Where is the Xenoblade Chronicles Switch remaster/port Monolift Soft give it to me now it's the only good game in the series and it deserves to come to Switch.
OK, now that I've got that off my chest...
It really depends on the game, and how long its been since I last played it. Generally I am quite pleased to see remasters/remakes/ports, because they're games that I haven't played in a long time - or in the case of some like the .hack quadrilogy on PS4, never got to play at all! - and having them on a current generation console is wonderfully convenient. Of course they're all cash grabs, but if they're done properly then I don't see the harm in it - it gives older players the chance to re-experience something they haven't played in years, and newer players an easier jumping-on point. Playing old games with modern control schemes and visuals and general quality-of-life improvements can be fantastic.
Would I prefer more of these or more new games? It depends on the developer, really. A lot of developers - looking at you, Square Enix - don't seem to be capable of making games of the same kind of quality that they used to. That might sound like nostalgia talking, but comparing the incomplete clusterfuck of FFXV to even FFXIII, and then comparing that to the masterpiece that is FFXII: The Zodiac Age...yeah. But on the same topic with Square Enix, games like Octopath Traveler could just as easily be an argument against that. Pokemon might be a better example, because the games have been rubbish since Gen IV...and HeartGold/SoulSilver are the gold standard for remakes. I think I'd like to see a healthy balance between the two - remakes/remasters/ports in-between major releases, perhaps. Take your time and get the new games right for a change, and in the meantime give us older games for the current generation. Don't mess them all up by trying to do them all at once.
The Crash N Sane Trilogy actually ranks highly amongst one of the worst remasters I've played because it actually makes the things I didn't like about the trilogy WORSE. Like those godawful racing stages in the third game. The bridge levels in the first are the epitome of platforming hell, too - from what I understand they're actually MORE difficult because of the shape of the models or something. Spyro did much better, but it REALLY messed up with those garbage flight controls. These are the kind of things that I expect to be better but are somehow amplified and made worse for whatever reason. The Metroid Prime Trilogy isn't the greatest of ports either, because it gives the perfectly serviceable first two titles absolutely terrible motion controls.
The extent of the changes is another factor, too. I really don't like it when games are given "updated re-releases" where they are basically the same title just with additions they didn't have last time. Whilst I enjoyed both Monster Hunter Generations Ultimate and The Caligula Effect: Overdose as two examples, both were based off of handheld titles, and the changes were pretty damn minimal in the grand scheme of things. The differences between the three versions of Hyrule Warriors are pretty minimal, and it was frustrating that there wasn't more to it, especially with the Switch version. I think there needs to be either more effort put into the changes made between versions of games to make it a proper remaster, or for it just to be a straight-up port, because it's frustratingly exploitative and prompts purchasing the games again for the "complete" experience.
Pricing is also an issue with these things. In no reality are the Gamecube Resident Evil titles worth £30 digitally, Capcom. Good lord.