it on the horns and fainting it instantly

    But rather

    Begin Turn #110:
    Raikou woke up!
    The Pimpin' Hat's Raikou's turn:
    Raikou used Thunderbolt!
    (64 damage)
    Kingdra fainted!
    Mewtwo (Lv.100 Mewtwo), go!
    Raikou recovered using Leftovers!
    End of turn #110:
    tyranitar5578's Mewtwo has 244 HP remaining and is Paralyzed.
    The Pimpin' Hat's Raikou has 264 HP remaining.

    Begin Turn #111:
    The Pimpin' Hat's Raikou's turn:
    Raikou used Crunch!
    (149 damage)
    It's super effective!
    tyranitar5578's Mewtwo's turn:
    Mewtwo used Ice Beam!
    (99 damage)
    Raikou recovered using Leftovers!
    End of turn #111:
    tyranitar5578's Mewtwo has 95 HP remaining and is Paralyzed.
    The Pimpin' Hat's Raikou has 189 HP remaining.
    The Pimpin' Hat: gg

    Begin Turn #112:
    The Pimpin' Hat's Raikou's turn:
    Raikou used Crunch!
    (95 damage)
    It's super effective!
    Mewtwo fainted!

    End Battle! The Pimpin' Hat wins!
    Score: 0 to 6

    NetBattle v0.9.2
    Log saved 3/3/04 at 10:25:20 PM
     

    Sean Fury

    It's tricky
  • 214
    Posts
    20
    Years
    Obviously, you like being hypocritical. You start with all this bull about using "strategic" moves, then you show me some battle that has absolutely nothing to do with me, and that I couldn't care less about: but furthermore, I see NONE of these "strategic" moves in this battle. If you're going to make a point, try to do it right.

    Also, any idiot knows that there is no way to KO a Rhydon with a Pikachu, but apparantly you don't.
     

    Smeargle

    Guest
  • 0
    Posts
    Stat altering pokemons are necessary really... think about it, if you go against a curselax or drumlax, that thing could take out your whole team down, really... all six... Yeah all six!!! Imagine if you didn't have haze in there, or just roar, and other defense increasing moves, you think you could get rid of that max attack max defense that snorlax have? No way!!! You're gonna be torn down to bits... and that's a fact!!!

    I know that snorlax is an oober... but he's just an oober because of curse and bellydrum... moves, which you think are pathetic.
     

    Mana Lugia

    Advocate for Common Sense
  • 607
    Posts
    20
    Years
    Sean Fury said:
    Obviously, you like being hypocritical. You start with all this bull about using "strategic" moves, then you show me some battle that has absolutely nothing to do with me, and that I couldn't care less about: but furthermore, I see NONE of these "strategic" moves in this battle. If you're going to make a point, try to do it right.

    Also, any idiot knows that there is no way to KO a Rhydon with a Pikachu, but apparantly you don't.

    It's funny because you haven't made a point at all. Where is a log of this so called expertise of yours at battling? Nowhere. Do you honestly want to see a strategic log? One second then, I'll post the whole log instead (Judging by the fact that you can't read my posts, I must say you need some help there. The log piece I placed was an illustration of an actual battle, not strategy)

    WARNING: LONG


    Battle Log:
    Rule: Sleep/Freeze Clause
    Rule: Apply PP Ups
    Rule: Battle Timeout
    Rule: Unrated
    Rule: Disallow Spectators
    Master of DaUniverse vs The Pimpin' Hat. Begin!
    Mewtwo (Lv.100 Mewtwo), go!
    Lanturn (Lv.100 Lanturn), go!

    Begin Turn #1:
    Master of DaUniverse's Mewtwo's turn:
    Mewtwo used Thunderbolt!
    (118 damage)
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    (126 damage)
    Lanturn recovered using Leftovers!
    End of turn #1:
    Master of DaUniverse's Mewtwo has 265 HP remaining.
    The Pimpin' Hat's Lanturn has 363 HP remaining.

    Begin Turn #2:
    Mewtwo, return!
    Blissey (Lv.100 Blissey), go!
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    (94 damage)
    Blissey recovered using Leftovers!
    Lanturn recovered using Leftovers!
    End of turn #2:
    Master of DaUniverse's Blissey has 664 HP remaining.
    The Pimpin' Hat's Lanturn has 391 HP remaining.

    Begin Turn #3:
    Lanturn, return!
    Ampharos (Lv.100 Ampharos), go!
    Master of DaUniverse's Blissey's turn:
    Blissey used Light Screen!
    Blissey is protected against special attacks!
    Blissey recovered using Leftovers!
    End of turn #3:
    Master of DaUniverse's Blissey has 709 HP remaining.
    The Pimpin' Hat's Ampharos has 383 HP remaining.

