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Request an Individual Moveset / Incomplete Team Help Thread

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Aurafire

provider of cake
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    You should go for a balanced team, an all Offensive team can be easily destroyed by tanks/defensive pokemon.

    Actually, offensive teams are by far the most common types of team in the current metagame. Numerous attackers are powerful enough to break walls nowadays.

    darthalex, an offensive team consists of fast hitting sweepers and revenge killers. There are numerous options for an offensive team. Obviously, it needs to be balanced to take advantage of resistances and such, but that's the general idea ;D
     

    darthalex

    Kidney Thief
  • 24
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    15
    Years
    Depending on the pokemon, it is possible to have all 3/2 of those(only a select few can have them all).

    You should go for a balanced team, an all Offensive team can be easily destroyed by tanks/defensive pokemon.


    thats cool, but can you have say stealth rock and spikes "in play" at the same time, so if someone switches in a whatever it gets hit by both SR and spikes?
     
    Last edited:

    darthalex

    Kidney Thief
  • 24
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    15
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    thanks,

    was also wondering if there is anything you really need to watch out for/have a counter for in UU, gonna start working on my team today i think :)
     
  • 294
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    This is getting a little out of hand. There is another thread for team building.


    I'd like to know all the multipliers all attack boosting elements sport.
    For example, I know that the Life Orb raises attack or special attack by 1.3x,
    Choice band increases attack by 1.5x,
    And Wise Glasses boost special attack stats by 1.2x

    Correct me if any of this information is wrong.
    I'd also like to know:
    How much simple type items boost stats by (nevermeltice for example)
    How much Plates boost by (Spook Plate, Fist Plate etc)
    How much stage modifiers boost by (eg, after using how, I get +1 attack, what multiplier is this?)
    Abilities such as Chlorophyll and Swift Swim, Overgroww and Torrent.

    And anything else you can think of that I have missed, please, let me know.
    Thanks.
     

    thomascallaghan

    Shiny Master
  • 90
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    Years
    somewhere in this forum it says +1 +2 ect But i think it increase by ).5 EG start at 1 then +1 makes 1.5 +2 make 2 Understand?

    Only the Everstone holding ditto will passs its Nature Or if there is no ditto the Mother will pass its nature if holding everstone. But there is only a 50% chance
     

    darthalex

    Kidney Thief
  • 24
    Posts
    15
    Years
    in competetive UU, is there any poke thats used quite a lot that you need an answer for?

    starting to design my team and need to know if there is anything like that to take into account
     

    Demo123

    Clan Deity Reviver
  • 39
    Posts
    15
    Years
    • Seen Nov 6, 2009
    So when i'm finished, make a Pokemon hold an Everstone and breed with a ditto, and the resulting Pokemon will have the same nature as the Everstone-holding-Poke?

    No, but there is a higher chance that it will.
     

    Pokedra

    Retired
  • 1,661
    Posts
    15
    Years
    • Seen Aug 21, 2016
    in competetive UU, is there any poke thats used quite a lot that you need an answer for?

    starting to design my team and need to know if there is anything like that to take into account
    Off the top of my head consider these Shaymin, Scyther, Yanmega and Swellow :)
     

    thomascallaghan

    Shiny Master
  • 90
    Posts
    16
    Years
    Would it be leagal to used a
    Shedinja, Spiritomb and a Skill Swapper in a double battle to make a wondertomb? XD poster a team i had but it diddent get approved
     
  • 58
    Posts
    15
    Years
    ok I need help finishing this team. Its not really super-competitive, but it needs to be decent/above average


    Gallade
    Drain Punch
    Swords Dance
    Close Combat
    Psycho Cut

    Vaporeon
    Ice Beam
    Surf
    Hydro Pump
    Acid Armor

    Magmortar
    Thunderpunch
    Flamethrower
    Lava Plume
    Confuse Ray

    Drapion
    Toxic Spikes
    Poison Jab
    Cross Poison
    Ice Fang

    Staraptor
    Brave Bird
    Close Combat
    Endeavor
    Fly

    (Empty Spot) pls help!
     

    Dr. Strange

    Elite Four
  • 69
    Posts
    15
    Years
    This is getting a little out of hand. There is another thread for team building.


    I'd like to know all the multipliers all attack boosting elements sport.
    For example, I know that the Life Orb raises attack or special attack by 1.3x,
    Choice band increases attack by 1.5x,
    And Wise Glasses boost special attack stats by 1.2x

    Correct me if any of this information is wrong.
    I'd also like to know:
    How much simple type items boost stats by (nevermeltice for example)
    How much Plates boost by (Spook Plate, Fist Plate etc)
    How much stage modifiers boost by (eg, after using how, I get +1 attack, what multiplier is this?)
    Abilities such as Chlorophyll and Swift Swim, Overgrow and Torrent.

    And anything else you can think of that I have missed, please, let me know.
    Thanks.

    So far, this is what I know:

    Simple type items boost attacks by 20% in the 4th gen, all of the other gens only boost attacks by 10%.

    Plates also boost the attack power of moves by 20%, they serve the almost the same function(since plates change Arceus's type and all)

    Stage modifiers boost their corresponding elemental attacks by 50%(Only Fire and Water type moves benefit from this bonus), the other concepts are:

    - Sunlight decreases the power of water type moves by 50%, it also causes Synthesis, Moonlight, and Morning Sun to recover 2/3 of max HP. It reduces the accuracy of Thunder to 50%, however.

    - Rain decreases the power of fire type moves by 50%, it also raises Thunder's accuracy to 100%(it has a 25% chance of piercing through Protect/Detect too). Morning Sun, Moonlight, and Synthesis recover only 1/4 of max HP.

    - Sandstorm increases Rock types Sp. Def by 1.5, but reduces Thunder's accuracy to 50%. Morning Sun, Moonlight, and Synthesis recover only 1/4 of max HP during this condition as well.

    - Hailstorm raises Blizzard's accuracy to 100% and gives it a 25% chance of piercing through Protect/Detect, but like the others it reduces Thunder's accuracy to 50%. Morning Sun, Moonlight, and Synthesis recover only 1/4 of max HP during this condition like the other two.

    As for the abilities, Swift Swim and Chlorophyll both double the pokemon's speed stat during the duration of Sunlight and Rain, respectively. Overgrow/Torrent/Blaze increase the power of their corresponding move types(grass, water, fire respectively) by 150% when the pokemon's HP is less than/equal to 33%

    Hope that I was able to help ^_^
     
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