airconditioning
Take it slow, bro.
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- Seen May 12, 2009
Lol, you did?
I skipped the majority of it. Shut up. >:(
I also work for monetary compensation... I'll trade you my Regice for your salary!
That's taking what I said out of context. Video games are supposed to be challenging- there's no challenge in walking up to a sprite and OLOLOL MASTERBALL.
You can't say that Jubilife wasn't missing a gym... what's wrong with having more than 8 gyms?
Jubilife was fine- it was plenty populated with a number of interesting areas (TV Tower, Poketch building, GTS, etc.). Not every town needs a gym. And I never said that there was anything inherently wrong with having 8 gyms- I was just saying that in comparison to the older games, D/P has just as many gyms.
And how do small towns with shallow histories and little time spent in them add depth to anything?
They make the world feel more alive- as in, that there's at least something more than gym battling to the world.
I would much prefer them put time into features that would generally attract genuine Pokemon fans... I bought a Pokemon game, after all.
PEOPLE WHO LIKE POKEMON AND PLAY CONTESTS AREN'T GENUINE POKEMON FANS. MORE AT 11.
Contests may not be that great in my opinion, but many people like them. And hey, they are optional. Quit whining.
I can see that you still haven't gotten over aragornbird leaving PC. It doesn't look like he's coming back, so anyone who was protected under his modship is now free prey for anyone else.
I was actually unaware that guy ever posted here. Nor do I care. And his relevance to this conversation is... ?
That's not interesting at all. ||:
My Modest Safari Zone Pikachu disagrees. :3
And hey, it's more interesting than any other 'innovation' in that Zone.
Lol I said that? The point was that they added 16 more IVs.
Why would you care about 16 more IVs?
And if EVs have existed since RBY... why aren't they listed in any analysis before the Advanced Generation? (so if they did exist, they obviously weren't important...)
Recommended reading: https://bulbapedia.bulbagarden.net/wiki/Effort_value
Bulbapedia said:Generation I
In Generation I, the basic EV system was introduced. Each Pokémon would give out either 1, 2, or 3 effort points, depending on its species, in a particular stat (Attack, Defense, Speed, Special, or HP). With these effort points, a Pokémon would get stronger in a specific stat by battling the same kind of Pokémon over and over. For example, continually battling Jolteon after Jolteon, with its high speed, would cause a Pokémon to eventually have a higher Speed.
At level 100, a Pokémon's stats will be one point higher in a specific stat for every four effort points gained in that stat compared to an untrained counterpart. Though leveling up stops at 100, addition of effort values can continue indefinitely, until the Pokémon reaches the maximum possible value for their stats using the box trick, where a Pokémon's stats are recalculated to reflect the amount of effort points it has gained when it is deposited in a PC.
EVs were roughly the same, sans the lack of a cap. Essentially meaning that with enough training, any Pokemon can have 999 in every stat- I shouldn't have to explain why such a system wasn't included in online simulators, and by relation, why Smogon (who focuses on online simulators) does not list them.
Responses in bold. Good day.