    Begin Turn #4:
    Blissey, return!
    Lugia (Lv.100 Lugia), go!
    The Pimpin' Hat's Ampharos's turn:
    Ampharos used Thunder Wave!
    Lugia has been paralyzed!
    Lugia used its Miracle Berry!
    End of turn #4:
    Master of DaUniverse's Lugia has 415 HP remaining.
    The Pimpin' Hat's Ampharos has 383 HP remaining.

    Begin Turn #5:
    Ampharos, return!
    Gligar (Lv.100 Gligar), go!
    Master of DaUniverse's Lugia's turn:
    Lugia used Earthquake!
    It doesn't affect Gligar!
    End of turn #5:
    Master of DaUniverse's Lugia has 415 HP remaining.
    The Pimpin' Hat's Gligar has 333 HP remaining.

    Begin Turn #6:
    Lugia, return!
    Mewtwo (Lv.100 Mewtwo), go!
    The Pimpin' Hat's Gligar's turn:
    Gligar used Protect!
    The move failed!
    End of turn #6:
    Master of DaUniverse's Mewtwo has 265 HP remaining.
    The Pimpin' Hat's Gligar has 333 HP remaining.

    Begin Turn #7:
    The Pimpin' Hat's Gligar's turn:
    Gligar used Protect!
    Master of DaUniverse's Mewtwo's turn:
    Mewtwo used Ice Beam!
    Gligar was protected!
    Mewtwo's Light Screen faded!
    End of turn #7:
    Master of DaUniverse's Mewtwo has 265 HP remaining.
    The Pimpin' Hat's Gligar has 333 HP remaining.

    Begin Turn #8:
    Gligar, return!
    Lanturn (Lv.100 Lanturn), go!
    Master of DaUniverse's Mewtwo's turn:
    Mewtwo used Ice Beam!
    (62 damage)
    It's not very effective...
    Lanturn recovered using Leftovers!
    End of turn #8:
    Master of DaUniverse's Mewtwo has 265 HP remaining.
    The Pimpin' Hat's Lanturn has 357 HP remaining.

    Begin Turn #9:
    Mewtwo, return!
    Lugia (Lv.100 Lugia), go!
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    Lanturn missed!
    Lanturn recovered using Leftovers!
    End of turn #9:
    Master of DaUniverse's Lugia has 415 HP remaining.
    The Pimpin' Hat's Lanturn has 385 HP remaining.

    Begin Turn #10:
    Master of DaUniverse's Lugia's turn:
    Lugia used Earthquake!
    (220 damage)
    It's super effective!
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    Lanturn missed!
    Lanturn recovered using Leftovers!
    End of turn #10:
    Master of DaUniverse's Lugia has 415 HP remaining.
    The Pimpin' Hat's Lanturn has 193 HP remaining.

    Begin Turn #11:
    Lanturn, return!
    Pidgeot (Lv.100 Pidgeot), go!
    Master of DaUniverse's Lugia's turn:
    Lugia used Earthquake!
    It doesn't affect Pidgeot!
    End of turn #11:
    Master of DaUniverse's Lugia has 415 HP remaining.
    The Pimpin' Hat's Pidgeot has 369 HP remaining.

    Begin Turn #12:
    Pidgeot, return!
    Ampharos (Lv.100 Ampharos), go!
    Master of DaUniverse's Lugia's turn:
    Lugia used Curse!
    Lugia's Attack rose!
    Lugia's Defense rose!
    Lugia's Speed fell!
    End of turn #12:
    Master of DaUniverse's Lugia has 415 HP remaining.
    The Pimpin' Hat's Ampharos has 383 HP remaining.

    Begin Turn #13:
    Master of DaUniverse's Lugia's turn:
    Lugia used Earthquake!
    (282 damage)
    It's super effective!
    The Pimpin' Hat's Ampharos's turn:
    Ampharos used Thunderbolt!
    (184 damage)
    It's super effective!
    Ampharos recovered using Leftovers!
    End of turn #13:
    Master of DaUniverse's Lugia has 231 HP remaining.
    The Pimpin' Hat's Ampharos has 125 HP remaining.

    Begin Turn #14:
    Master of DaUniverse's Lugia's turn:
    Lugia used Earthquake!
    (125 damage)
    It's super effective!
    Ampharos fainted!
    Gligar (Lv.100 Gligar), go!
    End of turn #14:
    Master of DaUniverse's Lugia has 231 HP remaining.
    The Pimpin' Hat's Gligar has 333 HP remaining.

    Begin Turn #15:
    The Pimpin' Hat's Gligar's turn:
    Gligar used Toxic!
    Lugia has been badly poisoned!
    Master of DaUniverse's Lugia's turn:
    Lugia used Aeroblast!
    (153 damage)
    Lugia is hurt by Toxic!
    End of turn #15:
    Master of DaUniverse's Lugia has 205 HP remaining and is Poisoned.
    The Pimpin' Hat's Gligar has 180 HP remaining.

