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Request an Individual Move Set Thread

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Dark Azelf

☽𖤐☾𓃶𐕣
  • 7,210
    Posts
    16
    Years
    • Seen yesterday
    Need your opinion on a couple of Eeveelutions:

    Jolteon (♂) @ Leftovers
    Ability: Volt Absorb
    EVs: 58 HP/200 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Substitute
    - Thunderbolt/Charge Beam
    - Hidden Power [Fighting]
    - Baton Pass

    Hatched this one while trying to hatch Impish ones, and it hasn't come out too badly. Apparently has a HP Fighting 61, too. Not sure of the standard spread for Subpass Jolteon.
    ---
    Umbreon (♂) @ Leftovers
    Ability: Synchronize
    EVs: 252 HP/6 Def/252 SDef
    Impish nature (+Def, -SAtk)
    - Curse
    - Payback
    - Moonlight
    - Baton Pass/Mean Look/Taunt

    This can really wreck you if you're not prepared for it, like I wasn't, so I've decided to try it. I believe Dark hits all types, so I haven't got to be worried about being walled too much, but if I come across something that it won't be effetive against, I can easily BP out the curses to someone who can use them, like Swampert. Taunt is also an option if I can predict a Phazer switch-in.
    ---

    Wish >>> Moonlight on Umbreon and Careful nature.


    252 SPEED /252 SP.ATT / 6 HP on Jolteon and i dont like HP Fighting, HP Ice would be better, but W.E i suppose you hit Tar, and stuff harder.
     
    Last edited:

    Dark Azelf

    ☽𖤐☾𓃶𐕣
  • 7,210
    Posts
    16
    Years
    • Seen yesterday
    Umbreon also needs max Defense if it plans to live longer than 3 turns.

    It depends on what hes wanting to wall with it. It looks as though hes using it as a special wall, so that would be fine.

    Umbreon is a tank, and should be EVed that way. Put 252 into HP and 252 into whichever defense you want Umbreon to be more adept at taking blows from. The remaining 6 points should go into whichever defensive stat didn't get the bulk of the EVs.
     

    El Gofre

    I'm Back.
  • 3,460
    Posts
    16
    Years
    • Age 92
    • Seen Mar 23, 2023
    Hi all, how does this marowak look:
    Marowak@Thick Club
    252Att/252Spd/6HP
    Jolly
    EQ/Bonmerang
    Stone Edge
    Swords Dance
    Brick Break
    Its very early on atm, I have a number of decisions i need help with. Bonemerang isnt as accurate as EQ, but can break subs.

    Or, seeing as its speed is that low, making it fast might be a lost cause. In which Case:
    Marowak@Thick Club
    Adamant
    252HP/200Att/56Def
    Substitute
    Swords Dance
    EQ
    Stone Edge

    Which set looks better? Or neither, Ive made these up in 5 mins but i was after some thoughts for this great poke :)
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
  • 7,210
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    • Seen yesterday
    I need a Taunt variation on Heatran.

    heatran@life Orb / Leftovers
    252 SP.ATT / 200 SPEED / 58 HP
    Modest Nature
    - Fire Blast / Lava Plume
    - Taunt
    - Earth Power
    - hidden power Ice / Hidden power Grass / Explosion

    Lava Plume has more pp but fire blast does more damage. Leftovers makes you last longer whilst life orb packs more power.

    Taut shuts cressy and blissey down.

    Earth power has general good coverage.

    HP Grass Takes out swampert, water types and Ice takes out dragons etc.

    Explosion if you want to go out with a bang and is best used if you dont want this to last long and in conjunction with life Orb.
     

    luke

    Master of the Elements
  • 7,810
    Posts
    16
    Years
    I need a very, VERY defensive Spiritomb set. Trying something different.
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
  • 7,210
    Posts
    16
    Years
    • Seen yesterday
    I need a very, VERY defensive Spiritomb set. Trying something different.

    Spiritomb@leftovers
    252 HP / 100 DEF / 156 SP.DEF
    Calm nature
    - Rest
    - Sleep Talk
    - Shadow Ball
    - Hidden power Fighting

    That defensive enough for ya lol ?
     

    luke

    Master of the Elements
  • 7,810
    Posts
    16
    Years
    Possibility of a more Physically-oriented Defensive Spiritomb? Not necessary, but just wondering. And a Nasty Plotting Togekiss.
     
