Hound of Justice
Banned
- 1,040
- Posts
- 12
- Years
- Age 31
- Stealing Ash's Pikachu with Meowth
- Seen Jan 11, 2015
Can someone port this to Android xD
Or make his own map tool for android
Or make his own map tool for android
I have attempted to download this, with both links that were provided and the links are dead... Can somebody help me?
Luigi... Don't use this version of Advance Map. Unless you want to intentionally throw your rom's data in random spots, then you can use it. Advance Map 1.92 is the safer version. I'm pretty sure gogojjtech has a link to it somewhere. Search for it.
I'm planning on 1.92, but, I don't trust any other sites, it could contain viruses.
I'm sorry, but I think that's your only option. I checked to see if his website is still running, but sadly it isn't. :c
So yeah, you'll just have to search Google for one. We can't provide any alternate links anyways, because LU-HO has requested us not to. ;)
Edit: Oh yeah, and also... don't worry about viruses. You can tell if it's legitimate if it has many .txt files in the index, a file called AdvanceMap.exe, along with two folders called "ini" and "ErrorLogs". No need to worry. ;)
I'm sorry, but I think that's your only option. I checked to see if his website is still running, but sadly it isn't. :c
So yeah, you'll just have to search Google for one. We can't provide any alternate links anyways, because LU-HO has requested us not to. ;)
Edit: Oh yeah, and also... don't worry about viruses. You can tell if it's legitimate if it has many .txt files in the index, a file called AdvanceMap.exe, along with two folders called "ini" and "ErrorLogs". No need to worry. ;)
I really wish I could get some help here. I managed to fix my previous problems, but I'm not getting around this one on my own. My new setflags reset when i leave the current area (ie, entering a building, flying, leaving a route).... That destroys anything involving flags. Is there a way to fix this?
From looking at your script, I can notice some issues in it. However, this doesn't seem to be inherently an Advance Map problem. I think it's best you bring that to the appropriate thread for scripts. Click here for that.Edit: Fixed that problem, but now my game whitescreens. It corrupted somehow along the line (right after I deleted my backups because i got my current version working, go figure). People who do major hacks have to run into this problem, so there has to be a REAL fix- not a "ermagerd change yer save options to whatever flash" because that does not work for the ROM hack. Is there a way of pinpointing the part that went wrong and changing it back?
Hey, I'm new to the forums. I have a huge problem with Advance Map right now. I'm using version 1.92. My problem is that I coded my own simple legendary event and- it worked! Well, the first time. I reloaded the ROM to do it again and test some more things that didn't relate to the event. When I reached the event again, it simply played Groudon's cry. If I clicked on it again, it put my custom "It's a statue, blah, blah" message, as it's supposed to.
Now- what could be causing this? I desperately need this fixed. I hope the spoiler commands work here, because if not, this will get unorganized fast. Here's the code I'm using:
Spoiler:
#org 0x8304FC4
'-----------------------------------
lock
faceplayer
checkflag 0x5B
setflag 0x5B
if true jump 0x8304FE3 ' Flag is set
checkflag RS_BADGE_6
if true jump 0x815F2A6 ' Flag is set
if false jump 0x837FD80 ' Flag is unset
end
#org 0x8304FE3
'-----------------------------------
msgbox 0x8740347 ' It's a lifeless stat...
callstd MSG_NOCLOSE ' Non-closing message
releaseall
' Release commands close any open messages
end
#org 0x815F2A6
'-----------------------------------
lock
faceplayer
battle GROUDON 30 LEFTOVERS
cry 0xA1 0x195
end
#org 0x837FD80
'-----------------------------------
msgbox 0x837FD5B ' You're not ready \n ...
callstd MSG_NOCLOSE ' Non-closing message
releaseall
' Release commands close any open messages
end
#org 0x8740347
= It's a lifeless statue..
#org 0x837FD5B
= You're not ready \n to fight Groudon.
Be noted that this WORKED the first time around, and with NO CHANGES, it proceeded to STOP working. It makes no sense to me.
I really wish I could get some help here. I managed to fix my previous problems, but I'm not getting around this one on my own. My new setflags reset when i leave the current area (ie, entering a building, flying, leaving a route).... That destroys anything involving flags. Is there a way to fix this?
both links are dead for the download
Guys, you completely ignored my warning. This version is a BETA that was NOT FINISHED leaving many BUGS that WILL BREAK your GAMES. He didn't leave source code so a new map editor is coming out very soon. For now use 1.92 please
Do you know who is creating this new editor and when it is coming out?
If it'll be of any help to anybody I still have the source code for GoldMap 1.6 that AdvanceMap was originally based off of.
They're both available here: lastedit.com/poke/gm/ (Apparently I can't post links)
I'm not sure which is more recent, they might be the same version. They're from a 2005 backup so the "Last modified on" dates are all out of whack.
For what it's worth I had originally tried to get LU-HO to release his code as open source after the first version on the basis that I had released the GoldMap source under a CC-SA license and he was in violation by not sharing the code but he refused (and in general he was a huge jerk about it - as I had originally just asked him to make his EULA less insanely restrictive) and me and Jiggly (who originally wrote the GM code) decided not to press the issue.
You NEED to update NONE of the links work
your links dont work your backup links dont work and I cant find it anywhere else YOU NEED TO UPDATE YOUR DAMN LINKS MEGAUPLOAD IS NO LONGER AROUND!
Patches are only needed for downloaded ROM hacks. Just keep in mind that you can't patch over a ROM that the patch isn't made for.When I save the changes, all in the rom is like before. Do I have to patch die file?