    Begin Turn #16:
    The Pimpin' Hat's Gligar's turn:
    Gligar used Protect!
    Master of DaUniverse's Lugia's turn:
    Lugia used Aeroblast!
    Gligar was protected!
    Lugia is hurt by Toxic!
    End of turn #16:
    Master of DaUniverse's Lugia has 153 HP remaining and is Poisoned.
    The Pimpin' Hat's Gligar has 180 HP remaining.

    Begin Turn #17:
    Lugia, return!
    Mewtwo (Lv.100 Mewtwo), go!
    Gligar, return!
    Shuckle (Lv.100 Shuckle), go!
    End of turn #17:
    Master of DaUniverse's Mewtwo has 265 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #18:
    Mewtwo, return!
    Tauros (Lv.100 Tauros), go!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    Shuckle's Evasion rose!
    End of turn #18:
    Master of DaUniverse's Tauros has 353 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #19:
    Tauros, return!
    Misdreavus (Lv.100 Misdreavus), go!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    Shuckle's Evasion rose!
    End of turn #19:
    Master of DaUniverse's Misdreavus has 323 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #20:
    Shuckle, return!
    Pidgeot (Lv.100 Pidgeot), go!
    Master of DaUniverse's Misdreavus's turn:
    Misdreavus used Mean Look!
    Pidgeot can't escape!
    End of turn #20:
    Master of DaUniverse's Misdreavus has 323 HP remaining.
    The Pimpin' Hat's Pidgeot has 369 HP remaining.

    Begin Turn #21:
    The Pimpin' Hat's Pidgeot's turn:
    Pidgeot used Mirror Move!
    Pidgeot used Mean Look!
    Misdreavus can't escape!
    Master of DaUniverse's Misdreavus's turn:
    Misdreavus used Perish Song!
    The Perish countdown has started!
    Misdreavus will faint in 3 rounds!
    Pidgeot will faint in 3 rounds!
    End of turn #21:
    Master of DaUniverse's Misdreavus has 323 HP remaining.
    The Pimpin' Hat's Pidgeot has 369 HP remaining.

    Begin Turn #22:
    The Pimpin' Hat's Pidgeot's turn:
    Pidgeot used Wing Attack!
    (87 damage)
    Master of DaUniverse's Misdreavus's turn:
    Misdreavus used Hypnosis!
    Pidgeot fell asleep!
    Misdreavus will faint in 2 rounds!
    Pidgeot will faint in 2 rounds!
    Misdreavus recovered using Leftovers!
    End of turn #22:
    Master of DaUniverse's Misdreavus has 256 HP remaining.
    The Pimpin' Hat's Pidgeot has 369 HP remaining and is Sleeping.

    Begin Turn #23:
    Master of DaUniverse's Misdreavus's turn:
    Misdreavus used Protect!
    The Pimpin' Hat's Pidgeot's turn:
    Pidgeot is fast asleep!
    Misdreavus will faint in 1 rounds!
    Pidgeot will faint in 1 rounds!
    Misdreavus recovered using Leftovers!
    End of turn #23:
    Master of DaUniverse's Misdreavus has 276 HP remaining.
    The Pimpin' Hat's Pidgeot has 369 HP remaining and is Sleeping.

    Begin Turn #24:
    The Pimpin' Hat's Pidgeot's turn:
    Pidgeot is fast asleep!
    Master of DaUniverse's Misdreavus's turn:
    Misdreavus used Perish Song!
    The move failed!
    Misdreavus has fainted due to the Perish Song!
    Misdreavus fainted!
    Pidgeot has fainted due to the Perish Song!
    Pidgeot fainted!
    Tauros (Lv.100 Tauros), go!
    Tauros (Lv.100 Tauros), go!
    End of turn #24:
    Master of DaUniverse's Tauros has 353 HP remaining.
    The Pimpin' Hat's Tauros has 353 HP remaining.

    Begin Turn #25:
    Master of DaUniverse's Tauros's turn:
    Tauros used Horn Drill!
    Tauros missed!
    The Pimpin' Hat's Tauros's turn:
    Tauros used Horn Drill!
    Tauros missed!
    End of turn #25:
    Master of DaUniverse's Tauros has 353 HP remaining.
    The Pimpin' Hat's Tauros has 353 HP remaining.

    Begin Turn #26:
    Master of DaUniverse's Tauros's turn:
    Tauros used Fissure!
    Tauros missed!
    The Pimpin' Hat's Tauros's turn:
    Tauros used Horn Drill!
    Tauros missed!
    End of turn #26:
    Master of DaUniverse's Tauros has 353 HP remaining.
    The Pimpin' Hat's Tauros has 353 HP remaining.