    Last edited:

    El Gofre

    I'm Back.
  • 3,460
    Posts
    16
    Years
    • Age 92
    • Seen Mar 23, 2023
    Hi all, here's my idea for a starter I wanna try out:
    Salamence@Choice Scarf
    Naiive/Hasty
    200Att/200Def/106Spd
    Fire Blast
    Dragon Pulse/Draco Meteor
    EQ
    Stone Edge

    Basically a very fast, strong opening sweeper. While it lacks the strength of a pure specs or band mence, its more versatile and can deal with whichever starter rears its head. Its very flawed atm, but any throughts?
     

    Justin T

    Hydro Action
  • 333
    Posts
    17
    Years
    I heard that stallrein was one of the best stalling mechanisms in the game. Can anyone think of a good moveset and ev spread. I have this one if you think it's ok because this spread is designed to outrun skarmory: 220 HP / 244 Def / 44 Speed
     

    brandon tautou

    four times effective
  • 34
    Posts
    16
    Years
    Can someone please give me a basic moveset for a special sweeping Charizard.

    And is dragon dance and/or will-o-wisp out of the question?
     

    LethalTexture

    Breeder and Battler
  • 2,312
    Posts
    17
    Years
    Hi all, here's my idea for a starter I wanna try out:
    Salamence@Choice Scarf
    Naiive/Hasty
    200Att/200Def/106Spd
    Fire Blast
    Dragon Pulse/Draco Meteor
    EQ
    Stone Edge

    Basically a very fast, strong opening sweeper. While it lacks the strength of a pure specs or band mence, its more versatile and can deal with whichever starter rears its head. Its very flawed atm, but any throughts?

    If you're gonna be a mixed attacker, Life Orb is the best way to go. Don't know why you wanted to use Def EVs either.

    Salamence @ Life Orb
    Naive Nature
    EVs: 252 Atk/152 Sp. Atk/108 Speed

    - Flamethrower
    - Dragon Pulse/Draco Meteor
    - Earthquake
    - Stone Edge/Rock Slide

    I may try and breed this myself see how it goes. I'd prefer accuracy over power for an opener, because you want to do as much damage to the opposing team before it gets taken down.

    Can someone please give me a basic moveset for a special sweeping Charizard.

    And is dragon dance and/or will-o-wisp out of the question?

    Charizard @ Choice Specs
    Timid Nature
    EVs: 252 Sp. Atk/252 Speed/6 HP

    - Flamethrower
    - HP Electric/Grass
    - Air Slash
    - Focus Blast/Dragon Pulse
     
    Last edited:

    Dark Azelf

    ☽𖤐☾𓃶𐕣
  • 7,210
    Posts
    16
    Years
    • Seen yesterday
    If you're gonna be a mixed attacker, Life Orb is the best way to go. Don't know why you wanted to use Def EVs either.

    Salamence @ Life Orb
    Naive Nature
    EVs: 252 Atk/152 Sp. Atk/108 Speed

    - Flamethrower
    - Dragon Pulse/Draco Meteor
    - Earthquake
    - Stone Edge/Rock Slide

    I may try and breed this myself see how it goes. I'd prefer accuracy over power for an opener, because you want to do as much damage to the opposing team before it gets taken down.



    Charizard @ Choice Specs
    Timid Nature
    EVs: 252 Sp. Atk/252 Speed/6 HP

    - Flamethrower
    - HP Electric/Grass
    - Air Slash
    - Focus Blast/Dragon Pulse

    Salamence@life Orb *Funky Mence*
    252 SP.ATT / 136 SPEED / 120 ATT
    Mild / Rash nature
    - Brick Break
    - Draco meteor
    - Fire Blast
    - Roost / Dragon Claw / Crunch

    Is mix mence.

    brick Break takes out and is designed to 2hko Blissey and snorlax and kill Probopass, Bastiodon etc who will cause you problems. It also breaks t-tar

    Draco Meteor is your main STAB move.

    Fire Blast 2hkos Bronzong, OHKO'S Skarmory, Forretress and scisor etc.

    Roost in the last slot to make up for residual damage. Dragon Claw is its most reliable move. Whilst crunch hurts Dusknoir, Cresselia and other psychics and ghosts etc.

    its awesome at taking out walls.
     
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