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Remembering and playing back bgm

ShadowFiendZX

Gym Leader
59
Posts
11
Years
  • Hello, I am trying to write a scene in the script section.
    I want it to remember the bgm, play a new one, then after a bit I need it to resume the old music after stopping the new music.

    ret=Kernel.Audio_bgm_get_position
    neither dpes
    Audio_bgm_get_position
    or any of the other ones found in the Audio script.
    And in the SpriteWindow script there isn't a pb script for remembering the bgm as far as I can see.
    doesn't work.
    I've already used
    pbBGMFade(1.0)
    pbBGMPlay()
     
    Last edited:
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