    Begin Turn #27:
    Master of DaUniverse's Tauros's turn:
    Tauros used Horn Drill!
    Tauros missed!
    The Pimpin' Hat's Tauros's turn:
    Tauros used Horn Drill!
    (353 damage)
    It's a One-Hit KO!
    Tauros fainted!
    Mewtwo (Lv.100 Mewtwo), go!
    End of turn #27:
    Master of DaUniverse's Mewtwo has 265 HP remaining.
    The Pimpin' Hat's Tauros has 353 HP remaining.

    Begin Turn #28:
    Master of DaUniverse's Mewtwo's turn:
    Mewtwo used Ice Beam!
    (125 damage)
    The Pimpin' Hat's Tauros's turn:
    Tauros used Fissure!
    Tauros missed!
    Tauros recovered using Leftovers!
    End of turn #28:
    Master of DaUniverse's Mewtwo has 265 HP remaining.
    The Pimpin' Hat's Tauros has 250 HP remaining.

    Begin Turn #29:
    Master of DaUniverse's Mewtwo's turn:
    Mewtwo used Thunderbolt!
    (127 damage)
    The Pimpin' Hat's Tauros's turn:
    Tauros used Fissure!
    Tauros missed!
    Tauros recovered using Leftovers!
    End of turn #29:
    Master of DaUniverse's Mewtwo has 265 HP remaining.
    The Pimpin' Hat's Tauros has 145 HP remaining.

    Begin Turn #30:
    Master of DaUniverse's Mewtwo's turn:
    Mewtwo used Ice Beam!
    (134 damage)
    The Pimpin' Hat's Tauros's turn:
    Tauros used Rest!
    Tauros fell asleep and became healthy!
    End of turn #30:
    Master of DaUniverse's Mewtwo has 265 HP remaining.
    The Pimpin' Hat's Tauros has 353 HP remaining and is Sleeping.

    Begin Turn #31:
    Master of DaUniverse's Mewtwo's turn:
    Mewtwo used Thunderbolt!
    (248 damage)
    Critical Hit!
    The Pimpin' Hat's Tauros's turn:
    Tauros used Sleep Talk!
    Tauros used Rest!
    Tauros fell asleep and became healthy!
    End of turn #31:
    Master of DaUniverse's Mewtwo has 265 HP remaining.
    The Pimpin' Hat's Tauros has 353 HP remaining and is Sleeping.

    Begin Turn #32:
    Master of DaUniverse's Mewtwo's turn:
    Mewtwo used Ice Beam!
    (244 damage)
    Critical Hit!
    The Pimpin' Hat's Tauros's turn:
    Tauros used Sleep Talk!
    Tauros used Rest!
    Tauros fell asleep and became healthy!
    End of turn #32:
    Master of DaUniverse's Mewtwo has 265 HP remaining.
    The Pimpin' Hat's Tauros has 353 HP remaining and is Sleeping.

    Begin Turn #33:
    Master of DaUniverse's Mewtwo's turn:
    Mewtwo used Ice Beam!
    (118 damage)
    The Pimpin' Hat's Tauros's turn:
    Tauros used Sleep Talk!
    Tauros used Horn Drill!
    (265 damage)
    It's a One-Hit KO!
    Mewtwo fainted!
    Lugia (Lv.100 Lugia), go!
    Lugia is hurt by the poison!
    Tauros recovered using Leftovers!
    End of turn #33:
    Master of DaUniverse's Lugia has 101 HP remaining and is Poisoned.
    The Pimpin' Hat's Tauros has 257 HP remaining and is Sleeping.

    Begin Turn #34:
    Tauros, return!
    Gligar (Lv.100 Gligar), go!
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    Lugia is hurt by the poison!
    End of turn #34:
    Master of DaUniverse's Lugia has 256 HP remaining and is Poisoned.
    The Pimpin' Hat's Gligar has 180 HP remaining.

    Begin Turn #35:
    Master of DaUniverse's Lugia's turn:
    Lugia used Curse!
    Lugia's Attack rose!
    Lugia's Defense rose!
    Lugia's Speed fell!
    Lugia is hurt by the poison!
    The Pimpin' Hat's Gligar's turn:
    Gligar used Thief!
    (29 damage)
    It's super effective!
    End of turn #35:
    Master of DaUniverse's Lugia has 175 HP remaining and is Poisoned.
    The Pimpin' Hat's Gligar has 180 HP remaining.

    Begin Turn #36:
    Gligar, return!
    Shuckle (Lv.100 Shuckle), go!
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    Lugia is hurt by the poison!
    End of turn #36:
    Master of DaUniverse's Lugia has 330 HP remaining and is Poisoned.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #37:
    Master of DaUniverse's Lugia's turn:
    Lugia used Aeroblast!
    (83 damage)
    Lugia is hurt by the poison!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    Shuckle's Evasion rose!
    Shuckle recovered using Leftovers!
    End of turn #37:
    Master of DaUniverse's Lugia has 278 HP remaining and is Poisoned.
    The Pimpin' Hat's Shuckle has 175 HP remaining.

