I love it :D
Will the overworld spirte be changed?
Looks awesome, although as KingDoubt said, the FR/LG hero looks out of place.
feels like the old days of black and white, interestingly used making this seem like the classic, now to change the main character to black and white, would make it complete classic fire red.
Looking back, I can't believe I forgot to put this in the first post - I'm only using the male FR overworld at this point to further enforce that this is on FR, rather than the original. Don't worry, I am going to be changing the the main overworlds, and I was thinking of using Kris from Crystal as the female OW.
You know what I think?
I think you're awesome.
oh you
I think the idea is awesome. And the screens look very promising. I can't wait to see how you recreate the Sevii islands and the other extras in FR/LG. Good Luck.
Thanks for that, I'm really looking forward to recreating the Sevii Isles :D
Anyway, the text window looks off. You'll want to edit the cursor, window tilemap and font palette (maybe even the font, although I guess you could count that as part of the FR/LG engine).
Are you planning to insert the original battle sprites too? I can help with that; a quick sprite change shouldn't take me too long. Greyscale versions of G/S sprites (as they would look if G/S were played on a black and white Game Boy) for the Johto Pokémon would work; not too sure about the Hoenn ones, though (devamps?).
It would be awesome if you edited the palettes of the attack animations to use only the 4 shades of black/white/grey that the Game Boy used, too. Devamps of the entire interface (Pokédex, bag, etc) would be even better.
EDIT: A challenge for anyone skilled with ASM: recreate the Red/Blue title screen fully!
I'd prefer not to change the font, even though it would be more accurate. I actually got around to changing the pallete last night, so I guess the cursor and tilemap will be changed soon.
At this point, I'm undecided about the battle sprites - I've thought about using the G/S/C sprites in greyscale, but the fact is that they will be smaller than FR/LG sprites, the background will be pure white and the screen will be much larger than in R/B/Y - This means that the battlescreen will be basically
empty.
Already planned all of those things :P
No ASM experience here.
That would be hardcore. This devamp looks good, but I dunno about the music. You have done an amazing job of the graphics. Here is a mild suggestion: Do the Sevii in GSC graphics. It's 8-bit too. The battle backgrounds could also be done, making them pute white and doing the health bars too. I can't wait for a beta.
I'd prefer to keep the Sevii Islands in R/B graphics, since it is an R/B/Y devamp. Prgress is going rather quickly on the map side of things, since all events are already programed and the maps are made up, so on that basis, a beta shouldn't be to far away.
If you wan't I could insert some retro music. I've done it before. I'll find a vid in a sec ;)
Really? Thanks for that - Sappy refuses to run on my computer, so I'd be very grateful if you could lend a hand. I'll send you a PM later ;)