    Begin Turn #38:
    Lugia, return!
    Skarmory (Lv.100 Skarmory), go!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    Shuckle's Attack rose!
    Shuckle's Defense rose!
    Shuckle's Speed fell!
    Shuckle recovered using Leftovers!
    End of turn #38:
    Master of DaUniverse's Skarmory has 333 HP remaining.
    The Pimpin' Hat's Shuckle has 190 HP remaining.

    Begin Turn #39:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    Shuckle's Evasion rose!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    Skarmory missed!
    Shuckle recovered using Leftovers!
    End of turn #39:
    Master of DaUniverse's Skarmory has 333 HP remaining.
    The Pimpin' Hat's Shuckle has 205 HP remaining.

    Begin Turn #40:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (20 damage)
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    Shuckle was blown away!
    Lanturn (Lv.100 Lanturn) was dragged out!
    Lanturn recovered using Leftovers!
    End of turn #40:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Lanturn has 221 HP remaining.

    Begin Turn #41:
    Skarmory, return!
    Blissey (Lv.100 Blissey), go!
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    (92 damage)
    Blissey has been paralyzed!
    Blissey recovered using Leftovers!
    Lanturn recovered using Leftovers!
    End of turn #41:
    Master of DaUniverse's Blissey has 662 HP remaining and is Paralyzed.
    The Pimpin' Hat's Lanturn has 249 HP remaining.

    Begin Turn #42:
    Lanturn, return!
    Tauros (Lv.100 Tauros), go!
    Master of DaUniverse's Blissey's turn:
    Blissey is fully paralyzed!
    Blissey recovered using Leftovers!
    Tauros recovered using Leftovers!
    End of turn #42:
    Master of DaUniverse's Blissey has 707 HP remaining and is Paralyzed.
    The Pimpin' Hat's Tauros has 279 HP remaining and is Sleeping.

    Begin Turn #43:
    Blissey, return!
    Lugia (Lv.100 Lugia), go!
    Lugia is hurt by the poison!
    The Pimpin' Hat's Tauros's turn:
    Tauros used Sleep Talk!
    Tauros used Rest!
    Tauros fell asleep and became healthy!
    End of turn #43:
    Master of DaUniverse's Lugia has 226 HP remaining and is Poisoned.
    The Pimpin' Hat's Tauros has 353 HP remaining and is Sleeping.

    Begin Turn #44:
    The Pimpin' Hat's Tauros's turn:
    Tauros used Sleep Talk!
    Tauros used Rest!
    Tauros's HP is already full!
    Master of DaUniverse's Lugia's turn:
    Lugia used Curse!
    Lugia's Attack rose!
    Lugia's Defense rose!
    Lugia's Speed fell!
    Lugia is hurt by the poison!
    End of turn #44:
    Master of DaUniverse's Lugia has 174 HP remaining and is Poisoned.
    The Pimpin' Hat's Tauros has 353 HP remaining and is Sleeping.

    Begin Turn #45:
    The Pimpin' Hat's Tauros's turn:
    Tauros used Sleep Talk!
    Tauros used Rest!
    Tauros's HP is already full!
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    Lugia is hurt by the poison!
    End of turn #45:
    Master of DaUniverse's Lugia has 330 HP remaining and is Poisoned.
    The Pimpin' Hat's Tauros has 353 HP remaining and is Sleeping.

    Begin Turn #46:
    Tauros woke up!
    The Pimpin' Hat's Tauros's turn:
    Tauros used Horn Drill!
    Tauros missed!
    Master of DaUniverse's Lugia's turn:
    Lugia used Aeroblast!
    (160 damage)
    Lugia is hurt by the poison!
    Tauros recovered using Leftovers!
    End of turn #46:
    Master of DaUniverse's Lugia has 278 HP remaining and is Poisoned.
    The Pimpin' Hat's Tauros has 215 HP remaining.

    Begin Turn #47:
    The Pimpin' Hat's Tauros's turn:
    Tauros used Horn Drill!
    Tauros missed!
    Master of DaUniverse's Lugia's turn:
    Lugia used Aeroblast!
    (215 damage)
    Critical Hit!
    Tauros fainted!
    Lanturn (Lv.100 Lanturn), go!
    Lanturn recovered using Leftovers!
    End of turn #47:
    Master of DaUniverse's Lugia has 278 HP remaining and is Poisoned.
    The Pimpin' Hat's Lanturn has 277 HP remaining.

    Begin Turn #48:
    Lugia, return!
    Blissey (Lv.100 Blissey), go!
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    (95 damage)
    Blissey recovered using Leftovers!
    Lanturn recovered using Leftovers!
    End of turn #48:
    Master of DaUniverse's Blissey has 657 HP remaining and is Paralyzed.
    The Pimpin' Hat's Lanturn has 305 HP remaining.
     

    Mana Lugia

    Advocate for Common Sense
  • 607
    Posts
    20
    Years

    Begin Turn #49:
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    (104 damage)
    Master of DaUniverse's Blissey's turn:
    Blissey is fully paralyzed!
    Blissey recovered using Leftovers!
    Lanturn recovered using Leftovers!
    End of turn #49:
    Master of DaUniverse's Blissey has 598 HP remaining and is Paralyzed.
    The Pimpin' Hat's Lanturn has 333 HP remaining.

    Begin Turn #50:
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    (102 damage)
    Master of DaUniverse's Blissey's turn:
    Blissey is fully paralyzed!
    Blissey recovered using Leftovers!
    Lanturn recovered using Leftovers!
    End of turn #50:
    Master of DaUniverse's Blissey has 541 HP remaining and is Paralyzed.
    The Pimpin' Hat's Lanturn has 361 HP remaining.

    Begin Turn #51:
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    (104 damage)
    Master of DaUniverse's Blissey's turn:
    Blissey used Heal Bell!
    A chiming bell refreshes the team!
    Blissey recovered using Leftovers!
    Lanturn recovered using Leftovers!
    End of turn #51:
    Master of DaUniverse's Blissey has 482 HP remaining.
    The Pimpin' Hat's Lanturn has 389 HP remaining.

    Begin Turn #52:
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    Lanturn missed!
    Master of DaUniverse's Blissey's turn:
    Blissey used Light Screen!
    Blissey is protected against special attacks!
    Blissey recovered using Leftovers!
    Lanturn recovered using Leftovers!
    End of turn #52:
    Master of DaUniverse's Blissey has 527 HP remaining.
    The Pimpin' Hat's Lanturn has 417 HP remaining.

    Begin Turn #53:
    Blissey, return!
    Lugia (Lv.100 Lugia), go!
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    (88 damage)
    It's super effective!
    Lanturn recovered using Leftovers!
    End of turn #53:
    Master of DaUniverse's Lugia has 190 HP remaining.
    The Pimpin' Hat's Lanturn has 445 HP remaining.

    Begin Turn #54:
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    (83 damage)
    It's super effective!
    Lanturn recovered using Leftovers!
    End of turn #54:
    Master of DaUniverse's Lugia has 315 HP remaining.
    The Pimpin' Hat's Lanturn has 453 HP remaining.

    Begin Turn #55:
    Lanturn, return!
    Gligar (Lv.100 Gligar), go!
    Master of DaUniverse's Lugia's turn:
    Lugia used Earthquake!
    It doesn't affect Gligar!
    End of turn #55:
    Master of DaUniverse's Lugia has 315 HP remaining.
    The Pimpin' Hat's Gligar has 180 HP remaining.

    Begin Turn #56:
    Lugia, return!
    Blissey (Lv.100 Blissey), go!
    The Pimpin' Hat's Gligar's turn:
    Gligar used Toxic!
    Gligar missed!
    Blissey's Light Screen faded!
    Blissey recovered using Leftovers!
    End of turn #56:
    Master of DaUniverse's Blissey has 572 HP remaining.
    The Pimpin' Hat's Gligar has 180 HP remaining.

    Begin Turn #57:
    The Pimpin' Hat's Gligar's turn:
    Gligar used Thief!
    (16 damage)
    Stole Leftovers from Blissey!
    Master of DaUniverse's Blissey's turn:
    Blissey used Ice Beam!
    (180 damage)
    It's super effective!
    Gligar fainted!
    Lanturn (Lv.100 Lanturn), go!
    End of turn #57:
    Master of DaUniverse's Blissey has 556 HP remaining.
    The Pimpin' Hat's Lanturn has 453 HP remaining.

    Begin Turn #58:
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    (184 damage)
    Critical Hit!
    Master of DaUniverse's Blissey's turn:
    Blissey used Light Screen!
    Blissey is protected against special attacks!
    End of turn #58:
    Master of DaUniverse's Blissey has 372 HP remaining.
    The Pimpin' Hat's Lanturn has 453 HP remaining.

    Begin Turn #59:
    Blissey, return!
    Lugia (Lv.100 Lugia), go!
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Surf!
    (38 damage)
    End of turn #59:
    Master of DaUniverse's Lugia has 277 HP remaining.
    The Pimpin' Hat's Lanturn has 453 HP remaining.

    Begin Turn #60:
    Master of DaUniverse's Lugia's turn:
    Lugia used Earthquake!
    (209 damage)
    It's super effective!
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    (96 damage)
    It's super effective!
    Lanturn recovered using Leftovers!
    End of turn #60:
    Master of DaUniverse's Lugia has 181 HP remaining.
    The Pimpin' Hat's Lanturn has 272 HP remaining.

    Begin Turn #61:
    Master of DaUniverse's Lugia's turn:
    Lugia used Earthquake!
    (189 damage)
    It's super effective!
    The Pimpin' Hat's Lanturn's turn:
    Lanturn used Thunder!
    Lanturn missed!
    Lanturn recovered using Leftovers!
    End of turn #61:
    Master of DaUniverse's Lugia has 181 HP remaining.
    The Pimpin' Hat's Lanturn has 111 HP remaining.

    Begin Turn #62:
    Master of DaUniverse's Lugia's turn:
    Lugia used Earthquake!
    (111 damage)
    It's super effective!
    Lanturn fainted!
    Shuckle (Lv.100 Shuckle), go!
    Lugia's Light Screen faded!
    Shuckle recovered using Leftovers!
    End of turn #62:
    Master of DaUniverse's Lugia has 181 HP remaining.
    The Pimpin' Hat's Shuckle has 220 HP remaining.

    Begin Turn #63:
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    Shuckle's Attack rose!
    Shuckle's Defense rose!
    Shuckle's Speed fell!
    Shuckle recovered using Leftovers!
    End of turn #63:
    Master of DaUniverse's Lugia has 388 HP remaining.
    The Pimpin' Hat's Shuckle has 235 HP remaining.

    Begin Turn #64:
    Lugia, return!
    Skarmory (Lv.100 Skarmory), go!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    Shuckle's Attack rose!
    Shuckle's Defense rose!
    Shuckle's Speed fell!
    Shuckle recovered using Leftovers!
    End of turn #64:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #65:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    Skarmory's Attack rose!
    Skarmory's Defense rose!
    Skarmory's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    Shuckle's Attack rose!
    No effect!
    Shuckle's Speed fell!
    End of turn #65:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #66:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    Skarmory's Attack rose!
    Skarmory's Defense rose!
    Skarmory's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    Shuckle's Attack rose!
    No effect!
    Shuckle's Speed fell!
    End of turn #66:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #67:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    Skarmory's Attack rose!
    Skarmory's Defense rose!
    Skarmory's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    Shuckle's Attack rose!
    No effect!
    Shuckle's Speed fell!
    End of turn #67:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #68:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    Skarmory's Attack rose!
    Skarmory's Defense rose!
    Skarmory's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    Shuckle's Attack rose!
    No effect!
    Shuckle's Speed fell!
    End of turn #68:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #69:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    Skarmory's Attack rose!
    No effect!
    Skarmory's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    Shuckle's Evasion rose!
    End of turn #69:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #70:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    Skarmory's Attack rose!
    No effect!
    Skarmory's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    Shuckle's Evasion rose!
    End of turn #70:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #71:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    Shuckle's Evasion rose!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #71:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #72:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    No effect!
    No effect!
    No effect!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    Shuckle's Evasion rose!
    End of turn #72:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #73:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    No effect!
    No effect!
    No effect!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    Shuckle's Evasion rose!
    End of turn #73:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #74:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    No effect!
    No effect!
    No effect!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    Shuckle's Evasion rose!
    End of turn #74:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #75:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    No effect!
    No effect!
    No effect!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    End of turn #75:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #76:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    No effect!
    No effect!
    No effect!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    End of turn #76:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #77:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    No effect!
    No effect!
    No effect!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    End of turn #77:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #78:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    No effect!
    No effect!
    No effect!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    End of turn #78:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #79:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    No effect!
    No effect!
    No effect!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    End of turn #79:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #80:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    No effect!
    No effect!
    No effect!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    End of turn #80:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #81:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Curse!
    No effect!
    No effect!
    No effect!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    End of turn #81:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #82:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #82:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #83:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #83:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #84:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #84:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #85:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #85:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #86:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #86:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

     

    Mana Lugia

    Advocate for Common Sense
  • 607
    Posts
    20
    Years
    Begin Turn #87:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #87:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #88:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Double Team!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #88:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #89:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    No effect!
    No effect!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #89:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #90:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    No effect!
    No effect!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #90:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #91:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    No effect!
    No effect!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #91:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #92:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    No effect!
    No effect!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #92:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #93:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    No effect!
    No effect!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #93:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #94:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    No effect!
    No effect!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #94:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #95:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    No effect!
    No effect!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #95:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #96:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    No effect!
    No effect!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #96:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #97:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Curse!
    No effect!
    No effect!
    No effect!
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #97:
    Master of DaUniverse's Skarmory has 313 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #98:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (18 damage)
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #98:
    Master of DaUniverse's Skarmory has 295 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #99:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (35 damage)
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #99:
    Master of DaUniverse's Skarmory has 260 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #100:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (66 damage)
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Whirlwind!
    The move failed!
    End of turn #100:
    Master of DaUniverse's Skarmory has 194 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #101:
    Master of DaUniverse's Skarmory's turn:
    Skarmory used Rest!
    Skarmory fell asleep and became healthy!
    Skarmory used its Mint Berry!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (125 damage)
    End of turn #101:
    Master of DaUniverse's Skarmory has 208 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #102:
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (208 damage)
    Skarmory fainted!
    Blissey (Lv.100 Blissey), go!
    End of turn #102:
    Master of DaUniverse's Blissey has 372 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #103:
    Master of DaUniverse's Blissey's turn:
    Blissey used Ice Beam!
    Blissey missed!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (146 damage)
    End of turn #103:
    Master of DaUniverse's Blissey has 226 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #104:
    Master of DaUniverse's Blissey's turn:
    Blissey used Ice Beam!
    (33 damage)
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (226 damage)
    Blissey fainted!
    Lugia (Lv.100 Lugia), go!
    Shuckle recovered using Leftovers!
    End of turn #104:
    Master of DaUniverse's Lugia has 388 HP remaining.
    The Pimpin' Hat's Shuckle has 225 HP remaining.

    Begin Turn #105:
    Master of DaUniverse's Lugia's turn:
    Lugia used Curse!
    Lugia's Attack rose!
    Lugia's Defense rose!
    Lugia's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (257 damage)
    It's super effective!
    Shuckle recovered using Leftovers!
    End of turn #105:
    Master of DaUniverse's Lugia has 131 HP remaining.
    The Pimpin' Hat's Shuckle has 240 HP remaining.

    Begin Turn #106:
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    Shuckle missed!
    Shuckle recovered using Leftovers!
    End of turn #106:
    Master of DaUniverse's Lugia has 338 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #107:
    Master of DaUniverse's Lugia's turn:
    Lugia used Curse!
    Lugia's Attack rose!
    Lugia's Defense rose!
    Lugia's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (55 damage)
    It's super effective!
    End of turn #107:
    Master of DaUniverse's Lugia has 283 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #108:
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    Shuckle missed!
    End of turn #108:
    Master of DaUniverse's Lugia has 415 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #109:
    Master of DaUniverse's Lugia's turn:
    Lugia used Curse!
    Lugia's Attack rose!
    Lugia's Defense rose!
    Lugia's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (41 damage)
    It's super effective!
    End of turn #109:
    Master of DaUniverse's Lugia has 374 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #110:
    Master of DaUniverse's Lugia's turn:
    Lugia used Curse!
    Lugia's Attack rose!
    Lugia's Defense rose!
    Lugia's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (67 damage)
    It's super effective!
    End of turn #110:
    Master of DaUniverse's Lugia has 307 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #111:
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (139 damage)
    It's super effective!
    End of turn #111:
    Master of DaUniverse's Lugia has 276 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #112:
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    Shuckle missed!
    End of turn #112:
    Master of DaUniverse's Lugia has 415 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #113:
    Master of DaUniverse's Lugia's turn:
    Lugia used Curse!
    Lugia's Attack rose!
    No effect!
    Lugia's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (40 damage)
    It's super effective!
    End of turn #113:
    Master of DaUniverse's Lugia has 375 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #114:
    Master of DaUniverse's Lugia's turn:
    Lugia used Curse!
    Lugia's Attack rose!
    No effect!
    Lugia's Speed fell!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (69 damage)
    It's super effective!
    End of turn #114:
    Master of DaUniverse's Lugia has 306 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #115:
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (138 damage)
    It's super effective!
    End of turn #115:
    Master of DaUniverse's Lugia has 277 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #116:
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (264 damage)
    It's super effective!
    End of turn #116:
    Master of DaUniverse's Lugia has 151 HP remaining.
    The Pimpin' Hat's Shuckle has 243 HP remaining.

    Begin Turn #117:
    Master of DaUniverse's Lugia's turn:
    Lugia used Recover!
    Lugia regained health!
    The Pimpin' Hat's Shuckle's turn:
    Shuckle used Rollout!
    (358 damage)
    It's super effective!
    Lugia fainted!

    End Battle! The Pimpin' Hat wins!
    Score: 0 to 1
    The Pimpin' Hat: gg
    Master of DaUniverse: gg

    NetBattle v0.9.2
    Log saved 4/2/04 at 12:24:42 AM


    Now I want you to post a log of one of your better RP battles. kthxbai.

    Though in retrospect I probably could have cut out the strategic pp wasting war with shuckle and skarm.
     

    Arcanine

    There is no "-tina"
  • 24,271
    Posts
    20
    Years
    Mana Lugia you just got a few warnings. One for triple posting and another one for spaming. What you posted there had nothing to do with the topic so it is spam.
    You read the rules before posting.
    PC Rules
    Mana Lugia do not do it again.

    And Sean Fury you can start another thread like this if you want.
    *Closed*
     
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